Files
Test-Multiplayer/Assets/Scripts/SpawnScript.cs
T

23 lines
454 B
C#

using Mirror;
using System;
using UnityEngine;
public class SpawnScript : NetworkBehaviour
{
public GameObject chatPrefab;
public static event Action<string> OnMessage;
[Command]
public void CmdSendMessage(string message)
{
RpcHandleMessage($"[{connectionToClient.connectionId}]: {message}");
}
[ClientRpc]
private void RpcHandleMessage(string message)
{
OnMessage?.Invoke($"\n{message}");
}
}