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pelpanagiotis 329b7d3183 First Commit
2025-12-21 18:31:02 +02:00

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351 B
C#

namespace Unity.VisualScripting
{
/// <summary>
/// Called in flow graphs nested in state graphs before the parent state node is exited.
/// </summary>
[UnitCategory("Events/State")]
public class OnExitState : ManualEventUnit<EmptyEventArgs>
{
protected override string hookName => StateEventHooks.OnExitState;
}
}