Add main menu scene with Rive UI, procedural background, and scene transitions
- Add Menu scene with Rive-driven login and navigation UI (RiveLoginController, RiveNavigationController) for entering a username and starting/navigating the client via Rive triggers - Add SceneTransitionController to fade out and load the Landscape gameplay scene when Play is selected - Add procedural low-poly triangle field background and animated wave panel (LowPolyTriangleField, TriangleWavePanel) with matching editor menus and materials - Add MenuLightAnimator for animated menu lighting and UI fade helpers (MenuFadeIn, DebugFadeToggle/Bridge) - Rename SampleScene to Landscape and wire ChatNetworkManager to hide the new Rive login canvas once gameplay starts - Bump Input System action codegen version and add Rive package references/project settings updates to support the new UI
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@@ -5,6 +5,15 @@ EditorUserSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 4
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m_ConfigSettings:
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flags: 0
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QuickInstaller_com.unity.purchasing_installRecorded:
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value: 2550581500
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flags: 0
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QuickInstaller_com.unity.services.levelplay_installRecorded:
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value: 2550581500
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flags: 0
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flags: 0
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@@ -24,10 +33,13 @@ EditorUserSettings:
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flags: 0
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flags: 0
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flags: 0
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vcSharedLogLevel:
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@@ -21,12 +21,15 @@ searchItemFavorites = [
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savedSearchesSortOrder = 0
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showSavedSearchPanel = false
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hideTabs = false
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indexOnEditorStartup = true
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logIndexingPerformanceReport = false
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expandedQueries = [
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]
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queryBuilder = true
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helperWidgetCurrentArea = "all"
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disabledIndexers = ""
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minIndexVariations = 2
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findProviderIndexHelper = true
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itemIconSize = 32
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itemIconSize = 32
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version = 1
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