4470 lines
284 KiB
Plaintext
4470 lines
284 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-14T17:32:36.1665443Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2026-01-14T17:32:36Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
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-adb2
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-batchMode
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-name
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AssetImportWorker0
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C:/Users/pelpa/Desktop/Test Multiplayer
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LicenseClient-ORCmUgqlUVZg1OMIqSR_8
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1
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AssetImport
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Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
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C:/Users/pelpa/Desktop/Test Multiplayer
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [9960] Target information:
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Player connection [9960] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 2735212375 [EditorId] 2735212375 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [9960] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [9960] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: c45d0d9d2cec4179aaa09e4d8cb389f9
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Correlation Id: b7d7725764d92e402dec2c4990f6d113
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External correlation Id: 8051033271706924462
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Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.29s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-14T17:32:36.4571052Z"
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[Licensing::Module] Licensing Background thread has ended after 0.29s
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
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Vendor: NVIDIA
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VRAM: 15961 MB
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Driver: 32.0.15.7688
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56464
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.003901 seconds.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 3304ms
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initialDomainReloadingComplete (299ms)
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TypeCache.ScanAssembly (975ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (595ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (520ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (118ms)
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SetLoadedEditorAssemblies (5ms)
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ProcessInitializeOnLoadAttributes (168ms)
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ProcessInitializeOnLoadMethodAttributes (141ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 6871967295323-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 4.459 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mirror | mirror-networking.com | discord.gg/N9QVxbM
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 6502ms
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initialDomainReloadingComplete (73ms)
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LoadAssemblies (3522ms)
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TypeCache.Refresh (457ms)
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TypeCache.ScanAssembly (431ms)
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BuildScriptInfoCaches (101ms)
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FinalizeReload (2054ms)
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RebuildScriptCaches (0ms)
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BeforeProcessingInitializeOnLoad (199ms)
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ProcessInitializeOnLoadAttributes (784ms)
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ProcessInitializeOnLoadMethodAttributes (129ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (12ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8623 unused Assets / (39.3 MB). Loaded Objects now: 9337.
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Memory consumption went from 226.3 MB to 187.1 MB.
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Total: 29.846900 ms (FindLiveObjects: 1.388100 ms CreateObjectMapping: 2.011000 ms MarkObjects: 10.687600 ms DeleteObjects: 15.758700 ms)
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========================================================================
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Received Prepare
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8612 unused Assets / (30.5 MB). Loaded Objects now: 9337.
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Memory consumption went from 223.2 MB to 192.7 MB.
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Total: 24.679900 ms (FindLiveObjects: 2.149900 ms CreateObjectMapping: 2.131300 ms MarkObjects: 9.197500 ms DeleteObjects: 11.199300 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 2264ms
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LoadAllAssembliesAndSetupDomain (648ms)
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LoadAssemblies (434ms)
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TypeCache.ScanAssembly (1ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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LogAssemblyErrors (0ms)
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ProcessInitializeOnLoadAttributes (689ms)
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ProcessInitializeOnLoadMethodAttributes (90ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (29ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (29.4 MB). Loaded Objects now: 9353.
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Memory consumption went from 233.4 MB to 204.0 MB.
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Total: 25.752600 ms (FindLiveObjects: 2.051300 ms CreateObjectMapping: 1.978800 ms MarkObjects: 10.073800 ms DeleteObjects: 11.646600 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Import Request.
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Time since last request: 990493.470369 seconds.
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path: Assets/Mirror/Examples/Chat/Scenes/MirrorChat.unity
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artifactKey: Guid(f4e8d4de4484e44bba666f2d1f66c73e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Mirror/Examples/Chat/Scenes/MirrorChat.unity using Guid(f4e8d4de4484e44bba666f2d1f66c73e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6861336fd8d2cd04f8bcfd0c612e288d') in 0.0370945 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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========================================================================
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 1670ms
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BeginReloadAssembly (213ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (68ms)
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RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (27ms)
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LoadAllAssembliesAndSetupDomain (506ms)
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LoadAssemblies (366ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (222ms)
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TypeCache.Refresh (10ms)
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TypeCache.ScanAssembly (1ms)
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BuildScriptInfoCaches (193ms)
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ResolveRequiredComponents (12ms)
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FinalizeReload (882ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (707ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (12ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (127ms)
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ProcessInitializeOnLoadAttributes (483ms)
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ProcessInitializeOnLoadMethodAttributes (76ms)
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AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (22ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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|
Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (29.9 MB). Loaded Objects now: 9358.
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Memory consumption went from 234.2 MB to 204.3 MB.
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Total: 23.362800 ms (FindLiveObjects: 1.876900 ms CreateObjectMapping: 1.346900 ms MarkObjects: 8.543000 ms DeleteObjects: 11.594100 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.977 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
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|
Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.226 seconds
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Domain Reload Profiling: 2204ms
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BeginReloadAssembly (227ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (57ms)
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RebuildCommonClasses (44ms)
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RebuildNativeTypeToScriptingClass (16ms)
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initialDomainReloadingComplete (35ms)
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LoadAllAssembliesAndSetupDomain (655ms)
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LoadAssemblies (461ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (302ms)
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TypeCache.Refresh (10ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (266ms)
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ResolveRequiredComponents (19ms)
|
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FinalizeReload (1227ms)
|
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (982ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (16ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (189ms)
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ProcessInitializeOnLoadAttributes (665ms)
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ProcessInitializeOnLoadMethodAttributes (97ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (37ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (32.6 MB). Loaded Objects now: 9361.
|
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Memory consumption went from 236.2 MB to 203.6 MB.
|
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Total: 27.997300 ms (FindLiveObjects: 3.012800 ms CreateObjectMapping: 1.787800 ms MarkObjects: 9.482500 ms DeleteObjects: 13.712500 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
|
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Received Prepare
|
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.239 seconds
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 1.23 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
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Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.265 seconds
|
|
Domain Reload Profiling: 2503ms
|
|
BeginReloadAssembly (264ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
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|
CreateAndSetChildDomain (76ms)
|
|
RebuildCommonClasses (44ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (42ms)
|
|
LoadAllAssembliesAndSetupDomain (872ms)
|
|
LoadAssemblies (531ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (449ms)
|
|
TypeCache.Refresh (233ms)
|
|
TypeCache.ScanAssembly (213ms)
|
|
BuildScriptInfoCaches (189ms)
|
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ResolveRequiredComponents (19ms)
|
|
FinalizeReload (1266ms)
|
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1013ms)
|
|
LogAssemblyErrors (2ms)
|
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InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (191ms)
|
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ProcessInitializeOnLoadAttributes (693ms)
|
|
ProcessInitializeOnLoadMethodAttributes (91ms)
|
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AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (32ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.63 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (41.0 MB). Loaded Objects now: 9364.
|
|
Memory consumption went from 236.3 MB to 195.3 MB.
|
|
Total: 54.051100 ms (FindLiveObjects: 2.723400 ms CreateObjectMapping: 2.868500 ms MarkObjects: 16.528800 ms DeleteObjects: 31.928100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 383.831514 seconds.
|
|
path: Assets/Scenes/SampleScene.unity
|
|
artifactKey: Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Scenes/SampleScene.unity using Guid(99c9720ab356a0642a771bea13969a05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c3afe75964906f686ca9098e516bfb6a') in 0.044083 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.814 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.011 seconds
|
|
Domain Reload Profiling: 1827ms
|
|
BeginReloadAssembly (218ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (75ms)
|
|
RebuildCommonClasses (32ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (528ms)
|
|
LoadAssemblies (371ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (239ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (210ms)
|
|
ResolveRequiredComponents (15ms)
|
|
FinalizeReload (1011ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (823ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (13ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (138ms)
|
|
ProcessInitializeOnLoadAttributes (579ms)
|
|
ProcessInitializeOnLoadMethodAttributes (81ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (27ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (29.7 MB). Loaded Objects now: 9367.
|
|
Memory consumption went from 236.4 MB to 206.7 MB.
|
|
Total: 35.548100 ms (FindLiveObjects: 2.284000 ms CreateObjectMapping: 3.013900 ms MarkObjects: 11.586000 ms DeleteObjects: 18.662500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.770 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.948 seconds
|
|
Domain Reload Profiling: 1721ms
|
|
BeginReloadAssembly (207ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (5ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (64ms)
|
|
RebuildCommonClasses (31ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (496ms)
|
|
LoadAssemblies (351ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (224ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (196ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (949ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (760ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (12ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (143ms)
|
|
ProcessInitializeOnLoadAttributes (519ms)
|
|
ProcessInitializeOnLoadMethodAttributes (74ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (26ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (47.9 MB). Loaded Objects now: 9370.
|
|
Memory consumption went from 236.4 MB to 188.5 MB.
|
|
Total: 53.556300 ms (FindLiveObjects: 2.030100 ms CreateObjectMapping: 2.958400 ms MarkObjects: 14.492100 ms DeleteObjects: 34.073900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.790 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.926 seconds
|
|
Domain Reload Profiling: 1717ms
|
|
BeginReloadAssembly (196ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (55ms)
|
|
RebuildCommonClasses (31ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (30ms)
|
|
LoadAllAssembliesAndSetupDomain (522ms)
|
|
LoadAssemblies (362ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (239ms)
|
|
TypeCache.Refresh (9ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (212ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (927ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (757ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (12ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (129ms)
|
|
ProcessInitializeOnLoadAttributes (532ms)
|
|
ProcessInitializeOnLoadMethodAttributes (72ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (23ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (27.1 MB). Loaded Objects now: 9373.
