using Unity.Multiplayer.Editor; using UnityEditor; using UnityEditor.Build.Profile; using Unity.DedicatedServer.Editor.Internal; namespace Unity.DedicatedServer { internal class CLISettingsSection : IMultiplayerBuildOptionsSection { public int Order => 100; private bool m_Expanded = false; public void DrawBuildOptions(BuildProfile profile) { if (!InternalUtility.IsServerProfile(profile)) return; m_Expanded = EditorGUILayout.Foldout(m_Expanded, "CLI Arguments defaults"); if (m_Expanded) { EditorGUI.indentLevel++; CLIDefaults.OnGUI(); EditorGUI.indentLevel--; } } } }