Files
Test-Multiplayer/Logs/AssetImportWorker0.log
2026-01-11 15:16:28 +02:00

329 lines
19 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T13:15:22.5540557Z"
Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2026-01-11T13:15:22Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/Users/pelpa/Desktop/Test Multiplayer
-logFile
Logs/AssetImportWorker0.log
-srvPort
57842
-licensingIpc
LicenseClient-ORCmUgqlUVZg1OMIqSR_8
-job-worker-count
7
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
C:/Users/pelpa/Desktop/Test Multiplayer
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [47916] Target information:
Player connection [47916] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 3449926346 [EditorId] 3449926346 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [47916] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [47916] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: d462f4fc68c3420ca6890256afcfa8ea
Correlation Id: b7d7725764d92e402dec2c4990f6d113
External correlation Id: 4781965677902508203
Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.05s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T13:15:22.6055298Z"
[Licensing::Module] Licensing Background thread has ended after 0.05s
Library Redirect Path: Library/
FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
Vendor: NVIDIA
VRAM: 15961 MB
Driver: 32.0.15.7688
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56760
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.003140 seconds.
- Loaded All Assemblies, in 0.331 seconds
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.314 seconds
Domain Reload Profiling: 644ms
BeginReloadAssembly (114ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (45ms)
LoadAllAssembliesAndSetupDomain (130ms)
LoadAssemblies (112ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (128ms)
TypeCache.Refresh (127ms)
TypeCache.ScanAssembly (114ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (315ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (288ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (58ms)
ProcessInitializeOnLoadAttributes (111ms)
ProcessInitializeOnLoadMethodAttributes (47ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 6871967295323-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.861 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mirror | mirror-networking.com | discord.gg/N9QVxbM
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.948 seconds
Domain Reload Profiling: 1804ms
BeginReloadAssembly (166ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (33ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (34ms)
LoadAllAssembliesAndSetupDomain (611ms)
LoadAssemblies (388ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (309ms)
TypeCache.Refresh (227ms)
TypeCache.ScanAssembly (207ms)
BuildScriptInfoCaches (63ms)
ResolveRequiredComponents (14ms)
FinalizeReload (948ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (769ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (128ms)
ProcessInitializeOnLoadAttributes (527ms)
ProcessInitializeOnLoadMethodAttributes (94ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8619 unused Assets / (33.0 MB). Loaded Objects now: 9333.
Memory consumption went from 228.3 MB to 195.2 MB.
Total: 24.067300 ms (FindLiveObjects: 1.687000 ms CreateObjectMapping: 1.725700 ms MarkObjects: 9.629000 ms DeleteObjects: 11.024500 ms)
========================================================================
Received Import Request.
Time since last request: 715359.274632 seconds.
path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_A_TerrainLayer.terrainlayer
artifactKey: Guid(a4f389caed25e6241b38ba88a286c911) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_A_TerrainLayer.terrainlayer using Guid(a4f389caed25e6241b38ba88a286c911) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6c5c61aa36102b68035e7c0f7a1edbf2') in 0.1381078 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000030 seconds.
path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_B_TerrainLayer.terrainlayer
artifactKey: Guid(d1685375fd84e62439c572449faa4657) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_B_TerrainLayer.terrainlayer using Guid(d1685375fd84e62439c572449faa4657) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c43fb616b0b67059fb093992a443c738') in 0.0277925 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000051 seconds.
path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_C_TerrainLayer.terrainlayer
artifactKey: Guid(a579e897aa6ba004ab0e04fa3053263a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_C_TerrainLayer.terrainlayer using Guid(a579e897aa6ba004ab0e04fa3053263a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '85005e01e1f026a3f5a37fd598c0247f') in 0.0258871 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000020 seconds.
path: Assets/TerrainSampleAssets/TerrainLayers/Grass_Dry_TerrainLayer.terrainlayer
artifactKey: Guid(0cbb01b61ed524a48a119d81aa262fed) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_Dry_TerrainLayer.terrainlayer using Guid(0cbb01b61ed524a48a119d81aa262fed) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c94ba33897dd7d13b9c2097d7becd8bc') in 0.0270656 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000016 seconds.
path: Assets/TerrainSampleAssets/TerrainLayers/Black_Sand_TerrainLayer.terrainlayer
artifactKey: Guid(ce833e94f7f7eea468b012546444cf0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TerrainSampleAssets/TerrainLayers/Black_Sand_TerrainLayer.terrainlayer using Guid(ce833e94f7f7eea468b012546444cf0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b0fbd8cb15f8c4b76bd52c39da4081f1') in 0.0309963 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.830 seconds
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.029 seconds
Domain Reload Profiling: 1864ms
BeginReloadAssembly (227ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (32ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (30ms)
LoadAllAssembliesAndSetupDomain (527ms)
LoadAssemblies (397ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (218ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (185ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1030ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (826ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (147ms)
ProcessInitializeOnLoadAttributes (572ms)
ProcessInitializeOnLoadMethodAttributes (85ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (28ms)
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8615 unused Assets / (29.5 MB). Loaded Objects now: 9356.
Memory consumption went from 233.0 MB to 203.5 MB.
Total: 45.526700 ms (FindLiveObjects: 1.897100 ms CreateObjectMapping: 1.985000 ms MarkObjects: 28.923600 ms DeleteObjects: 12.719800 ms)
Prepare: number of updated asset objects reloaded= 0