|
|
Memory consumption went from 236.4 MB to 209.3 MB.
|
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Total: 22.546400 ms (FindLiveObjects: 1.854400 ms CreateObjectMapping: 1.541500 ms MarkObjects: 8.529400 ms DeleteObjects: 10.619100 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.753 seconds
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.919 seconds
|
|
Domain Reload Profiling: 1676ms
|
|
BeginReloadAssembly (188ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (53ms)
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RebuildCommonClasses (30ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (26ms)
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LoadAllAssembliesAndSetupDomain (502ms)
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LoadAssemblies (351ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (223ms)
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TypeCache.Refresh (8ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (197ms)
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ResolveRequiredComponents (13ms)
|
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FinalizeReload (919ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (748ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (11ms)
|
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (139ms)
|
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ProcessInitializeOnLoadAttributes (517ms)
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ProcessInitializeOnLoadMethodAttributes (69ms)
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AfterProcessingInitializeOnLoad (7ms)
|
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EditorAssembliesLoaded (0ms)
|
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ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (23ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 5.55 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (42.0 MB). Loaded Objects now: 9376.
|
|
Memory consumption went from 236.5 MB to 194.5 MB.
|
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Total: 54.591100 ms (FindLiveObjects: 2.865200 ms CreateObjectMapping: 2.128900 ms MarkObjects: 23.745600 ms DeleteObjects: 25.849900 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
|
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Received Prepare
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.43 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (28.7 MB). Loaded Objects now: 9376.
|
|
Memory consumption went from 236.6 MB to 208.0 MB.
|
|
Total: 25.649200 ms (FindLiveObjects: 1.719100 ms CreateObjectMapping: 2.322500 ms MarkObjects: 9.779600 ms DeleteObjects: 11.826500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.013 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.947 seconds
|
|
Domain Reload Profiling: 1962ms
|
|
BeginReloadAssembly (253ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (69ms)
|
|
RebuildCommonClasses (48ms)
|
|
RebuildNativeTypeToScriptingClass (18ms)
|
|
initialDomainReloadingComplete (33ms)
|
|
LoadAllAssembliesAndSetupDomain (662ms)
|
|
LoadAssemblies (453ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (317ms)
|
|
TypeCache.Refresh (14ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (277ms)
|
|
ResolveRequiredComponents (18ms)
|
|
FinalizeReload (948ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (759ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (12ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (129ms)
|
|
ProcessInitializeOnLoadAttributes (521ms)
|
|
ProcessInitializeOnLoadMethodAttributes (82ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (29ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (38.6 MB). Loaded Objects now: 9379.
|
|
Memory consumption went from 236.5 MB to 197.9 MB.
|
|
Total: 78.904100 ms (FindLiveObjects: 10.882900 ms CreateObjectMapping: 12.441900 ms MarkObjects: 19.179500 ms DeleteObjects: 36.395900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (29.2 MB). Loaded Objects now: 9379.
|
|
Memory consumption went from 236.7 MB to 207.5 MB.
|
|
Total: 25.147000 ms (FindLiveObjects: 1.941900 ms CreateObjectMapping: 2.595000 ms MarkObjects: 9.001300 ms DeleteObjects: 11.607700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.827 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.238 seconds
|
|
Domain Reload Profiling: 2069ms
|
|
BeginReloadAssembly (207ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (58ms)
|
|
RebuildCommonClasses (40ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (30ms)
|
|
LoadAllAssembliesAndSetupDomain (542ms)
|
|
LoadAssemblies (382ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (247ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (216ms)
|
|
ResolveRequiredComponents (13ms)
|
|
FinalizeReload (1238ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (999ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (191ms)
|
|
ProcessInitializeOnLoadAttributes (673ms)
|
|
ProcessInitializeOnLoadMethodAttributes (101ms)
|
|
AfterProcessingInitializeOnLoad (7ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (34ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.32 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.3 MB). Loaded Objects now: 9382.
|
|
Memory consumption went from 236.6 MB to 206.3 MB.
|
|
Total: 34.377100 ms (FindLiveObjects: 2.896100 ms CreateObjectMapping: 3.826300 ms MarkObjects: 11.884800 ms DeleteObjects: 15.768400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (29.1 MB). Loaded Objects now: 9382.
|
|
Memory consumption went from 236.7 MB to 207.6 MB.
|
|
Total: 34.117400 ms (FindLiveObjects: 4.352200 ms CreateObjectMapping: 3.158700 ms MarkObjects: 13.422900 ms DeleteObjects: 13.181800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.031 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.326 seconds
|
|
Domain Reload Profiling: 2360ms
|
|
BeginReloadAssembly (249ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (7ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (64ms)
|
|
RebuildCommonClasses (38ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (36ms)
|
|
LoadAllAssembliesAndSetupDomain (697ms)
|
|
LoadAssemblies (466ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (338ms)
|
|
TypeCache.Refresh (14ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (299ms)
|
|
ResolveRequiredComponents (17ms)
|
|
FinalizeReload (1327ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1086ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (16ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (211ms)
|
|
ProcessInitializeOnLoadAttributes (729ms)
|
|
ProcessInitializeOnLoadMethodAttributes (113ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (37ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 7.89 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.3 MB). Loaded Objects now: 9385.
|
|
Memory consumption went from 236.6 MB to 187.3 MB.
|
|
Total: 250.376500 ms (FindLiveObjects: 5.350700 ms CreateObjectMapping: 4.342800 ms MarkObjects: 18.743400 ms DeleteObjects: 221.936700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.985 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.270 seconds
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Domain Reload Profiling: 2254ms
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BeginReloadAssembly (246ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (8ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (70ms)
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RebuildCommonClasses (36ms)
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RebuildNativeTypeToScriptingClass (15ms)
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initialDomainReloadingComplete (37ms)
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LoadAllAssembliesAndSetupDomain (649ms)
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LoadAssemblies (450ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (301ms)
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TypeCache.Refresh (8ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (267ms)
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ResolveRequiredComponents (19ms)
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FinalizeReload (1271ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1009ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (17ms)
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SetLoadedEditorAssemblies (8ms)
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BeforeProcessingInitializeOnLoad (206ms)
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ProcessInitializeOnLoadAttributes (676ms)
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ProcessInitializeOnLoadMethodAttributes (94ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (33ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (29.7 MB). Loaded Objects now: 9388.
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Memory consumption went from 236.6 MB to 206.9 MB.
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Total: 29.382600 ms (FindLiveObjects: 1.964200 ms CreateObjectMapping: 2.229000 ms MarkObjects: 11.580000 ms DeleteObjects: 13.607600 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.03 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (40.4 MB). Loaded Objects now: 9388.
|
|
Memory consumption went from 236.8 MB to 196.4 MB.
|
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Total: 47.271700 ms (FindLiveObjects: 1.669400 ms CreateObjectMapping: 13.484500 ms MarkObjects: 11.476000 ms DeleteObjects: 20.639800 ms)
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Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (39.7 MB). Loaded Objects now: 9388.
|
|
Memory consumption went from 236.8 MB to 197.1 MB.
|
|
Total: 90.784700 ms (FindLiveObjects: 2.149100 ms CreateObjectMapping: 2.452400 ms MarkObjects: 23.433500 ms DeleteObjects: 62.747900 ms)
|
|
|
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Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (32.0 MB). Loaded Objects now: 9388.
|
|
Memory consumption went from 236.8 MB to 204.8 MB.
|
|
Total: 31.547600 ms (FindLiveObjects: 1.890200 ms CreateObjectMapping: 2.436300 ms MarkObjects: 10.288300 ms DeleteObjects: 16.931600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.007 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.15 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.193 seconds
|
|
Domain Reload Profiling: 2202ms
|
|
BeginReloadAssembly (238ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (60ms)
|
|
RebuildCommonClasses (37ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (37ms)
|
|
LoadAllAssembliesAndSetupDomain (681ms)
|
|
LoadAssemblies (458ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (322ms)
|
|
TypeCache.Refresh (15ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (281ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1194ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (957ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (16ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (179ms)
|
|
ProcessInitializeOnLoadAttributes (652ms)
|
|
ProcessInitializeOnLoadMethodAttributes (92ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (31ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (27.6 MB). Loaded Objects now: 9391.
|
|
Memory consumption went from 236.7 MB to 209.1 MB.
|
|
Total: 34.398600 ms (FindLiveObjects: 4.194400 ms CreateObjectMapping: 3.696600 ms MarkObjects: 13.070900 ms DeleteObjects: 13.434800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.024 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.239 seconds
|
|
Domain Reload Profiling: 2267ms
|
|
BeginReloadAssembly (238ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (61ms)
|
|
RebuildCommonClasses (39ms)
|
|
RebuildNativeTypeToScriptingClass (13ms)
|
|
initialDomainReloadingComplete (39ms)
|
|
LoadAllAssembliesAndSetupDomain (700ms)
|
|
LoadAssemblies (456ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (339ms)
|
|
TypeCache.Refresh (9ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (306ms)
|
|
ResolveRequiredComponents (18ms)
|
|
FinalizeReload (1239ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1003ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (184ms)
|
|
ProcessInitializeOnLoadAttributes (680ms)
|
|
ProcessInitializeOnLoadMethodAttributes (107ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (33ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.59 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (34.4 MB). Loaded Objects now: 9394.
