13 lines
326 B
C#
13 lines
326 B
C#
using System.Reflection;
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using UnityEngine;
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namespace Needle.Engine.Gltf
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{
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/// <summary>
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/// Used for persistent assets to be serialized "late"
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/// </summary>
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public interface ISerializablePersistentAssetModel
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{
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void OnNewObjectDiscovered(Object asset, object owner, MemberInfo member, IExportContext context);
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}
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} |