Files
Test-Multiplayer/Library/PackageCache/com.unity.collab-proxy@1e5e48aff19d/Editor/UI/CloseWindowIfOpened.cs
pelpanagiotis 329b7d3183 First Commit
2025-12-21 18:31:02 +02:00

31 lines
726 B
C#

using Unity.PlasticSCM.Editor.CloudDrive;
using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class CloseWindowIfOpened
{
internal static void UVCS()
{
if (!EditorWindow.HasOpenInstances<UVCSWindow>())
return;
UVCSWindow window = EditorWindow.
GetWindow<UVCSWindow>(null, false);
window.Close();
}
internal static void CloudDrive()
{
if (!EditorWindow.HasOpenInstances<CloudDriveWindow>())
return;
CloudDriveWindow window = EditorWindow.
GetWindow<CloudDriveWindow>(null, false);
window.Close();
}
}
}