//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.14.2 // from Assets/Actions/PlayerInput.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/Actions/PlayerInput.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @PlayerInput: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @PlayerInput() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, ""name"": ""PlayerInput"", ""maps"": [ { ""name"": ""CharacterControls"", ""id"": ""b4e81d8b-7642-48fb-9fd0-820c28b784ce"", ""actions"": [ { ""name"": ""Movement"", ""type"": ""Value"", ""id"": ""2517a3de-7d1c-47eb-a188-cf1d8a90757b"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Run"", ""type"": ""Button"", ""id"": ""4d2a4e18-c40b-4080-b798-8cead55a50e6"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""f79403e8-dd81-4316-9f11-755c6da3e208"", ""path"": ""/leftStick"", ""interactions"": """", ""processors"": ""StickDeadzone"", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""6c87b5f9-d110-4b55-a8eb-1cbc133347a0"", ""path"": ""/leftShoulder"", ""interactions"": ""Press(behavior=2)"", ""processors"": """", ""groups"": """", ""action"": ""Run"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // CharacterControls m_CharacterControls = asset.FindActionMap("CharacterControls", throwIfNotFound: true); m_CharacterControls_Movement = m_CharacterControls.FindAction("Movement", throwIfNotFound: true); m_CharacterControls_Run = m_CharacterControls.FindAction("Run", throwIfNotFound: true); } ~@PlayerInput() { UnityEngine.Debug.Assert(!m_CharacterControls.enabled, "This will cause a leak and performance issues, PlayerInput.CharacterControls.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // CharacterControls private readonly InputActionMap m_CharacterControls; private List m_CharacterControlsActionsCallbackInterfaces = new List(); private readonly InputAction m_CharacterControls_Movement; private readonly InputAction m_CharacterControls_Run; /// /// Provides access to input actions defined in input action map "CharacterControls". /// public struct CharacterControlsActions { private @PlayerInput m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public CharacterControlsActions(@PlayerInput wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "CharacterControls/Movement". /// public InputAction @Movement => m_Wrapper.m_CharacterControls_Movement; /// /// Provides access to the underlying input action "CharacterControls/Run". /// public InputAction @Run => m_Wrapper.m_CharacterControls_Run; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_CharacterControls; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(CharacterControlsActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(ICharacterControlsActions instance) { if (instance == null || m_Wrapper.m_CharacterControlsActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_CharacterControlsActionsCallbackInterfaces.Add(instance); @Movement.started += instance.OnMovement; @Movement.performed += instance.OnMovement; @Movement.canceled += instance.OnMovement; @Run.started += instance.OnRun; @Run.performed += instance.OnRun; @Run.canceled += instance.OnRun; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(ICharacterControlsActions instance) { @Movement.started -= instance.OnMovement; @Movement.performed -= instance.OnMovement; @Movement.canceled -= instance.OnMovement; @Run.started -= instance.OnRun; @Run.performed -= instance.OnRun; @Run.canceled -= instance.OnRun; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(ICharacterControlsActions instance) { if (m_Wrapper.m_CharacterControlsActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(ICharacterControlsActions instance) { foreach (var item in m_Wrapper.m_CharacterControlsActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_CharacterControlsActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public CharacterControlsActions @CharacterControls => new CharacterControlsActions(this); /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "CharacterControls" which allows adding and removing callbacks. /// /// /// public interface ICharacterControlsActions { /// /// Method invoked when associated input action "Movement" is either , or . /// /// /// /// void OnMovement(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Run" is either , or . /// /// /// /// void OnRun(InputAction.CallbackContext context); } }