|
|
Memory consumption went from 236.7 MB to 202.3 MB.
|
|
Total: 33.567000 ms (FindLiveObjects: 1.944800 ms CreateObjectMapping: 3.046400 ms MarkObjects: 10.935800 ms DeleteObjects: 17.637600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 1735.215894 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'bcacc97b89fb54d3baa2858b05d96b0a') in 0.404391 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 8.837016 seconds.
|
|
path: Assets/Y Bot@Idle.prefab
|
|
artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7e099dfc2d549ea98654ba2a27d7164a') in 1.649317 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.937 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.320 seconds
|
|
Domain Reload Profiling: 2260ms
|
|
BeginReloadAssembly (263ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (25ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (1ms)
|
|
CreateAndSetChildDomain (91ms)
|
|
RebuildCommonClasses (35ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (31ms)
|
|
LoadAllAssembliesAndSetupDomain (598ms)
|
|
LoadAssemblies (397ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (288ms)
|
|
TypeCache.Refresh (7ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (254ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1321ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1061ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (212ms)
|
|
ProcessInitializeOnLoadAttributes (716ms)
|
|
ProcessInitializeOnLoadMethodAttributes (99ms)
|
|
AfterProcessingInitializeOnLoad (7ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (36ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8625 unused Assets / (28.5 MB). Loaded Objects now: 9428.
|
|
Memory consumption went from 249.2 MB to 220.8 MB.
|
|
Total: 29.342500 ms (FindLiveObjects: 1.879000 ms CreateObjectMapping: 2.786000 ms MarkObjects: 11.441900 ms DeleteObjects: 13.233400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.781 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.923 seconds
|
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Domain Reload Profiling: 1705ms
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|
BeginReloadAssembly (198ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (56ms)
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RebuildCommonClasses (32ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (31ms)
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LoadAllAssembliesAndSetupDomain (509ms)
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LoadAssemblies (356ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (234ms)
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TypeCache.Refresh (8ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (206ms)
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ResolveRequiredComponents (15ms)
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FinalizeReload (924ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (743ms)
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LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (12ms)
|
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SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (126ms)
|
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ProcessInitializeOnLoadAttributes (523ms)
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ProcessInitializeOnLoadMethodAttributes (71ms)
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AfterProcessingInitializeOnLoad (5ms)
|
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EditorAssembliesLoaded (0ms)
|
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ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (25ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.3 MB). Loaded Objects now: 9431.
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Memory consumption went from 249.1 MB to 218.8 MB.
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Total: 27.180700 ms (FindLiveObjects: 1.974600 ms CreateObjectMapping: 1.984700 ms MarkObjects: 9.895200 ms DeleteObjects: 13.324800 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
|
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.810 seconds
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|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
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|
Native extension for LinuxStandalone target not found
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|
Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 1.039 seconds
|
|
Domain Reload Profiling: 1851ms
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|
BeginReloadAssembly (210ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (61ms)
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RebuildCommonClasses (35ms)
|
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RebuildNativeTypeToScriptingClass (11ms)
|
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initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (528ms)
|
|
LoadAssemblies (376ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (235ms)
|
|
TypeCache.Refresh (8ms)
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|
TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (207ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (1039ms)
|
|
ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (841ms)
|
|
LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (14ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (134ms)
|
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ProcessInitializeOnLoadAttributes (586ms)
|
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ProcessInitializeOnLoadMethodAttributes (93ms)
|
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AfterProcessingInitializeOnLoad (7ms)
|
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EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (32ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (40.0 MB). Loaded Objects now: 9434.
|
|
Memory consumption went from 249.2 MB to 209.2 MB.
|
|
Total: 204.739900 ms (FindLiveObjects: 2.356800 ms CreateObjectMapping: 2.516800 ms MarkObjects: 171.895600 ms DeleteObjects: 27.968500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.780 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.995 seconds
|
|
Domain Reload Profiling: 1778ms
|
|
BeginReloadAssembly (195ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (57ms)
|
|
RebuildCommonClasses (31ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (27ms)
|
|
LoadAllAssembliesAndSetupDomain (519ms)
|
|
LoadAssemblies (358ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (238ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (209ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (995ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (807ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (13ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (134ms)
|
|
ProcessInitializeOnLoadAttributes (554ms)
|
|
ProcessInitializeOnLoadMethodAttributes (92ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (29ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.9 MB). Loaded Objects now: 9437.
|
|
Memory consumption went from 249.2 MB to 218.4 MB.
|
|
Total: 32.550200 ms (FindLiveObjects: 2.380800 ms CreateObjectMapping: 2.649600 ms MarkObjects: 11.395900 ms DeleteObjects: 16.121900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 10.14 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9437.
|
|
Memory consumption went from 240.6 MB to 225.3 MB.
|
|
Total: 55.462500 ms (FindLiveObjects: 2.227500 ms CreateObjectMapping: 2.494000 ms MarkObjects: 42.573000 ms DeleteObjects: 8.165900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 207
|
|
AssetImportParameters requested are different than current active one (requested -> active):
|
|
buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 19, subtarget 1, extendedPlatform 0
|
|
========================================================================
|
|
Received Prepare
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 105.18 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9437.
|
|
Memory consumption went from 240.8 MB to 225.6 MB.
|
|
Total: 20.869600 ms (FindLiveObjects: 3.803400 ms CreateObjectMapping: 1.372900 ms MarkObjects: 10.268100 ms DeleteObjects: 5.423000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.274 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.786 seconds
|
|
Domain Reload Profiling: 3062ms
|
|
BeginReloadAssembly (278ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (77ms)
|
|
RebuildCommonClasses (47ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (41ms)
|
|
LoadAllAssembliesAndSetupDomain (893ms)
|
|
LoadAssemblies (553ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (452ms)
|
|
TypeCache.Refresh (233ms)
|
|
TypeCache.ScanAssembly (213ms)
|
|
BuildScriptInfoCaches (187ms)
|
|
ResolveRequiredComponents (24ms)
|
|
FinalizeReload (1786ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1368ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (25ms)
|
|
SetLoadedEditorAssemblies (11ms)
|
|
BeforeProcessingInitializeOnLoad (337ms)
|
|
ProcessInitializeOnLoadAttributes (812ms)
|
|
ProcessInitializeOnLoadMethodAttributes (168ms)
|
|
AfterProcessingInitializeOnLoad (15ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (43ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.10 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (45.6 MB). Loaded Objects now: 9440.
|
|
Memory consumption went from 246.8 MB to 201.3 MB.
|
|
Total: 101.102400 ms (FindLiveObjects: 1.818500 ms CreateObjectMapping: 16.723300 ms MarkObjects: 16.482100 ms DeleteObjects: 66.076300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.253 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.562 seconds
|
|
Domain Reload Profiling: 2819ms
|
|
BeginReloadAssembly (331ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (99ms)
|
|
RebuildCommonClasses (55ms)
|
|
RebuildNativeTypeToScriptingClass (18ms)
|
|
initialDomainReloadingComplete (45ms)
|
|
LoadAllAssembliesAndSetupDomain (807ms)
|
|
LoadAssemblies (573ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (371ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (331ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1563ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1276ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (219ms)
|
|
ProcessInitializeOnLoadAttributes (870ms)
|
|
ProcessInitializeOnLoadMethodAttributes (150ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (44ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.55 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (33.6 MB). Loaded Objects now: 9443.
|
|
Memory consumption went from 246.8 MB to 213.3 MB.
|
|
Total: 312.365900 ms (FindLiveObjects: 3.709000 ms CreateObjectMapping: 8.027600 ms MarkObjects: 272.943000 ms DeleteObjects: 27.684600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.231 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.471 seconds
|
|
Domain Reload Profiling: 2704ms
|
|
BeginReloadAssembly (307ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (88ms)
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RebuildCommonClasses (58ms)
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RebuildNativeTypeToScriptingClass (19ms)
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initialDomainReloadingComplete (49ms)
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LoadAllAssembliesAndSetupDomain (798ms)
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LoadAssemblies (567ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (358ms)
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TypeCache.Refresh (12ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (320ms)
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ResolveRequiredComponents (18ms)
|
|
FinalizeReload (1472ms)
|
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ReleaseScriptCaches (0ms)
|
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RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (1182ms)
|
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LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (221ms)
|
|
ProcessInitializeOnLoadAttributes (790ms)
|
|
ProcessInitializeOnLoadMethodAttributes (136ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (42ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
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Unloading 8619 unused Assets / (37.5 MB). Loaded Objects now: 9446.
|
|
Memory consumption went from 246.9 MB to 209.4 MB.
