- PortalTestDestination practice range: Valorant-style hitscan rifle (recoil, spray/bloom, reload, controller support), debug HUD, practice-dummy targets with head/body hitboxes, hit/death/respawn animations, procedural SFX/FX - AK47 model (Quaternius, CC0) held via Animator IK, with fire/reload/equip anims - Intro cinematic (camera shots, title card, target beam-in, GO hand-off) - Scene dressing editor pass: CC0 textures, props, warehouse roof, lighting and post-processing; custom stylized skybox shader - CharacterMovement: camera recoil, shoulder offset, cinematic control lock - Unity CLI pipeline package; plus in-progress chat/Rive/player changes Asset credits: Assets/Models/Props/PROPS_CREDITS.txt (3 CC-BY 3.0 props), Assets/Textures/Range/TEXTURES_LICENSE.txt, Assets/Resources/*/..._LICENSE.txt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
15 lines
376 B
C#
15 lines
376 B
C#
using UnityEngine;
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// Marks a target collider as head or body so the shooter can apply the right damage.
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public class ShootingTargetHitbox : MonoBehaviour
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{
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public ShootingTarget Owner { get; private set; }
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public bool IsHead { get; private set; }
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public void Init(ShootingTarget owner, bool isHead)
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{
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Owner = owner;
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IsHead = isHead;
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}
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}
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