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Test-Multiplayer/Assets/Mirror/Examples/LagCompensation/_README.txt
pelpanagiotis 329b7d3183 First Commit
2025-12-21 18:31:02 +02:00

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Rollback / Lag Compensation is a standalone, Unity / netcode independent algorithm.
This is a simple demo to test it, without Mirror.
We want this to be usable in all game engines.
The demo intentionally introduces latency so that server / client cubes are
at different positions when clicking.