using UnityEngine; public class BackgroundMusicManager : MonoBehaviour { // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { var backgroundMusicAudioSource = GetComponent(); backgroundMusicAudioSource.Play(); Debug.Log("Audio playing: " + backgroundMusicAudioSource.isPlaying); Debug.Log("Volume: " + backgroundMusicAudioSource.volume); Debug.Log("Clip: " + backgroundMusicAudioSource.clip); } // Update is called once per frame void Update() { } }