21 Commits
Author SHA1 Message Date
pelpanagiotisandClaude Opus 5.5 5fc9ebf1e6 Add practice range: shooting, AK47, intro cinematic, dressed warehouse scene
- PortalTestDestination practice range: Valorant-style hitscan rifle (recoil,
  spray/bloom, reload, controller support), debug HUD, practice-dummy targets
  with head/body hitboxes, hit/death/respawn animations, procedural SFX/FX
- AK47 model (Quaternius, CC0) held via Animator IK, with fire/reload/equip anims
- Intro cinematic (camera shots, title card, target beam-in, GO hand-off)
- Scene dressing editor pass: CC0 textures, props, warehouse roof, lighting and
  post-processing; custom stylized skybox shader
- CharacterMovement: camera recoil, shoulder offset, cinematic control lock
- Unity CLI pipeline package; plus in-progress chat/Rive/player changes

Asset credits: Assets/Models/Props/PROPS_CREDITS.txt (3 CC-BY 3.0 props),
Assets/Textures/Range/TEXTURES_LICENSE.txt, Assets/Resources/*/..._LICENSE.txt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:56:35 +03:00
pelpanagiotis c674d76549 Add automatic Rive asset refresh workflow 2026-09-20 10:01:38 +03:00
pelpanagiotis d04ff998cb Add main menu scene with Rive UI, procedural background, and scene transitions
- Add Menu scene with Rive-driven login and navigation UI
  (RiveLoginController, RiveNavigationController) for entering a
  username and starting/navigating the client via Rive triggers
- Add SceneTransitionController to fade out and load the Landscape
  gameplay scene when Play is selected
- Add procedural low-poly triangle field background and animated wave
  panel (LowPolyTriangleField, TriangleWavePanel) with matching
  editor menus and materials
- Add MenuLightAnimator for animated menu lighting and UI fade helpers
  (MenuFadeIn, DebugFadeToggle/Bridge)
- Rename SampleScene to Landscape and wire ChatNetworkManager to hide
  the new Rive login canvas once gameplay starts
- Bump Input System action codegen version and add Rive package
  references/project settings updates to support the new UI
2026-09-17 17:18:45 +03:00
pelpanagiotis aa248cda7e Attach Camera to Player 2026-02-09 21:58:30 +02:00
pelpanagiotis 9bcb47d8f6 Fixed Bug where WASD Movement worked when focused on Chat Input 2026-02-04 22:39:40 +02:00
pelpanagiotis 1a564d392a Added Player Prefab Name Label 2026-01-17 23:37:00 +02:00
pelpanagiotis e8ae1d0a71 Merge branch 'environment' 2026-01-16 12:18:44 +02:00
pelpanagiotis fb5db5d350 Added WASD Movement 2026-01-16 12:16:18 +02:00
pelpanagiotis acd7255a88 Revert "Latest Changes"
This reverts commit 7df357342f.
2026-01-16 09:23:58 +02:00
pelpanagiotis 425956f9e9 Merge branch 'environment' 2026-01-16 08:24:45 +02:00
pelpanagiotis f60ed5bd3e Added Builds folder to .gitgnore 2026-01-16 08:24:35 +02:00
pelpanagiotis 7df357342f Latest Changes 2026-01-16 08:21:48 +02:00
pelpanagiotis 71f1523dc7 Chat Refactor + Spawn Points Y Axis Fix 2026-01-16 08:19:14 +02:00
pelpanagiotis bc6989bf05 Merge main into environment 2026-01-11 15:16:28 +02:00
pelpanagiotis 68762fe541 Terrain Setup 2026-01-11 15:00:47 +02:00
pelpanagiotis 9df38fd3b2 Audio Source Changes 2026-01-10 23:46:09 +02:00
pelpanagiotis 7ab01263a1 Background Music Setup 2026-01-10 21:12:11 +02:00
pelpanagiotis aea204ec11 Removed Library Folder from git + Added .gitignore 2026-01-10 20:47:16 +02:00
pelpanagiotis f1b89726ea Chat Prefab Duplicate Instancing Fix 2026-01-10 20:13:22 +02:00
pelpanagiotis 6262ec6b61 Chat System Setup 2025-12-23 21:43:28 +02:00
pelpanagiotis 329b7d3183 First Commit 2025-12-21 18:31:02 +02:00