//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.14.2
// from Assets/Actions/PlayerInput.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
///
/// Provides programmatic access to , , and instances defined in asset "Assets/Actions/PlayerInput.inputactions".
///
///
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
///
///
///
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
/// }
///
/// #endregion
/// }
///
///
public partial class @PlayerInput: IInputActionCollection2, IDisposable
{
///
/// Provides access to the underlying asset instance.
///
public InputActionAsset asset { get; }
///
/// Constructs a new instance.
///
public @PlayerInput()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""PlayerInput"",
""maps"": [
{
""name"": ""CharacterControls"",
""id"": ""b4e81d8b-7642-48fb-9fd0-820c28b784ce"",
""actions"": [
{
""name"": ""Movement"",
""type"": ""Value"",
""id"": ""2517a3de-7d1c-47eb-a188-cf1d8a90757b"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Run"",
""type"": ""Button"",
""id"": ""4d2a4e18-c40b-4080-b798-8cead55a50e6"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""f79403e8-dd81-4316-9f11-755c6da3e208"",
""path"": ""/leftStick"",
""interactions"": """",
""processors"": ""StickDeadzone"",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""6c87b5f9-d110-4b55-a8eb-1cbc133347a0"",
""path"": ""/leftShoulder"",
""interactions"": ""Press(behavior=2)"",
""processors"": """",
""groups"": """",
""action"": ""Run"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// CharacterControls
m_CharacterControls = asset.FindActionMap("CharacterControls", throwIfNotFound: true);
m_CharacterControls_Movement = m_CharacterControls.FindAction("Movement", throwIfNotFound: true);
m_CharacterControls_Run = m_CharacterControls.FindAction("Run", throwIfNotFound: true);
}
~@PlayerInput()
{
UnityEngine.Debug.Assert(!m_CharacterControls.enabled, "This will cause a leak and performance issues, PlayerInput.CharacterControls.Disable() has not been called.");
}
///
/// Destroys this asset and all associated instances.
///
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
///
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
///
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
///
public ReadOnlyArray controlSchemes => asset.controlSchemes;
///
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
///
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
///
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
///
public void Enable()
{
asset.Enable();
}
///
public void Disable()
{
asset.Disable();
}
///
public IEnumerable bindings => asset.bindings;
///
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
///
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// CharacterControls
private readonly InputActionMap m_CharacterControls;
private List m_CharacterControlsActionsCallbackInterfaces = new List();
private readonly InputAction m_CharacterControls_Movement;
private readonly InputAction m_CharacterControls_Run;
///
/// Provides access to input actions defined in input action map "CharacterControls".
///
public struct CharacterControlsActions
{
private @PlayerInput m_Wrapper;
///
/// Construct a new instance of the input action map wrapper class.
///
public CharacterControlsActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
///
/// Provides access to the underlying input action "CharacterControls/Movement".
///
public InputAction @Movement => m_Wrapper.m_CharacterControls_Movement;
///
/// Provides access to the underlying input action "CharacterControls/Run".
///
public InputAction @Run => m_Wrapper.m_CharacterControls_Run;
///
/// Provides access to the underlying input action map instance.
///
public InputActionMap Get() { return m_Wrapper.m_CharacterControls; }
///
public void Enable() { Get().Enable(); }
///
public void Disable() { Get().Disable(); }
///
public bool enabled => Get().enabled;
///
/// Implicitly converts an to an instance.
///
public static implicit operator InputActionMap(CharacterControlsActions set) { return set.Get(); }
///
/// Adds , and callbacks provided via on all input actions contained in this map.
///
/// Callback instance.
///
/// If is null or have already been added this method does nothing.
///
///
public void AddCallbacks(ICharacterControlsActions instance)
{
if (instance == null || m_Wrapper.m_CharacterControlsActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_CharacterControlsActionsCallbackInterfaces.Add(instance);
@Movement.started += instance.OnMovement;
@Movement.performed += instance.OnMovement;
@Movement.canceled += instance.OnMovement;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
}
///
/// Removes , and callbacks provided via on all input actions contained in this map.
///
///
/// Calling this method when have not previously been registered has no side-effects.
///
///
private void UnregisterCallbacks(ICharacterControlsActions instance)
{
@Movement.started -= instance.OnMovement;
@Movement.performed -= instance.OnMovement;
@Movement.canceled -= instance.OnMovement;
@Run.started -= instance.OnRun;
@Run.performed -= instance.OnRun;
@Run.canceled -= instance.OnRun;
}
///
/// Unregisters and unregisters all input action callbacks via .
///
///
public void RemoveCallbacks(ICharacterControlsActions instance)
{
if (m_Wrapper.m_CharacterControlsActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
///
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
///
///
/// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks.
///
///
///
///
public void SetCallbacks(ICharacterControlsActions instance)
{
foreach (var item in m_Wrapper.m_CharacterControlsActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_CharacterControlsActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
///
/// Provides a new instance referencing this action map.
///
public CharacterControlsActions @CharacterControls => new CharacterControlsActions(this);
///
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "CharacterControls" which allows adding and removing callbacks.
///
///
///
public interface ICharacterControlsActions
{
///
/// Method invoked when associated input action "Movement" is either , or .
///
///
///
///
void OnMovement(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Run" is either , or .
///
///
///
///
void OnRun(InputAction.CallbackContext context);
}
}