329 lines
19 KiB
Plaintext
329 lines
19 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T13:15:22.5540557Z"
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Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2026-01-11T13:15:22Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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C:/Users/pelpa/Desktop/Test Multiplayer
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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57842
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-licensingIpc
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LicenseClient-ORCmUgqlUVZg1OMIqSR_8
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-job-worker-count
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7
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
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C:/Users/pelpa/Desktop/Test Multiplayer
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [47916] Target information:
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Player connection [47916] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 3449926346 [EditorId] 3449926346 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [47916] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [47916] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: d462f4fc68c3420ca6890256afcfa8ea
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Correlation Id: b7d7725764d92e402dec2c4990f6d113
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External correlation Id: 4781965677902508203
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Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.05s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T13:15:22.6055298Z"
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[Licensing::Module] Licensing Background thread has ended after 0.05s
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Library Redirect Path: Library/
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FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
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Vendor: NVIDIA
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VRAM: 15961 MB
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Driver: 32.0.15.7688
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56760
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.003140 seconds.
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- Loaded All Assemblies, in 0.331 seconds
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.314 seconds
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Domain Reload Profiling: 644ms
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BeginReloadAssembly (114ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (45ms)
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LoadAllAssembliesAndSetupDomain (130ms)
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LoadAssemblies (112ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (128ms)
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TypeCache.Refresh (127ms)
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TypeCache.ScanAssembly (114ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (315ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (288ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (69ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (58ms)
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ProcessInitializeOnLoadAttributes (111ms)
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ProcessInitializeOnLoadMethodAttributes (47ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 6871967295323-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.861 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mirror | mirror-networking.com | discord.gg/N9QVxbM
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.948 seconds
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Domain Reload Profiling: 1804ms
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BeginReloadAssembly (166ms)
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (33ms)
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RebuildCommonClasses (36ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (34ms)
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LoadAllAssembliesAndSetupDomain (611ms)
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LoadAssemblies (388ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (309ms)
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TypeCache.Refresh (227ms)
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TypeCache.ScanAssembly (207ms)
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BuildScriptInfoCaches (63ms)
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ResolveRequiredComponents (14ms)
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FinalizeReload (948ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (769ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (12ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (128ms)
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ProcessInitializeOnLoadAttributes (527ms)
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ProcessInitializeOnLoadMethodAttributes (94ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (8ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (33.0 MB). Loaded Objects now: 9333.
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Memory consumption went from 228.3 MB to 195.2 MB.
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Total: 24.067300 ms (FindLiveObjects: 1.687000 ms CreateObjectMapping: 1.725700 ms MarkObjects: 9.629000 ms DeleteObjects: 11.024500 ms)
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========================================================================
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Received Import Request.
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Time since last request: 715359.274632 seconds.
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path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_A_TerrainLayer.terrainlayer
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artifactKey: Guid(a4f389caed25e6241b38ba88a286c911) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_A_TerrainLayer.terrainlayer using Guid(a4f389caed25e6241b38ba88a286c911) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6c5c61aa36102b68035e7c0f7a1edbf2') in 0.1381078 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
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Received Import Request.
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Time since last request: 0.000030 seconds.
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path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_B_TerrainLayer.terrainlayer
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artifactKey: Guid(d1685375fd84e62439c572449faa4657) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_B_TerrainLayer.terrainlayer using Guid(d1685375fd84e62439c572449faa4657) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c43fb616b0b67059fb093992a443c738') in 0.0277925 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
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Received Import Request.
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Time since last request: 0.000051 seconds.
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path: Assets/TerrainSampleAssets/TerrainLayers/Pebbles_C_TerrainLayer.terrainlayer
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artifactKey: Guid(a579e897aa6ba004ab0e04fa3053263a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainSampleAssets/TerrainLayers/Pebbles_C_TerrainLayer.terrainlayer using Guid(a579e897aa6ba004ab0e04fa3053263a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '85005e01e1f026a3f5a37fd598c0247f') in 0.0258871 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
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Received Import Request.
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Time since last request: 0.000020 seconds.
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path: Assets/TerrainSampleAssets/TerrainLayers/Grass_Dry_TerrainLayer.terrainlayer
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artifactKey: Guid(0cbb01b61ed524a48a119d81aa262fed) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_Dry_TerrainLayer.terrainlayer using Guid(0cbb01b61ed524a48a119d81aa262fed) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c94ba33897dd7d13b9c2097d7becd8bc') in 0.0270656 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
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Received Import Request.
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Time since last request: 0.000016 seconds.
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path: Assets/TerrainSampleAssets/TerrainLayers/Black_Sand_TerrainLayer.terrainlayer
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artifactKey: Guid(ce833e94f7f7eea468b012546444cf0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainSampleAssets/TerrainLayers/Black_Sand_TerrainLayer.terrainlayer using Guid(ce833e94f7f7eea468b012546444cf0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b0fbd8cb15f8c4b76bd52c39da4081f1') in 0.0309963 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.830 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 1864ms
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BeginReloadAssembly (227ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (73ms)
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RebuildCommonClasses (32ms)
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RebuildNativeTypeToScriptingClass (17ms)
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initialDomainReloadingComplete (30ms)
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LoadAllAssembliesAndSetupDomain (527ms)
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LoadAssemblies (397ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (218ms)
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TypeCache.Refresh (10ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (185ms)
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ResolveRequiredComponents (15ms)
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FinalizeReload (1030ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (826ms)
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ProcessInitializeOnLoadMethodAttributes (85ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (28ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8615 unused Assets / (29.5 MB). Loaded Objects now: 9356.
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Memory consumption went from 233.0 MB to 203.5 MB.
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Total: 45.526700 ms (FindLiveObjects: 1.897100 ms CreateObjectMapping: 1.985000 ms MarkObjects: 28.923600 ms DeleteObjects: 12.719800 ms)
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Prepare: number of updated asset objects reloaded= 0
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