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Test-Multiplayer/Assets/Resources/Weapons/AK47_LICENSE.txt
T
pelpanagiotisandClaude Opus 5.5 5fc9ebf1e6 Add practice range: shooting, AK47, intro cinematic, dressed warehouse scene
- PortalTestDestination practice range: Valorant-style hitscan rifle (recoil,
  spray/bloom, reload, controller support), debug HUD, practice-dummy targets
  with head/body hitboxes, hit/death/respawn animations, procedural SFX/FX
- AK47 model (Quaternius, CC0) held via Animator IK, with fire/reload/equip anims
- Intro cinematic (camera shots, title card, target beam-in, GO hand-off)
- Scene dressing editor pass: CC0 textures, props, warehouse roof, lighting and
  post-processing; custom stylized skybox shader
- CharacterMovement: camera recoil, shoulder offset, cinematic control lock
- Unity CLI pipeline package; plus in-progress chat/Rive/player changes

Asset credits: Assets/Models/Props/PROPS_CREDITS.txt (3 CC-BY 3.0 props),
Assets/Textures/Range/TEXTURES_LICENSE.txt, Assets/Resources/*/..._LICENSE.txt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:56:35 +03:00

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AK47 model by Quaternius — https://poly.pizza/m/em1Hi9GuCv
License: CC0 1.0 (Public Domain) — free for personal and commercial use, no attribution required.
Converted from the original glTF with Blender (see WeaponRig.cs for how it is used):
- rotated so the muzzle points +Z and up is +Y, pivot at the pistol grip, scaled to ~0.85 m
- magazine split into its own "Magazine" mesh (for the reload animation)
- empties added: Muzzle, RightHandGrip, LeftHandGrip