|
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Total: 68.752400 ms (FindLiveObjects: 3.931200 ms CreateObjectMapping: 11.121200 ms MarkObjects: 14.854500 ms DeleteObjects: 38.841800 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
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[Licensing::Client] Successfully resolved entitlement details
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|
Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.220 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.23 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.448 seconds
|
|
Domain Reload Profiling: 2671ms
|
|
BeginReloadAssembly (295ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (10ms)
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|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (88ms)
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RebuildCommonClasses (48ms)
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|
RebuildNativeTypeToScriptingClass (15ms)
|
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initialDomainReloadingComplete (46ms)
|
|
LoadAllAssembliesAndSetupDomain (819ms)
|
|
LoadAssemblies (558ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (379ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (339ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1449ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1162ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (213ms)
|
|
ProcessInitializeOnLoadAttributes (786ms)
|
|
ProcessInitializeOnLoadMethodAttributes (128ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (45ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 4.78 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (46.5 MB). Loaded Objects now: 9449.
|
|
Memory consumption went from 246.9 MB to 200.5 MB.
|
|
Total: 1014.498300 ms (FindLiveObjects: 4.757000 ms CreateObjectMapping: 4.526500 ms MarkObjects: 47.520300 ms DeleteObjects: 957.692900 ms)
|
|
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|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.808 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.31 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.007 seconds
|
|
Domain Reload Profiling: 1814ms
|
|
BeginReloadAssembly (204ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (55ms)
|
|
RebuildCommonClasses (33ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (529ms)
|
|
LoadAssemblies (377ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (236ms)
|
|
TypeCache.Refresh (9ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (206ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (1007ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (800ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (14ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (142ms)
|
|
ProcessInitializeOnLoadAttributes (551ms)
|
|
ProcessInitializeOnLoadMethodAttributes (81ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (27ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.77 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (40.3 MB). Loaded Objects now: 9452.
|
|
Memory consumption went from 247.0 MB to 206.6 MB.
|
|
Total: 50.734000 ms (FindLiveObjects: 4.200000 ms CreateObjectMapping: 2.126100 ms MarkObjects: 17.378500 ms DeleteObjects: 27.027400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (26.6 MB). Loaded Objects now: 9452.
|
|
Memory consumption went from 247.1 MB to 220.5 MB.
|
|
Total: 21.636800 ms (FindLiveObjects: 1.247500 ms CreateObjectMapping: 1.260100 ms MarkObjects: 8.792200 ms DeleteObjects: 10.335100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 4.393 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.596 seconds
|
|
Domain Reload Profiling: 5993ms
|
|
BeginReloadAssembly (503ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (69ms)
|
|
RebuildCommonClasses (139ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (36ms)
|
|
LoadAllAssembliesAndSetupDomain (3703ms)
|
|
LoadAssemblies (2272ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (1784ms)
|
|
TypeCache.Refresh (18ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (1736ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1597ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1194ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (22ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (267ms)
|
|
ProcessInitializeOnLoadAttributes (773ms)
|
|
ProcessInitializeOnLoadMethodAttributes (115ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.7 MB). Loaded Objects now: 9455.
|
|
Memory consumption went from 247.0 MB to 216.3 MB.
|
|
Total: 62.202600 ms (FindLiveObjects: 7.127400 ms CreateObjectMapping: 11.619200 ms MarkObjects: 16.379800 ms DeleteObjects: 27.073200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.218 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.544 seconds
|
|
Domain Reload Profiling: 2770ms
|
|
BeginReloadAssembly (293ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (86ms)
|
|
RebuildCommonClasses (55ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (47ms)
|
|
LoadAllAssembliesAndSetupDomain (814ms)
|
|
LoadAssemblies (561ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (369ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (324ms)
|
|
ResolveRequiredComponents (26ms)
|
|
FinalizeReload (1545ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1242ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (206ms)
|
|
ProcessInitializeOnLoadAttributes (878ms)
|
|
ProcessInitializeOnLoadMethodAttributes (123ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (43ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 6.53 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.3 MB). Loaded Objects now: 9458.
|
|
Memory consumption went from 247.0 MB to 197.8 MB.
|
|
Total: 147.545900 ms (FindLiveObjects: 3.488200 ms CreateObjectMapping: 9.156700 ms MarkObjects: 63.273200 ms DeleteObjects: 71.625400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.229 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.482 seconds
|
|
Domain Reload Profiling: 2714ms
|
|
BeginReloadAssembly (313ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (93ms)
|
|
RebuildCommonClasses (49ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (41ms)
|
|
LoadAllAssembliesAndSetupDomain (812ms)
|
|
LoadAssemblies (576ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (360ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (321ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1482ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1176ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (217ms)
|
|
ProcessInitializeOnLoadAttributes (803ms)
|
|
ProcessInitializeOnLoadMethodAttributes (120ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.83 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (40.5 MB). Loaded Objects now: 9461.
|
|
Memory consumption went from 247.1 MB to 206.6 MB.
|
|
Total: 75.548100 ms (FindLiveObjects: 3.236900 ms CreateObjectMapping: 8.851900 ms MarkObjects: 24.860300 ms DeleteObjects: 38.596500 ms)
|
|
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Prepare: number of updated asset objects reloaded= 0
|
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========================================================================
|
|
Received Prepare
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (49.1 MB). Loaded Objects now: 9461.
|
|
Memory consumption went from 247.3 MB to 198.2 MB.
|
|
Total: 541.381800 ms (FindLiveObjects: 3.971600 ms CreateObjectMapping: 3.484500 ms MarkObjects: 90.396500 ms DeleteObjects: 443.526900 ms)
|
|
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|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.459 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.750 seconds
|
|
Domain Reload Profiling: 3213ms
|
|
BeginReloadAssembly (355ms)
|
|
ExecutionOrderSort (0ms)
|
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DisableScriptedObjects (14ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (96ms)
|
|
RebuildCommonClasses (66ms)
|
|
RebuildNativeTypeToScriptingClass (21ms)
|
|
initialDomainReloadingComplete (55ms)
|
|
LoadAllAssembliesAndSetupDomain (964ms)
|
|
LoadAssemblies (662ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (450ms)
|
|
TypeCache.Refresh (19ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (398ms)
|
|
ResolveRequiredComponents (25ms)
|
|
FinalizeReload (1751ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1406ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (10ms)
|
|
BeforeProcessingInitializeOnLoad (274ms)
|
|
ProcessInitializeOnLoadAttributes (959ms)
|
|
ProcessInitializeOnLoadMethodAttributes (134ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (44ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 10.06 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (47.1 MB). Loaded Objects now: 9464.
|
|
Memory consumption went from 247.1 MB to 200.0 MB.
|
|
Total: 69.345500 ms (FindLiveObjects: 3.458100 ms CreateObjectMapping: 5.509400 ms MarkObjects: 20.827700 ms DeleteObjects: 39.548600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.418 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.843 seconds
|
|
Domain Reload Profiling: 3262ms
|
|
BeginReloadAssembly (326ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (13ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (86ms)
|
|
RebuildCommonClasses (58ms)
|
|
RebuildNativeTypeToScriptingClass (19ms)
|
|
initialDomainReloadingComplete (50ms)
|
|
LoadAllAssembliesAndSetupDomain (966ms)
|
|
LoadAssemblies (680ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (425ms)
|
|
TypeCache.Refresh (16ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (377ms)
|
|
ResolveRequiredComponents (23ms)
|
|
FinalizeReload (1844ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1474ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (22ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (256ms)
|
|
ProcessInitializeOnLoadAttributes (1060ms)
|
|
ProcessInitializeOnLoadMethodAttributes (118ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (44ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (26.9 MB). Loaded Objects now: 9467.
|
|
Memory consumption went from 247.2 MB to 220.3 MB.
|
|
Total: 66.142000 ms (FindLiveObjects: 12.124300 ms CreateObjectMapping: 9.305800 ms MarkObjects: 25.713600 ms DeleteObjects: 18.994100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 4.30 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (34.0 MB). Loaded Objects now: 9467.
|
|
Memory consumption went from 247.3 MB to 213.4 MB.
|
|
Total: 46.924300 ms (FindLiveObjects: 5.192200 ms CreateObjectMapping: 4.873000 ms MarkObjects: 16.722500 ms DeleteObjects: 20.133900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.398 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.649 seconds
|
|
Domain Reload Profiling: 3052ms
|
|
BeginReloadAssembly (314ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (88ms)
|
|
RebuildCommonClasses (53ms)
|
|
RebuildNativeTypeToScriptingClass (19ms)
|
|
initialDomainReloadingComplete (48ms)
|
|
LoadAllAssembliesAndSetupDomain (970ms)
|
|
LoadAssemblies (625ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (469ms)
|
|
TypeCache.Refresh (20ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (418ms)
|
|
ResolveRequiredComponents (24ms)
|
|
FinalizeReload (1650ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1329ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (247ms)
|
|
ProcessInitializeOnLoadAttributes (913ms)
|
|
ProcessInitializeOnLoadMethodAttributes (132ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (41ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 5.25 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.4 MB). Loaded Objects now: 9470.
|
|
Memory consumption went from 247.2 MB to 216.8 MB.
|
|
Total: 206.291100 ms (FindLiveObjects: 2.992100 ms CreateObjectMapping: 51.186000 ms MarkObjects: 131.222800 ms DeleteObjects: 20.851100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 11.23 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (26.4 MB). Loaded Objects now: 9470.
|
|
Memory consumption went from 247.4 MB to 221.0 MB.
