chore: multi-stage Docker Needle build and trim MenuScene dist assets
Build MenuScene in Docker; ignore dist in context; remove bundled dist chunks; update MenuScene index and MenuController bob defaults. Made-with: Cursor
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@@ -13,9 +13,9 @@ namespace Needle.Typescript.GeneratedComponents
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public UnityEngine.Transform[] @dishes;
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public UnityEngine.Transform @webXROrigin;
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[UnityEngine.Tooltip("Local-space vertical bob amplitude (meters). Set to 0 to disable.")]
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public float @dishBobAmplitude = 0.05f;
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public float @dishBobAmplitude = 0.004f;
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[UnityEngine.Tooltip("Bob angular speed (radians per second).")]
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public float @dishBobSpeed = 2.5f;
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public float @dishBobSpeed = 1f;
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public float @selectedDishIndex = 0f;
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public void OnEnable() {}
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public void onEnterXR(object @args) {}
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