Files
Test-Multiplayer/UserSettings/Search.settings
T
pelpanagiotis d04ff998cb Add main menu scene with Rive UI, procedural background, and scene transitions
- Add Menu scene with Rive-driven login and navigation UI
  (RiveLoginController, RiveNavigationController) for entering a
  username and starting/navigating the client via Rive triggers
- Add SceneTransitionController to fade out and load the Landscape
  gameplay scene when Play is selected
- Add procedural low-poly triangle field background and animated wave
  panel (LowPolyTriangleField, TriangleWavePanel) with matching
  editor menus and materials
- Add MenuLightAnimator for animated menu lighting and UI fade helpers
  (MenuFadeIn, DebugFadeToggle/Bridge)
- Rename SampleScene to Landscape and wire ChatNetworkManager to hide
  the new Rive login canvas once gameplay starts
- Bump Input System action codegen version and add Rive package
  references/project settings updates to support the new UI
2026-09-17 17:18:45 +03:00

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trackSelection = true
refreshSearchWindowsInPlayMode = false
pickerAdvancedUI = false
fetchPreview = true
defaultFlags = 0
keepOpen = true
queryFolder = "Assets"
onBoardingDoNotAskAgain = true
showPackageIndexes = false
showStatusBar = false
scopes = {
}
providers = {
}
objectSelectors = {
}
recentSearches = [
]
searchItemFavorites = [
]
savedSearchesSortOrder = 0
showSavedSearchPanel = false
hideTabs = false
indexOnEditorStartup = true
logIndexingPerformanceReport = false
expandedQueries = [
]
queryBuilder = true
ignoredProperties = "addedobjectfileids;classname;correspondingsourceobject;editorclassidentifier;editorhideflags;fileid;gameobject;id;imagecontentshash;isprefabvariant;name;objecthideflags;pathid;prefabasset;prefabinstance;script"
helperWidgetCurrentArea = "all"
disabledIndexers = ""
minIndexVariations = 2
findProviderIndexHelper = true
itemIconSize = 32
version = 1