|
|
Total: 449.851700 ms (FindLiveObjects: 3.880600 ms CreateObjectMapping: 13.253400 ms MarkObjects: 413.224600 ms DeleteObjects: 19.491400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.308 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.467 seconds
|
|
Domain Reload Profiling: 2778ms
|
|
BeginReloadAssembly (336ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (95ms)
|
|
RebuildCommonClasses (63ms)
|
|
RebuildNativeTypeToScriptingClass (21ms)
|
|
initialDomainReloadingComplete (45ms)
|
|
LoadAllAssembliesAndSetupDomain (845ms)
|
|
LoadAssemblies (603ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (387ms)
|
|
TypeCache.Refresh (19ms)
|
|
TypeCache.ScanAssembly (2ms)
|
|
BuildScriptInfoCaches (338ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1468ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1176ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (19ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (228ms)
|
|
ProcessInitializeOnLoadAttributes (795ms)
|
|
ProcessInitializeOnLoadMethodAttributes (118ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (37ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (48.2 MB). Loaded Objects now: 9473.
|
|
Memory consumption went from 247.2 MB to 199.1 MB.
|
|
Total: 187.784300 ms (FindLiveObjects: 27.120000 ms CreateObjectMapping: 17.261100 ms MarkObjects: 31.810100 ms DeleteObjects: 111.591200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.450 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.607 seconds
|
|
Domain Reload Profiling: 3055ms
|
|
BeginReloadAssembly (348ms)
|
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (12ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (95ms)
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RebuildCommonClasses (84ms)
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RebuildNativeTypeToScriptingClass (22ms)
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initialDomainReloadingComplete (64ms)
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|
LoadAllAssembliesAndSetupDomain (929ms)
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LoadAssemblies (676ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (400ms)
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TypeCache.Refresh (14ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (357ms)
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ResolveRequiredComponents (21ms)
|
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FinalizeReload (1607ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1295ms)
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LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (19ms)
|
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SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (232ms)
|
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ProcessInitializeOnLoadAttributes (891ms)
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ProcessInitializeOnLoadMethodAttributes (136ms)
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AfterProcessingInitializeOnLoad (10ms)
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EditorAssembliesLoaded (1ms)
|
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (45ms)
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.94 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (31.7 MB). Loaded Objects now: 9476.
|
|
Memory consumption went from 247.3 MB to 215.6 MB.
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Total: 82.577000 ms (FindLiveObjects: 8.398600 ms CreateObjectMapping: 3.897200 ms MarkObjects: 32.107200 ms DeleteObjects: 38.171700 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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|
Received Prepare
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|
Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.264 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 1.56 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.494 seconds
|
|
Domain Reload Profiling: 2760ms
|
|
BeginReloadAssembly (303ms)
|
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (90ms)
|
|
RebuildCommonClasses (53ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (43ms)
|
|
LoadAllAssembliesAndSetupDomain (850ms)
|
|
LoadAssemblies (569ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (403ms)
|
|
TypeCache.Refresh (13ms)
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|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (360ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1494ms)
|
|
ReleaseScriptCaches (0ms)
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|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1212ms)
|
|
LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (220ms)
|
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ProcessInitializeOnLoadAttributes (843ms)
|
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ProcessInitializeOnLoadMethodAttributes (115ms)
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AfterProcessingInitializeOnLoad (8ms)
|
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EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.02 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.8 MB). Loaded Objects now: 9479.
|
|
Memory consumption went from 247.3 MB to 216.5 MB.
|
|
Total: 55.046500 ms (FindLiveObjects: 2.992700 ms CreateObjectMapping: 6.284600 ms MarkObjects: 19.726600 ms DeleteObjects: 26.039700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.157 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.379 seconds
|
|
Domain Reload Profiling: 2538ms
|
|
BeginReloadAssembly (272ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (79ms)
|
|
RebuildCommonClasses (49ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (43ms)
|
|
LoadAllAssembliesAndSetupDomain (779ms)
|
|
LoadAssemblies (528ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (361ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (322ms)
|
|
ResolveRequiredComponents (18ms)
|
|
FinalizeReload (1379ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1113ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (195ms)
|
|
ProcessInitializeOnLoadAttributes (774ms)
|
|
ProcessInitializeOnLoadMethodAttributes (110ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (36ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (41.0 MB). Loaded Objects now: 9482.
|
|
Memory consumption went from 247.4 MB to 206.4 MB.
|
|
Total: 91.306300 ms (FindLiveObjects: 36.178400 ms CreateObjectMapping: 3.500900 ms MarkObjects: 14.591500 ms DeleteObjects: 36.999600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.167 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.423 seconds
|
|
Domain Reload Profiling: 2591ms
|
|
BeginReloadAssembly (298ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (83ms)
|
|
RebuildCommonClasses (48ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (46ms)
|
|
LoadAllAssembliesAndSetupDomain (762ms)
|
|
LoadAssemblies (548ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (342ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (305ms)
|
|
ResolveRequiredComponents (17ms)
|
|
FinalizeReload (1423ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1158ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (195ms)
|
|
ProcessInitializeOnLoadAttributes (805ms)
|
|
ProcessInitializeOnLoadMethodAttributes (124ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 710.67 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (34.5 MB). Loaded Objects now: 9485.
|
|
Memory consumption went from 247.4 MB to 212.9 MB.
|
|
Total: 191.044800 ms (FindLiveObjects: 63.472700 ms CreateObjectMapping: 16.663200 ms MarkObjects: 79.878100 ms DeleteObjects: 31.028400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.206 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.416 seconds
|
|
Domain Reload Profiling: 2625ms
|
|
BeginReloadAssembly (304ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (94ms)
|
|
RebuildCommonClasses (47ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (43ms)
|
|
LoadAllAssembliesAndSetupDomain (797ms)
|
|
LoadAssemblies (558ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (366ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (327ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1417ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1147ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (201ms)
|
|
ProcessInitializeOnLoadAttributes (799ms)
|
|
ProcessInitializeOnLoadMethodAttributes (114ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.11 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (31.7 MB). Loaded Objects now: 9488.
|
|
Memory consumption went from 247.4 MB to 215.8 MB.
|
|
Total: 40.136300 ms (FindLiveObjects: 2.876600 ms CreateObjectMapping: 3.169700 ms MarkObjects: 15.793400 ms DeleteObjects: 18.293200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 13.53 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (29.8 MB). Loaded Objects now: 9488.
|
|
Memory consumption went from 247.6 MB to 217.8 MB.
|
|
Total: 63.473100 ms (FindLiveObjects: 3.077300 ms CreateObjectMapping: 6.699400 ms MarkObjects: 24.430500 ms DeleteObjects: 29.263800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.259 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.65 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.529 seconds
|
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Domain Reload Profiling: 2790ms
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BeginReloadAssembly (339ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (9ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (98ms)
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RebuildCommonClasses (56ms)
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RebuildNativeTypeToScriptingClass (18ms)
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initialDomainReloadingComplete (43ms)
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LoadAllAssembliesAndSetupDomain (805ms)
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LoadAssemblies (594ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (359ms)
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TypeCache.Refresh (17ms)
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TypeCache.ScanAssembly (1ms)
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BuildScriptInfoCaches (314ms)
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ResolveRequiredComponents (20ms)
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FinalizeReload (1530ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1244ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (20ms)
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SetLoadedEditorAssemblies (8ms)
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BeforeProcessingInitializeOnLoad (226ms)
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ProcessInitializeOnLoadAttributes (856ms)
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ProcessInitializeOnLoadMethodAttributes (123ms)
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AfterProcessingInitializeOnLoad (9ms)
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EditorAssembliesLoaded (1ms)
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|
ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (40ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (38.9 MB). Loaded Objects now: 9491.
|
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Memory consumption went from 247.5 MB to 208.5 MB.
|
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Total: 62.614600 ms (FindLiveObjects: 13.058900 ms CreateObjectMapping: 6.708800 ms MarkObjects: 14.637800 ms DeleteObjects: 28.206100 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
|
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Received Prepare
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.94 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (30.0 MB). Loaded Objects now: 9491.
|
|
Memory consumption went from 247.7 MB to 217.7 MB.
|
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Total: 114.557400 ms (FindLiveObjects: 10.568100 ms CreateObjectMapping: 19.608800 ms MarkObjects: 63.811200 ms DeleteObjects: 20.566300 ms)
|
|
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|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.336 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 3.41 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.517 seconds
|
|
Domain Reload Profiling: 2858ms
|
|
BeginReloadAssembly (305ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (91ms)
|
|
RebuildCommonClasses (54ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (46ms)
|
|
LoadAllAssembliesAndSetupDomain (918ms)
|
|
LoadAssemblies (609ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (434ms)
|
|
TypeCache.Refresh (19ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (384ms)
|
|
ResolveRequiredComponents (24ms)
|
|
FinalizeReload (1518ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1216ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (242ms)
|
|
ProcessInitializeOnLoadAttributes (812ms)
|
|
ProcessInitializeOnLoadMethodAttributes (125ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (38ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (43.4 MB). Loaded Objects now: 9494.
|
|
Memory consumption went from 247.5 MB to 204.1 MB.
