31 lines
733 B
C#
31 lines
733 B
C#
using UnityEditor;
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using UnityEngine;
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namespace Needle.Engine.Deployment
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{
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public static class Assets
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{
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private static Texture2D glitchRemixIcon = null;
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internal static Texture2D GlitchRemixIcon
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{
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get
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{
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if (!glitchRemixIcon)
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glitchRemixIcon = AssetDatabase.LoadAssetAtPath<Texture2D>(AssetDatabase.GUIDToAssetPath(@"e42e7092484fddc4f97ff5b33ba54620"));
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return glitchRemixIcon;
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}
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}
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private static Texture2D githubLogoIcon = null;
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internal static Texture2D GithubPageDeployLogo
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{
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get
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{
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if (!githubLogoIcon)
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githubLogoIcon = AssetDatabase.LoadAssetAtPath<Texture2D>(AssetDatabase.GUIDToAssetPath(@"5c178313feda6b546b07f5713eb9d8a6"));
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return githubLogoIcon;
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}
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}
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}
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} |