Add practice range: shooting, AK47, intro cinematic, dressed warehouse scene
- PortalTestDestination practice range: Valorant-style hitscan rifle (recoil, spray/bloom, reload, controller support), debug HUD, practice-dummy targets with head/body hitboxes, hit/death/respawn animations, procedural SFX/FX - AK47 model (Quaternius, CC0) held via Animator IK, with fire/reload/equip anims - Intro cinematic (camera shots, title card, target beam-in, GO hand-off) - Scene dressing editor pass: CC0 textures, props, warehouse roof, lighting and post-processing; custom stylized skybox shader - CharacterMovement: camera recoil, shoulder offset, cinematic control lock - Unity CLI pipeline package; plus in-progress chat/Rive/player changes Asset credits: Assets/Models/Props/PROPS_CREDITS.txt (3 CC-BY 3.0 props), Assets/Textures/Range/TEXTURES_LICENSE.txt, Assets/Resources/*/..._LICENSE.txt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
c674d76549
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5fc9ebf1e6
@@ -23,6 +23,15 @@
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Look",
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"type": "Value",
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"id": "b16172bb-59f4-4ac9-9ea9-3c4b9c7f21fd",
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"expectedControlType": "Vector2",
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"processors": "",
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"interactions": "",
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"initialStateCheck": true
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}
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],
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"bindings": [
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@@ -47,6 +56,17 @@
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"action": "Run",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "a2e6dc3d-8a2b-4a19-9d0a-0b7cf7a1a9e2",
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"path": "<Gamepad>/rightStick",
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"interactions": "",
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"processors": "StickDeadzone",
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"groups": "",
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"action": "Look",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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