|
|
Total: 274.985600 ms (FindLiveObjects: 10.195700 ms CreateObjectMapping: 2.647200 ms MarkObjects: 41.708500 ms DeleteObjects: 220.431700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.445 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.600 seconds
|
|
Domain Reload Profiling: 3047ms
|
|
BeginReloadAssembly (342ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (109ms)
|
|
RebuildCommonClasses (55ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (49ms)
|
|
LoadAllAssembliesAndSetupDomain (983ms)
|
|
LoadAssemblies (681ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (438ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (396ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1601ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1285ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (272ms)
|
|
ProcessInitializeOnLoadAttributes (859ms)
|
|
ProcessInitializeOnLoadMethodAttributes (116ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (47.2 MB). Loaded Objects now: 9497.
|
|
Memory consumption went from 247.6 MB to 200.4 MB.
|
|
Total: 72.922200 ms (FindLiveObjects: 9.045600 ms CreateObjectMapping: 2.405300 ms MarkObjects: 12.308100 ms DeleteObjects: 49.161200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 7490.049836 seconds.
|
|
path: Assets/Y Bot@Idle.prefab
|
|
artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '80dc081306cc9b0300a89b72b0e8a0f1') in 6.8816973 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.84 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8614 unused Assets / (30.7 MB). Loaded Objects now: 9641.
|
|
Memory consumption went from 253.4 MB to 222.7 MB.
|
|
Total: 41.520800 ms (FindLiveObjects: 2.420900 ms CreateObjectMapping: 3.075900 ms MarkObjects: 19.838300 ms DeleteObjects: 16.183200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 8.44 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (39.8 MB). Loaded Objects now: 9641.
|
|
Memory consumption went from 253.4 MB to 213.6 MB.
|
|
Total: 177.097800 ms (FindLiveObjects: 4.887400 ms CreateObjectMapping: 5.327600 ms MarkObjects: 66.796100 ms DeleteObjects: 100.085000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.31 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (40.0 MB). Loaded Objects now: 9641.
|
|
Memory consumption went from 253.4 MB to 213.3 MB.
|
|
Total: 99.175600 ms (FindLiveObjects: 2.524000 ms CreateObjectMapping: 4.206400 ms MarkObjects: 20.253300 ms DeleteObjects: 72.189600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.372 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.49 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.874 seconds
|
|
Domain Reload Profiling: 3250ms
|
|
BeginReloadAssembly (383ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (34ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (126ms)
|
|
RebuildCommonClasses (56ms)
|
|
RebuildNativeTypeToScriptingClass (19ms)
|
|
initialDomainReloadingComplete (47ms)
|
|
LoadAllAssembliesAndSetupDomain (870ms)
|
|
LoadAssemblies (611ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (397ms)
|
|
TypeCache.Refresh (17ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (351ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1875ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1518ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (241ms)
|
|
ProcessInitializeOnLoadAttributes (1083ms)
|
|
ProcessInitializeOnLoadMethodAttributes (152ms)
|
|
AfterProcessingInitializeOnLoad (13ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (52ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.65 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.9 MB). Loaded Objects now: 9520.
|
|
Memory consumption went from 247.8 MB to 216.9 MB.
|
|
Total: 212.885200 ms (FindLiveObjects: 89.377700 ms CreateObjectMapping: 82.636000 ms MarkObjects: 13.358900 ms DeleteObjects: 27.509300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 10.90 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (46.3 MB). Loaded Objects now: 9520.
|
|
Memory consumption went from 247.8 MB to 201.5 MB.
|
|
Total: 119.858000 ms (FindLiveObjects: 12.042500 ms CreateObjectMapping: 2.948000 ms MarkObjects: 20.415800 ms DeleteObjects: 84.448300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.226 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.384 seconds
|
|
Domain Reload Profiling: 2610ms
|
|
BeginReloadAssembly (300ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (85ms)
|
|
RebuildCommonClasses (52ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (46ms)
|
|
LoadAllAssembliesAndSetupDomain (812ms)
|
|
LoadAssemblies (571ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (369ms)
|
|
TypeCache.Refresh (20ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (321ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1384ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1110ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (219ms)
|
|
ProcessInitializeOnLoadAttributes (753ms)
|
|
ProcessInitializeOnLoadMethodAttributes (105ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.76 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (39.0 MB). Loaded Objects now: 9523.
|
|
Memory consumption went from 247.7 MB to 208.7 MB.
|
|
Total: 65.247200 ms (FindLiveObjects: 2.578800 ms CreateObjectMapping: 4.260100 ms MarkObjects: 26.726200 ms DeleteObjects: 31.679000 ms)
|
|
|
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Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.56 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (28.8 MB). Loaded Objects now: 9523.
|
|
Memory consumption went from 247.9 MB to 219.0 MB.
|
|
Total: 615.928500 ms (FindLiveObjects: 21.084400 ms CreateObjectMapping: 17.571500 ms MarkObjects: 154.409200 ms DeleteObjects: 422.860300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.267 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.485 seconds
|
|
Domain Reload Profiling: 2751ms
|
|
BeginReloadAssembly (303ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (90ms)
|
|
RebuildCommonClasses (48ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (45ms)
|
|
LoadAllAssembliesAndSetupDomain (854ms)
|
|
LoadAssemblies (568ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (408ms)
|
|
TypeCache.Refresh (18ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (361ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1486ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1188ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (224ms)
|
|
ProcessInitializeOnLoadAttributes (803ms)
|
|
ProcessInitializeOnLoadMethodAttributes (125ms)
|
|
AfterProcessingInitializeOnLoad (12ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (42ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 11.20 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.1 MB). Loaded Objects now: 9526.
|
|
Memory consumption went from 247.7 MB to 198.6 MB.
|
|
Total: 115.582600 ms (FindLiveObjects: 9.027700 ms CreateObjectMapping: 9.620300 ms MarkObjects: 37.158600 ms DeleteObjects: 59.772800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.61 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (34.7 MB). Loaded Objects now: 9526.
|
|
Memory consumption went from 247.9 MB to 213.2 MB.
|
|
Total: 684.869700 ms (FindLiveObjects: 2.908600 ms CreateObjectMapping: 2.805600 ms MarkObjects: 641.001100 ms DeleteObjects: 38.139300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.191 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.440 seconds
|
|
Domain Reload Profiling: 2636ms
|
|
BeginReloadAssembly (291ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (7ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (79ms)
|
|
RebuildCommonClasses (50ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (41ms)
|
|
LoadAllAssembliesAndSetupDomain (799ms)
|
|
LoadAssemblies (557ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (366ms)
|
|
TypeCache.Refresh (16ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (323ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1441ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1151ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (222ms)
|
|
ProcessInitializeOnLoadAttributes (782ms)
|
|
ProcessInitializeOnLoadMethodAttributes (115ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 10.85 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (45.3 MB). Loaded Objects now: 9529.
|
|
Memory consumption went from 247.8 MB to 202.5 MB.
|
|
Total: 126.810600 ms (FindLiveObjects: 3.677000 ms CreateObjectMapping: 15.706200 ms MarkObjects: 57.973800 ms DeleteObjects: 49.451200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.49 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (36.9 MB). Loaded Objects now: 9529.
|
|
Memory consumption went from 248.0 MB to 211.1 MB.
|
|
Total: 42.760400 ms (FindLiveObjects: 2.474000 ms CreateObjectMapping: 2.501700 ms MarkObjects: 14.250400 ms DeleteObjects: 23.531900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.221 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 2.44 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.515 seconds
|
|
Domain Reload Profiling: 2739ms
|
|
BeginReloadAssembly (284ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (82ms)
|
|
RebuildCommonClasses (47ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (41ms)
|
|
LoadAllAssembliesAndSetupDomain (835ms)
|
|
LoadAssemblies (550ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (396ms)
|
|
TypeCache.Refresh (19ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (352ms)
|
|
ResolveRequiredComponents (18ms)
|
|
FinalizeReload (1516ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1209ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (22ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (252ms)
|
|
ProcessInitializeOnLoadAttributes (799ms)
|
|
ProcessInitializeOnLoadMethodAttributes (116ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (40ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 13.37 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (41.6 MB). Loaded Objects now: 9532.
|
|
Memory consumption went from 247.8 MB to 206.2 MB.
|
|
Total: 88.820200 ms (FindLiveObjects: 5.894600 ms CreateObjectMapping: 8.332500 ms MarkObjects: 40.667700 ms DeleteObjects: 33.923300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.163 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.357 seconds
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Domain Reload Profiling: 2524ms
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BeginReloadAssembly (285ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (9ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (80ms)
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RebuildCommonClasses (51ms)
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RebuildNativeTypeToScriptingClass (15ms)
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initialDomainReloadingComplete (41ms)
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LoadAllAssembliesAndSetupDomain (774ms)
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LoadAssemblies (529ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (363ms)
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TypeCache.Refresh (12ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (323ms)
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ResolveRequiredComponents (21ms)
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FinalizeReload (1357ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1086ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (17ms)
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SetLoadedEditorAssemblies (7ms)
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BeforeProcessingInitializeOnLoad (203ms)
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ProcessInitializeOnLoadAttributes (740ms)
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ProcessInitializeOnLoadMethodAttributes (109ms)
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AfterProcessingInitializeOnLoad (10ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (42ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 2.31 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (29.2 MB). Loaded Objects now: 9535.
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Memory consumption went from 247.9 MB to 218.7 MB.
