Files
2025-11-30 08:35:03 +02:00

21 lines
401 B
C#

using System;
using UnityEditor;
using UnityEngine;
namespace Needle.Engine.Deployment
{
[Serializable]
public class GlitchModel : ScriptableObject
{
public string ProjectName;
#if UNITY_EDITOR
[NonSerialized]
public SerializedObject serializedObject;
public bool IsValidProjectName()
{
return !string.IsNullOrWhiteSpace(ProjectName) && !ProjectName.Contains("/");
}
#endif
}
}