Files
AR-Menu/Assets/Needle/Components.codegen/MenuController.cs
pelpanagiotis 3499f8257a chore: multi-stage Docker Needle build and trim MenuScene dist assets
Build MenuScene in Docker; ignore dist in context; remove bundled dist chunks;
update MenuScene index and MenuController bob defaults.

Made-with: Cursor
2026-04-20 07:46:34 +03:00

37 lines
1.2 KiB
C#

// NEEDLE_CODEGEN_START
// auto generated code - do not edit directly
#pragma warning disable
namespace Needle.Typescript.GeneratedComponents
{
public partial class MenuController : UnityEngine.MonoBehaviour
{
public bool @isMobile = false;
public bool @isDesktop = false;
public bool @isXR = false;
public UnityEngine.Transform[] @dishes;
public UnityEngine.Transform @webXROrigin;
[UnityEngine.Tooltip("Local-space vertical bob amplitude (meters). Set to 0 to disable.")]
public float @dishBobAmplitude = 0.004f;
[UnityEngine.Tooltip("Bob angular speed (radians per second).")]
public float @dishBobSpeed = 1f;
public float @selectedDishIndex = 0f;
public void OnEnable() {}
public void onEnterXR(object @args) {}
public void onLeaveXR(object @_args) {}
public void Update() {}
public void checkForDeviceType() {}
public void isXRDevice() {}
public void setupMobileControls() {}
public void setupDesktopControls() {}
public void createMenuMobileControls() {}
public float getDishSlotCount() { return default; }
public string getPickerLabel() { return default; }
public void selectPreviousDish() {}
public void selectNextDish() {}
public string getUrlParameter(string @name) { return default; }
}
}
// NEEDLE_CODEGEN_END