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Total: 96.686100 ms (FindLiveObjects: 55.280000 ms CreateObjectMapping: 5.432400 ms MarkObjects: 16.482900 ms DeleteObjects: 19.487900 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.206 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
|
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Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 1.423 seconds
|
|
Domain Reload Profiling: 2632ms
|
|
BeginReloadAssembly (303ms)
|
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (10ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (89ms)
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RebuildCommonClasses (50ms)
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RebuildNativeTypeToScriptingClass (16ms)
|
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initialDomainReloadingComplete (45ms)
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LoadAllAssembliesAndSetupDomain (794ms)
|
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LoadAssemblies (564ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (355ms)
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TypeCache.Refresh (13ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (316ms)
|
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ResolveRequiredComponents (19ms)
|
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FinalizeReload (1424ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (1147ms)
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LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (17ms)
|
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SetLoadedEditorAssemblies (6ms)
|
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BeforeProcessingInitializeOnLoad (231ms)
|
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ProcessInitializeOnLoadAttributes (775ms)
|
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ProcessInitializeOnLoadMethodAttributes (111ms)
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AfterProcessingInitializeOnLoad (7ms)
|
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EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (35ms)
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (31.9 MB). Loaded Objects now: 9538.
|
|
Memory consumption went from 247.9 MB to 216.0 MB.
|
|
Total: 69.927800 ms (FindLiveObjects: 22.225500 ms CreateObjectMapping: 7.675200 ms MarkObjects: 16.888100 ms DeleteObjects: 23.136000 ms)
|
|
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Prepare: number of updated asset objects reloaded= 0
|
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========================================================================
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|
Received Import Request.
|
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Time since last request: 946.606336 seconds.
|
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path: Assets/ChatUI.prefab
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|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '11e184a2682d63c681e1b6e62edd69d1') in 0.2805566 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 0.440467 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f2ee997c9a475ad01bac3e2721927033') in 0.0159704 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
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|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 5.129829 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8c2867c2feed98207f3802b8d6e7c1ac') in 0.0178991 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 4.200546 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'de3282431ac7142a5d71d17fbb3ea169') in 0.0204654 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 6.966573 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f82b9f20d23b09b3db2717e0f3dd1adf') in 0.0214504 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.348 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.475 seconds
|
|
Domain Reload Profiling: 2824ms
|
|
BeginReloadAssembly (342ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (119ms)
|
|
RebuildCommonClasses (54ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (44ms)
|
|
LoadAllAssembliesAndSetupDomain (892ms)
|
|
LoadAssemblies (611ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (410ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (368ms)
|
|
ResolveRequiredComponents (23ms)
|
|
FinalizeReload (1475ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1154ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (19ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (223ms)
|
|
ProcessInitializeOnLoadAttributes (784ms)
|
|
ProcessInitializeOnLoadMethodAttributes (109ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (46ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 230.39 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8623 unused Assets / (43.3 MB). Loaded Objects now: 9541.
|
|
Memory consumption went from 248.0 MB to 204.7 MB.
|
|
Total: 131.180200 ms (FindLiveObjects: 5.022500 ms CreateObjectMapping: 8.964000 ms MarkObjects: 39.611900 ms DeleteObjects: 77.579800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.302 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.512 seconds
|
|
Domain Reload Profiling: 2817ms
|
|
BeginReloadAssembly (323ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (94ms)
|
|
RebuildCommonClasses (53ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (49ms)
|
|
LoadAllAssembliesAndSetupDomain (863ms)
|
|
LoadAssemblies (613ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (383ms)
|
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TypeCache.Refresh (13ms)
|
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TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (345ms)
|
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ResolveRequiredComponents (19ms)
|
|
FinalizeReload (1513ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (1213ms)
|
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LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (37ms)
|
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SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (219ms)
|
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ProcessInitializeOnLoadAttributes (808ms)
|
|
ProcessInitializeOnLoadMethodAttributes (133ms)
|
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AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
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ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (46ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (37.2 MB). Loaded Objects now: 9544.
|
|
Memory consumption went from 248.0 MB to 210.8 MB.
|
|
Total: 76.922400 ms (FindLiveObjects: 22.123600 ms CreateObjectMapping: 2.324000 ms MarkObjects: 17.559700 ms DeleteObjects: 34.911300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.290 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.522 seconds
|
|
Domain Reload Profiling: 2815ms
|
|
BeginReloadAssembly (325ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (95ms)
|
|
RebuildCommonClasses (55ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (44ms)
|
|
LoadAllAssembliesAndSetupDomain (854ms)
|
|
LoadAssemblies (591ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (396ms)
|
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TypeCache.Refresh (10ms)
|
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TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (357ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1522ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1214ms)
|
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LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (214ms)
|
|
ProcessInitializeOnLoadAttributes (842ms)
|
|
ProcessInitializeOnLoadMethodAttributes (119ms)
|
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AfterProcessingInitializeOnLoad (11ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (40ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 6.81 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (44.0 MB). Loaded Objects now: 9547.
|
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Memory consumption went from 248.0 MB to 204.0 MB.
|
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Total: 175.961700 ms (FindLiveObjects: 4.295700 ms CreateObjectMapping: 15.542800 ms MarkObjects: 66.882100 ms DeleteObjects: 89.112900 ms)
|
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
|
|
Received Prepare
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (40.7 MB). Loaded Objects now: 9547.
|
|
Memory consumption went from 248.2 MB to 207.5 MB.
|
|
Total: 310.108900 ms (FindLiveObjects: 77.677700 ms CreateObjectMapping: 44.848200 ms MarkObjects: 81.350300 ms DeleteObjects: 106.229800 ms)
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|
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Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
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Received Prepare
|
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Begin MonoManager ReloadAssembly
|
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.471 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 1.591 seconds
|
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Domain Reload Profiling: 3061ms
|
|
BeginReloadAssembly (384ms)
|
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (17ms)
|
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BackupInstance (0ms)
|
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (122ms)
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RebuildCommonClasses (60ms)
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RebuildNativeTypeToScriptingClass (19ms)
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initialDomainReloadingComplete (51ms)
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LoadAllAssembliesAndSetupDomain (955ms)
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LoadAssemblies (684ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (414ms)
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TypeCache.Refresh (21ms)
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TypeCache.ScanAssembly (1ms)
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BuildScriptInfoCaches (362ms)
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ResolveRequiredComponents (24ms)
|
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FinalizeReload (1591ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1266ms)
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LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (19ms)
|
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SetLoadedEditorAssemblies (9ms)
|
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BeforeProcessingInitializeOnLoad (238ms)
|
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ProcessInitializeOnLoadAttributes (843ms)
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ProcessInitializeOnLoadMethodAttributes (145ms)
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AfterProcessingInitializeOnLoad (12ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (51ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 5.86 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.7 MB). Loaded Objects now: 9550.
|
|
Memory consumption went from 248.0 MB to 217.3 MB.
|
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Total: 290.099300 ms (FindLiveObjects: 10.794900 ms CreateObjectMapping: 16.144000 ms MarkObjects: 66.399800 ms DeleteObjects: 196.758300 ms)
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|
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Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
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Time since last request: 682.596634 seconds.
|
|
path: Assets/ChatUI.prefab
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|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '542057eca22a9af897557643ee2ebc2a') in 0.1241987 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
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========================================================================
|
|
Received Prepare
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 26.31 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8616 unused Assets / (49.2 MB). Loaded Objects now: 9550.
|
|
Memory consumption went from 248.7 MB to 199.4 MB.
|
|
Total: 684.967600 ms (FindLiveObjects: 9.113000 ms CreateObjectMapping: 43.708400 ms MarkObjects: 427.725100 ms DeleteObjects: 204.416300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.345 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.44 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.611 seconds
|
|
Domain Reload Profiling: 2958ms
|
|
BeginReloadAssembly (335ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (12ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (105ms)
|
|
RebuildCommonClasses (52ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (48ms)
|
|
LoadAllAssembliesAndSetupDomain (894ms)
|
|
LoadAssemblies (612ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (413ms)
|
|
TypeCache.Refresh (19ms)
|
|
TypeCache.ScanAssembly (2ms)
|
|
BuildScriptInfoCaches (365ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1612ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1299ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (240ms)
|
|
ProcessInitializeOnLoadAttributes (892ms)
|
|
ProcessInitializeOnLoadMethodAttributes (129ms)
|
|
AfterProcessingInitializeOnLoad (11ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (44ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (21.5 MB). Loaded Objects now: 9553.
|
|
Memory consumption went from 248.1 MB to 226.6 MB.
|
|
Total: 51.482100 ms (FindLiveObjects: 5.539900 ms CreateObjectMapping: 4.005100 ms MarkObjects: 22.825000 ms DeleteObjects: 19.109800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.285 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.644 seconds
|
|
Domain Reload Profiling: 2932ms
|
|
BeginReloadAssembly (313ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (94ms)
|
|
RebuildCommonClasses (49ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (44ms)
|
|
LoadAllAssembliesAndSetupDomain (866ms)
|
|
LoadAssemblies (590ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (399ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (356ms)
|
|
ResolveRequiredComponents (24ms)
|
|
FinalizeReload (1645ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1323ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (261ms)
|
|
ProcessInitializeOnLoadAttributes (907ms)
|
|
ProcessInitializeOnLoadMethodAttributes (118ms)
|
|
AfterProcessingInitializeOnLoad (11ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (38ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (32.6 MB). Loaded Objects now: 9556.
