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AR-Menu/.agents/skills/needle-engine/references/integration.md
pelpanagiotis a7c53a08a0 Initial commit: Unity Needle AR Menu project with MenuScene and SampleScene web apps
Add root .gitignore for Unity Library/Temp/Logs, IDE folders, and node_modules.
Include Assets, Needle TypeScript (MenuController, asset picker, WebXR), and project configuration.

Made-with: Cursor
2026-04-19 22:41:05 +03:00

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# Needle Engine — Framework Integration
## React
### Listen for 3D events in a component
```tsx
import { useEffect, useState } from "react";
function ScoreDisplay() {
const [score, setScore] = useState(0);
useEffect(() => {
const ne = document.querySelector("needle-engine");
const handler = (e: CustomEvent) => setScore(e.detail.score);
ne?.addEventListener("score-changed", handler as EventListener);
return () => ne?.removeEventListener("score-changed", handler as EventListener);
}, []);
return <div>Score: {score}</div>;
}
```
### Call into the 3D scene from React
```tsx
function GameControls() {
const addScore = async () => {
const { findObjectOfType } = await import("@needle-tools/engine");
const { MyScoreManager } = await import("./scripts/MyScoreManager.js");
findObjectOfType(MyScoreManager)?.addScore(10);
};
return <button onClick={addScore}>+10</button>;
}
```
### Use engine hooks from React
```tsx
useEffect(() => {
import("@needle-tools/engine").then(({ onStart }) => {
onStart((ctx) => {
// safe to access components here
});
});
}, []);
```
---
## Svelte / SvelteKit
```svelte
<script>
import { onMount } from "svelte";
let score = 0;
onMount(async () => {
// Dynamic import required for SSR — engine needs browser APIs
const { onStart } = await import("@needle-tools/engine");
// onStart fires once when the context/scene is ready — never poll with setInterval
onStart(ctx => {
// Safe to access components, add components, etc.
console.log("Scene ready:", ctx.scene);
});
// Listen for custom events from 3D components
const ne = document.querySelector("needle-engine");
const handler = (e) => (score = e.detail.score);
ne?.addEventListener("score-changed", handler);
return () => ne?.removeEventListener("score-changed", handler);
});
async function addScore() {
const { findObjectOfType, Context } = await import("@needle-tools/engine");
const { MyScoreManager } = await import("../scripts/MyScoreManager.js");
findObjectOfType(MyScoreManager, Context.Current)?.addScore(10);
}
</script>
<p>Score: {score}</p>
<button on:click={addScore}>+10</button>
<needle-engine src="assets/scene.glb" />
```
---
## Vue / Nuxt
```vue
<template>
<div>Score: {{ score }}</div>
<needle-engine src="assets/scene.glb" ref="ne" />
</template>
<script setup>
import { ref, onMounted, onUnmounted } from "vue";
const score = ref(0);
const ne = ref(null);
function onScore(e) { score.value = e.detail.score; }
onMounted(() => {
ne.value?.addEventListener("score-changed", onScore);
import("@needle-tools/engine").then(({ onStart }) => {
onStart((ctx) => {
// safe to access components here
});
});
});
onUnmounted(() => ne.value?.removeEventListener("score-changed", onScore));
</script>
```
---
## Vanilla JS / No Framework
```html
<needle-engine src="assets/scene.glb"></needle-engine>
<script type="module">
import { onStart, onUpdate } from "@needle-tools/engine";
onStart((ctx) => {
console.log("Scene ready:", ctx.scene);
});
</script>
```
---
## Engine Hooks Reference
These standalone functions from `@needle-tools/engine` mirror the component lifecycle but work outside of a class:
| Hook | When it fires |
|---|---|
| `onInitialized(cb)` | Once after context creation and first content load |
| `onStart(cb)` | Once when the context/scene is ready |
| `onUpdate(cb)` | Every frame (before rendering) |
| `onBeforeRender(cb)` | Just before Three.js renders |
| `onAfterRender(cb)` | Just after Three.js renders |
| `onClear(cb)` | Before context is cleared (e.g. when `src` changes) |
| `onDestroy(cb)` | When the context is torn down |
All callbacks receive `(ctx: Context)` as their argument.
### Client-only (no SSR)
When server-side rendering is **disabled**, import and call hooks directly:
```ts
import { onStart, onUpdate, onBeforeRender, onDestroy } from "@needle-tools/engine";
onStart((ctx) => { /* setup */ });
onUpdate((ctx) => { /* per-frame logic */ });
onDestroy((ctx) => { /* cleanup */ });
```
### With SSR (Next.js, SvelteKit, Nuxt, etc.)
`@needle-tools/engine` depends on WebGL / browser APIs and **cannot be imported on the server**. Use a dynamic import so the module is only loaded client-side (same pattern as with any three.js-based engine):
```ts
import("@needle-tools/engine").then(({ onStart, onUpdate, onDestroy }) => {
onStart((ctx) => { /* setup */ });
onUpdate((ctx) => { /* per-frame logic */ });
onDestroy((ctx) => { /* cleanup */ });
});
```