- Add Menu scene with Rive-driven login and navigation UI (RiveLoginController, RiveNavigationController) for entering a username and starting/navigating the client via Rive triggers - Add SceneTransitionController to fade out and load the Landscape gameplay scene when Play is selected - Add procedural low-poly triangle field background and animated wave panel (LowPolyTriangleField, TriangleWavePanel) with matching editor menus and materials - Add MenuLightAnimator for animated menu lighting and UI fade helpers (MenuFadeIn, DebugFadeToggle/Bridge) - Rename SampleScene to Landscape and wire ChatNetworkManager to hide the new Rive login canvas once gameplay starts - Bump Input System action codegen version and add Rive package references/project settings updates to support the new UI
4 lines
193 B
Plaintext
4 lines
193 B
Plaintext
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.5.0f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.5.0f1/Editor/Data/PlaybackEngines', jobs: y
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Cmd: initializeCompiler
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