using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.Multiplayer.Playmode.Workflow.Editor")] [assembly: InternalsVisibleTo("Unity.Multiplayer.Playmode.WorkflowUI.Editor")] [assembly: InternalsVisibleTo("Unity.Entities.Hybrid")] [assembly: InternalsVisibleTo("Unity.DedicatedServer.Tests.Editor")] [assembly: InternalsVisibleTo("Unity.DedicatedServer.CliArguments.Editor")] [assembly: InternalsVisibleTo("Unity.Multiplayer.Workflows.IntegrationTests.MultiplayerRoles.Editor")]