|
|
Memory consumption went from 248.1 MB to 215.5 MB.
|
|
Total: 46.999600 ms (FindLiveObjects: 2.673200 ms CreateObjectMapping: 8.489100 ms MarkObjects: 15.816200 ms DeleteObjects: 20.018500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 199.454493 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c901c66e838e92b6487ad31104156634') in 0.1906137 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.353 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.409 seconds
|
|
Domain Reload Profiling: 2763ms
|
|
BeginReloadAssembly (354ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (116ms)
|
|
RebuildCommonClasses (57ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (50ms)
|
|
LoadAllAssembliesAndSetupDomain (876ms)
|
|
LoadAssemblies (649ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (366ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (328ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1410ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1113ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (209ms)
|
|
ProcessInitializeOnLoadAttributes (766ms)
|
|
ProcessInitializeOnLoadMethodAttributes (105ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.04 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8623 unused Assets / (49.5 MB). Loaded Objects now: 9559.
|
|
Memory consumption went from 248.2 MB to 198.7 MB.
|
|
Total: 134.234300 ms (FindLiveObjects: 3.502300 ms CreateObjectMapping: 6.069800 ms MarkObjects: 22.579800 ms DeleteObjects: 102.079200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.04 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
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Unloading 8612 unused Assets / (39.4 MB). Loaded Objects now: 9559.
|
|
Memory consumption went from 248.3 MB to 208.9 MB.
|
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Total: 71.026300 ms (FindLiveObjects: 7.770300 ms CreateObjectMapping: 5.166500 ms MarkObjects: 27.514500 ms DeleteObjects: 30.572400 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
|
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.328 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 2.67 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
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Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.671 seconds
|
|
Domain Reload Profiling: 3000ms
|
|
BeginReloadAssembly (330ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (11ms)
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|
BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (98ms)
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RebuildCommonClasses (51ms)
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RebuildNativeTypeToScriptingClass (16ms)
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initialDomainReloadingComplete (47ms)
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|
LoadAllAssembliesAndSetupDomain (885ms)
|
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LoadAssemblies (587ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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|
AnalyzeDomain (427ms)
|
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TypeCache.Refresh (20ms)
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TypeCache.ScanAssembly (1ms)
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BuildScriptInfoCaches (380ms)
|
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ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1671ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (1350ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (20ms)
|
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SetLoadedEditorAssemblies (8ms)
|
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BeforeProcessingInitializeOnLoad (255ms)
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ProcessInitializeOnLoadAttributes (895ms)
|
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ProcessInitializeOnLoadMethodAttributes (156ms)
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AfterProcessingInitializeOnLoad (15ms)
|
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EditorAssembliesLoaded (1ms)
|
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ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (49ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
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Unloading 8619 unused Assets / (34.8 MB). Loaded Objects now: 9562.
|
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Memory consumption went from 248.2 MB to 213.4 MB.
|
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Total: 43.814300 ms (FindLiveObjects: 2.767700 ms CreateObjectMapping: 3.719900 ms MarkObjects: 14.584600 ms DeleteObjects: 22.740300 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
|
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Received Prepare
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 8.13 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (35.5 MB). Loaded Objects now: 9562.
|
|
Memory consumption went from 248.4 MB to 212.9 MB.
|
|
Total: 267.448200 ms (FindLiveObjects: 180.183400 ms CreateObjectMapping: 29.044200 ms MarkObjects: 33.727300 ms DeleteObjects: 24.491300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.300 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.488 seconds
|
|
Domain Reload Profiling: 2788ms
|
|
BeginReloadAssembly (297ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (82ms)
|
|
RebuildCommonClasses (50ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (45ms)
|
|
LoadAllAssembliesAndSetupDomain (891ms)
|
|
LoadAssemblies (622ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (396ms)
|
|
TypeCache.Refresh (23ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (346ms)
|
|
ResolveRequiredComponents (19ms)
|
|
FinalizeReload (1489ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1192ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (19ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (234ms)
|
|
ProcessInitializeOnLoadAttributes (808ms)
|
|
ProcessInitializeOnLoadMethodAttributes (113ms)
|
|
AfterProcessingInitializeOnLoad (12ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (42ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.57 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (34.0 MB). Loaded Objects now: 9565.
|
|
Memory consumption went from 248.2 MB to 214.2 MB.
|
|
Total: 59.860600 ms (FindLiveObjects: 2.366700 ms CreateObjectMapping: 3.001900 ms MarkObjects: 31.595200 ms DeleteObjects: 22.894400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.492 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.707 seconds
|
|
Domain Reload Profiling: 3209ms
|
|
BeginReloadAssembly (358ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (12ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (106ms)
|
|
RebuildCommonClasses (57ms)
|
|
RebuildNativeTypeToScriptingClass (18ms)
|
|
initialDomainReloadingComplete (51ms)
|
|
LoadAllAssembliesAndSetupDomain (1017ms)
|
|
LoadAssemblies (637ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (515ms)
|
|
TypeCache.Refresh (14ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (458ms)
|
|
ResolveRequiredComponents (34ms)
|
|
FinalizeReload (1708ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1362ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (21ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (255ms)
|
|
ProcessInitializeOnLoadAttributes (938ms)
|
|
ProcessInitializeOnLoadMethodAttributes (130ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (42ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 5.44 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (38.7 MB). Loaded Objects now: 9568.
|
|
Memory consumption went from 248.3 MB to 209.5 MB.
|
|
Total: 214.149100 ms (FindLiveObjects: 4.284300 ms CreateObjectMapping: 109.774000 ms MarkObjects: 44.312500 ms DeleteObjects: 55.776000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 338.774467 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '948a4e80c0e11ee46e21f0efbf4a1008') in 0.133195 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 20.631040 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '26ea2aa6ed40f9d0ce9f5f3e8d47b5ef') in 0.0178221 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 7.112258 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f9b11349462bb028c3ad07770e1b6c31') in 0.0238502 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.337 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.581 seconds
|
|
Domain Reload Profiling: 2921ms
|
|
BeginReloadAssembly (344ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (13ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (112ms)
|
|
RebuildCommonClasses (51ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (45ms)
|
|
LoadAllAssembliesAndSetupDomain (885ms)
|
|
LoadAssemblies (615ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (403ms)
|
|
TypeCache.Refresh (14ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (359ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1582ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1274ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (233ms)
|
|
ProcessInitializeOnLoadAttributes (872ms)
|
|
ProcessInitializeOnLoadMethodAttributes (134ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (45ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 5.79 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8623 unused Assets / (28.6 MB). Loaded Objects now: 9571.
|
|
Memory consumption went from 248.3 MB to 219.7 MB.
|
|
Total: 48.671800 ms (FindLiveObjects: 4.159300 ms CreateObjectMapping: 8.629400 ms MarkObjects: 16.976000 ms DeleteObjects: 18.904800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.374 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.620 seconds
|
|
Domain Reload Profiling: 2997ms
|
|
BeginReloadAssembly (321ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (92ms)
|
|
RebuildCommonClasses (58ms)
|
|
RebuildNativeTypeToScriptingClass (18ms)
|
|
initialDomainReloadingComplete (47ms)
|
|
LoadAllAssembliesAndSetupDomain (932ms)
|
|
LoadAssemblies (656ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (406ms)
|
|
TypeCache.Refresh (15ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (357ms)
|
|
ResolveRequiredComponents (25ms)
|
|
FinalizeReload (1620ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1288ms)
|
|
LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (21ms)
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SetLoadedEditorAssemblies (10ms)
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BeforeProcessingInitializeOnLoad (273ms)
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ProcessInitializeOnLoadAttributes (854ms)
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ProcessInitializeOnLoadMethodAttributes (119ms)
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AfterProcessingInitializeOnLoad (10ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (42ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (34.2 MB). Loaded Objects now: 9574.
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Memory consumption went from 248.4 MB to 214.1 MB.
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Total: 42.764200 ms (FindLiveObjects: 2.664300 ms CreateObjectMapping: 3.309100 ms MarkObjects: 15.154200 ms DeleteObjects: 21.634600 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.218 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.510 seconds
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Domain Reload Profiling: 2730ms
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BeginReloadAssembly (305ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (9ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (90ms)
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RebuildCommonClasses (48ms)
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RebuildNativeTypeToScriptingClass (16ms)
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initialDomainReloadingComplete (42ms)
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LoadAllAssembliesAndSetupDomain (808ms)
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LoadAssemblies (578ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (353ms)
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TypeCache.Refresh (12ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (311ms)
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ResolveRequiredComponents (23ms)
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FinalizeReload (1510ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (1191ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (20ms)
|
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SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (227ms)
|
|
ProcessInitializeOnLoadAttributes (794ms)
|
|
ProcessInitializeOnLoadMethodAttributes (133ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (46ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 7.06 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (40.0 MB). Loaded Objects now: 9577.
|
|
Memory consumption went from 248.4 MB to 208.4 MB.
|
|
Total: 306.365900 ms (FindLiveObjects: 46.750500 ms CreateObjectMapping: 190.873100 ms MarkObjects: 35.286300 ms DeleteObjects: 33.453400 ms)
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Prepare: number of updated asset objects reloaded= 0
|