Files
AR-Menu/Needle/MenuScene/src/enableXR.ts
pelpanagiotis a7c53a08a0 Initial commit: Unity Needle AR Menu project with MenuScene and SampleScene web apps
Add root .gitignore for Unity Library/Temp/Logs, IDE folders, and node_modules.
Include Assets, Needle TypeScript (MenuController, asset picker, WebXR), and project configuration.

Made-with: Cursor
2026-04-19 22:41:05 +03:00

21 lines
633 B
TypeScript

import { onStart, WebXR } from "@needle-tools/engine";
/**
* WebXR (AR/VR) — https://engine.needle.tools/docs/how-to-guides/xr/
*
* Unity editor (parity with Gitea): use XR Flag on content so meshes stay visible in AR; author dish
* scale for real-world size. If the scene already has WebXR from export, we only tune placement.
*/
onStart((context) => {
let webxr = context.scene.getComponentInChildren(WebXR);
if (!webxr) {
webxr = context.scene.addComponent(WebXR);
webxr.createARButton = true;
webxr.createVRButton = true;
}
webxr.autoPlace = true;
webxr.autoCenter = true;
webxr.arScale = 1;
});