Files
Test-Multiplayer/Library/PackageCache/com.unity.dedicated-server@5a2666836321/CHANGELOG.md
pelpanagiotis 329b7d3183 First Commit
2025-12-21 18:31:02 +02:00

3.8 KiB

Changelog

[1.6.2] - 2025-11-18

  • Updated version to match Multiplayer Play Mode.

[1.6.1] - 2025-09-02

  • Updated version to match Multiplayer Play Mode.

[1.6.0] - 2025-06-18

  • Updated version to match Multiplayer Play Mode.

[1.5.0] - 2025-06-03

  • Updated version to match Multiplayer Play Mode.

[1.5.0-exp.4] - 2025-05-14

  • Updated version to match Multiplayer Play Mode.

[1.5.0-exp.3] - 2025-04-23

Fixed

  • Fixed "Invalid multiplayer role mask" Argument Exception issue when building for non-standalone platforms.

[1.5.0-exp.2] - 2025-04-02

  • Updated version to match Multiplayer Play Mode.

[1.5.0-exp.1] - 2025-03-06

Added

  • Included lightmap components to rendering automatic selection: ReflectionProbe, LightProbeGroup, LightProbeProxyVolume

Fixed

  • Added a space to the Multiplayer Role tooltip for consistency
  • Added a fixed size for Multiplayer Role dropdown

[1.4.0-pre.2] - 2025-01-10

Fixed

  • Multiplayer Role reset to default value for build profiles after a restart

[1.4.0-pre.1] - 2024-12-03

  • Bumping up version to stay synchronized with Multiplayer Playmode

[1.3.2] - 2024-11-14

  • Bumping up version to stay synchronized with Multiplayer Playmode

[1.3.1] - 2024-10-21

  • Bumping up version to stay synchronized with Multiplayer Playmode

[1.3.0] - 2024-09-26

Fixed

  • Fixed project settings multiplayer roles UI issues.
  • Fixed a null reference error when a component is added to the automatic selection options and the script is removed later.

[1.3.0-pre.3] - 2024-09-20

  • Bumping up version to stay synchronized with Multiplayer Playmode

[1.3.0-pre.2] - 2024-08-14

Fixed

  • Fixed a null reference exception error message that could appear when the old Build Settings window was opened and the Dedicated Server module was not installed.

[1.3.0-pre.1] - 2024-07-26

Added

  • Documented a workflow to access the active multiplayer role in a script.

[1.3.0-exp.4] - 2024-07-16

  • Bumping up version to stay synchronized with Multiplayer Playmode

[1.3.0-exp.3] - 2024-07-11

  • Bumping up version to stay synchronized with Multiplayer Playmode

[1.3.0-exp.2] - 2024-07-03

  • Bumping up version to stay synchronized with Multiplayer Playmode

[1.3.0-exp.1] - 2024-06-24

  • Bumping up version to stay synchronized with Multiplayer Playmode

[1.2.0] - 2024-06-04

Added

  • Added EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForClassicTarget to complement the EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfile API.

[1.1.0] - 2024-04-24

Fixed

  • Fixed the content selection icon overlapping with the Cinemachine for the camera in the hierarchy view.
  • Fixed multiplayer roles settings not being synced to multiplayer playmode virtual players.
  • Fixed multiplayer roles enabled automatically when the package is installed.

Changed

  • Multiplayer Roles can be now assigned to build profiles. The old EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildTarget API has been deprecated in favor of the new EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfile API.

[1.0.0] - 2024-03-12

Added

  • CLI Arguments Defaults: Provides an UI in the build window for defining default values for the CLI arguments used to launch the game server.
  • Multiplayer Roles: Allows to decide which multiplayer role (Client, Server) to use in each build target.
  • Content Selection: Provides UI and API for selecting which content (GameObjects, Components) should be present/removed in the different multiplayer roles.
  • Automatic Selection: Provides UI and API for selecting which component types should be automatically removed in the different multiplayer roles.
  • Safety Checks: Activates warnings that helps detecting potential null reference exceptions caused by stripping objects for a multiplayer role.