[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T12:27:11.7067816Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2026-01-11T12:27:11Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker1.log -srvPort 62969 -licensingIpc LicenseClient-ORCmUgqlUVZg1OMIqSR_8 -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer C:/Users/pelpa/Desktop/Test Multiplayer [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [46700] Target information: Player connection [46700] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 1849232185 [EditorId] 1849232185 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [46700] Host joined multi-casting on [225.0.0.222:54997]... Player connection [46700] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 3976f91d3bfc4696b3cc886f81ef10e3 Correlation Id: b7d7725764d92e402dec2c4990f6d113 External correlation Id: 6093422058441314768 Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.03s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T12:27:11.7402318Z" [Licensing::Module] Licensing Background thread has ended after 0.03s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04) Vendor: NVIDIA VRAM: 15961 MB Driver: 32.0.15.7688 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56124 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.001974 seconds. - Loaded All Assemblies, in 0.374 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.353 seconds Domain Reload Profiling: 726ms BeginReloadAssembly (119ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (164ms) LoadAssemblies (117ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (161ms) TypeCache.Refresh (159ms) TypeCache.ScanAssembly (145ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (354ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (305ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (80ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (56ms) ProcessInitializeOnLoadAttributes (117ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 6871967295323-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.866 seconds Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.053 seconds Domain Reload Profiling: 1915ms BeginReloadAssembly (169ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (610ms) LoadAssemblies (371ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (329ms) TypeCache.Refresh (251ms) TypeCache.ScanAssembly (230ms) BuildScriptInfoCaches (59ms) ResolveRequiredComponents (13ms) FinalizeReload (1054ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (832ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (137ms) ProcessInitializeOnLoadAttributes (584ms) ProcessInitializeOnLoadMethodAttributes (87ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6743 unused Assets / (5.7 MB). Loaded Objects now: 7469. Memory consumption went from 144.9 MB to 139.2 MB. Total: 22.588100 ms (FindLiveObjects: 1.779300 ms CreateObjectMapping: 1.286100 ms MarkObjects: 11.542900 ms DeleteObjects: 7.977000 ms) ======================================================================== Received Import Request. Time since last request: 712468.352673 seconds. path: Assets/ADG_Textures/ground_vol1/ground1/ground1.mat artifactKey: Guid(2ad85dfe2430c9944a67aabf28740c2d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1.mat using Guid(2ad85dfe2430c9944a67aabf28740c2d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1f9507d838e3c350f1a733db2a6c536f') in 0.9783418 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.889 seconds Refreshing native plugins compatible for Editor in 1.39 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.001 seconds Domain Reload Profiling: 1892ms BeginReloadAssembly (259ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (78ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (540ms) LoadAssemblies (402ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (233ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (204ms) ResolveRequiredComponents (17ms) FinalizeReload (1001ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (793ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (156ms) ProcessInitializeOnLoadAttributes (539ms) ProcessInitializeOnLoadMethodAttributes (70ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (30ms) Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6739 unused Assets / (4.4 MB). Loaded Objects now: 7550. Memory consumption went from 155.9 MB to 151.5 MB. Total: 15.260500 ms (FindLiveObjects: 1.555500 ms CreateObjectMapping: 1.751300 ms MarkObjects: 8.459200 ms DeleteObjects: 3.492900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.666 seconds Refreshing native plugins compatible for Editor in 1.26 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.797 seconds Domain Reload Profiling: 1466ms BeginReloadAssembly (182ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (419ms) LoadAssemblies (326ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (168ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (146ms) ResolveRequiredComponents (11ms) FinalizeReload (797ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (647ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (114ms) ProcessInitializeOnLoadAttributes (440ms) ProcessInitializeOnLoadMethodAttributes (71ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (31ms) Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6739 unused Assets / (4.8 MB). Loaded Objects now: 7553. Memory consumption went from 155.5 MB to 150.7 MB. Total: 19.413900 ms (FindLiveObjects: 1.418700 ms CreateObjectMapping: 2.594400 ms MarkObjects: 10.907800 ms DeleteObjects: 4.491500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.688 seconds Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.832 seconds Domain Reload Profiling: 1520ms BeginReloadAssembly (195ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (424ms) LoadAssemblies (328ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (175ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (153ms) ResolveRequiredComponents (11ms) FinalizeReload (832ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (670ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (113ms) ProcessInitializeOnLoadAttributes (463ms) ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (32ms) Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6739 unused Assets / (4.8 MB). Loaded Objects now: 7556. Memory consumption went from 155.6 MB to 150.8 MB. Total: 18.700200 ms (FindLiveObjects: 1.477700 ms CreateObjectMapping: 2.235200 ms MarkObjects: 10.168900 ms DeleteObjects: 4.817000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.943 seconds Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.131 seconds Domain Reload Profiling: 2072ms BeginReloadAssembly (267ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (70ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (585ms) LoadAssemblies (421ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (269ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (5ms) BuildScriptInfoCaches (234ms) ResolveRequiredComponents (13ms) FinalizeReload (1131ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (920ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (166ms) ProcessInitializeOnLoadAttributes (654ms) ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (29ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 60 Unused Serialized files (Serialized files now loaded: 0) Unloading 6926 unused Assets / (9.6 MB). Loaded Objects now: 7709. Memory consumption went from 169.1 MB to 159.5 MB. Total: 16.717400 ms (FindLiveObjects: 1.367400 ms CreateObjectMapping: 0.992200 ms MarkObjects: 7.757400 ms DeleteObjects: 6.598700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 19.221 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.232 seconds Domain Reload Profiling: 20451ms BeginReloadAssembly (17991ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (3466ms) RebuildCommonClasses (145ms) RebuildNativeTypeToScriptingClass (30ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (992ms) LoadAssemblies (14969ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (457ms) TypeCache.Refresh (138ms) TypeCache.ScanAssembly (121ms) BuildScriptInfoCaches (288ms) ResolveRequiredComponents (22ms) FinalizeReload (1232ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (987ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (196ms) ProcessInitializeOnLoadAttributes (669ms) ProcessInitializeOnLoadMethodAttributes (92ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (31ms) Shader 'HDRP/TerrainLit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found Shader 'HDRP/TerrainLit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 329 Unused Serialized files (Serialized files now loaded: 0) Unloading 8757 unused Assets / (60.3 MB). Loaded Objects now: 9275. Memory consumption went from 266.5 MB to 206.2 MB. Total: 38.403400 ms (FindLiveObjects: 1.940100 ms CreateObjectMapping: 2.093300 ms MarkObjects: 8.973900 ms DeleteObjects: 25.394200 ms) Prepare: number of updated asset objects reloaded= 57 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'HDRP/TerrainLit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 329 Unused Serialized files (Serialized files now loaded: 0) Unloading 329 unused Assets / (36.4 MB). Loaded Objects now: 9275. Memory consumption went from 261.0 MB to 224.6 MB. Total: 28.471000 ms (FindLiveObjects: 1.116800 ms CreateObjectMapping: 1.029000 ms MarkObjects: 10.463800 ms DeleteObjects: 15.859300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 1135.303513 seconds. path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Ambient_Occlusion.tga artifactKey: Guid(c1bc467cfaaedf540b3910d72cb62cb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Ambient_Occlusion.tga using Guid(c1bc467cfaaedf540b3910d72cb62cb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4ef164b33074e16415ea7553274244cf') in 0.1384431 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000026 seconds. path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Height.tga artifactKey: Guid(2a92ec3b24546c447ae2a5f5da6f3db8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Height.tga using Guid(2a92ec3b24546c447ae2a5f5da6f3db8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a5423c232a7a951037c27afc1703723e') in 0.0171502 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000037 seconds. path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Normal.tga artifactKey: Guid(aeff12fbe9fe2384bae4d1b436607b55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Normal.tga using Guid(aeff12fbe9fe2384bae4d1b436607b55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4354f266c83188a699e4f591989c2d9e') in 0.031175 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000027 seconds. path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Diffuse.tga artifactKey: Guid(eacec9cd0f31ea04b82121877a6cccaa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Diffuse.tga using Guid(eacec9cd0f31ea04b82121877a6cccaa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2f778bed811ddf3dbc84b2f0b0ea1b0f') in 0.0210333 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000023 seconds. path: Assets/ADG_Textures/ground_vol1/ground1/ground1_Metallic.tga artifactKey: Guid(33d10529b8ef9af47a3d97a1c7419649) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/ADG_Textures/ground_vol1/ground1/ground1_Metallic.tga using Guid(33d10529b8ef9af47a3d97a1c7419649) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '01c89c6161c571a3c9a56af153a83e47') in 0.007607 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0