[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB [Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa" at "2025-12-15T13:33:09.6195247Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-12-15T13:33:09Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker3 -projectPath C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker3.log -srvPort 50582 -licensingIpc LicenseClient-pelpa -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer C:/Users/pelpa/Desktop/Test Multiplayer [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [47744] Target information: Player connection [47744] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 2923923247 [EditorId] 2923923247 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [47744] * "[IP] 172.19.176.1 [Port] 0 [Flags] 2 [Guid] 2923923247 [EditorId] 2923923247 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [47744] Host joined multi-casting on [225.0.0.222:54997]... Player connection [47744] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29592, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 21c8d2fb0fcb499a8b9916dfc1480d69 Correlation Id: 8be08713a6a00ac8fe9ffa91a9356934 External correlation Id: 9135467620199826989 Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-pelpa" (connect: 0.00s, validation: 0.00s, handshake: 0.05s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa-notifications" at "2025-12-15T13:33:09.6673025Z" [Licensing::Module] Licensing Background thread has ended after 0.05s [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04) Vendor: NVIDIA VRAM: 15961 MB Driver: 32.0.15.7688 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56048 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.002608 seconds. - Loaded All Assemblies, in 0.309 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.305 seconds Domain Reload Profiling: 613ms BeginReloadAssembly (107ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (120ms) LoadAssemblies (105ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (118ms) TypeCache.Refresh (116ms) TypeCache.ScanAssembly (106ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (305ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (278ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (72ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (103ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 6871967295323-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.710 seconds Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.823 seconds Domain Reload Profiling: 1528ms BeginReloadAssembly (149ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (30ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (477ms) LoadAssemblies (327ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (229ms) TypeCache.Refresh (168ms) TypeCache.ScanAssembly (152ms) BuildScriptInfoCaches (45ms) ResolveRequiredComponents (12ms) FinalizeReload (823ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (646ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (18ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (107ms) ProcessInitializeOnLoadAttributes (442ms) ProcessInitializeOnLoadMethodAttributes (69ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6740 unused Assets / (5.7 MB). Loaded Objects now: 7467. Memory consumption went from 143.5 MB to 137.8 MB. Total: 15.578700 ms (FindLiveObjects: 1.623500 ms CreateObjectMapping: 0.894700 ms MarkObjects: 8.309100 ms DeleteObjects: 4.750100 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.751 seconds Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.924 seconds Domain Reload Profiling: 1677ms BeginReloadAssembly (212ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (65ms) RebuildCommonClasses (33ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (31ms) LoadAllAssembliesAndSetupDomain (465ms) LoadAssemblies (371ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (183ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (156ms) ResolveRequiredComponents (12ms) FinalizeReload (925ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (754ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (145ms) ProcessInitializeOnLoadAttributes (503ms) ProcessInitializeOnLoadMethodAttributes (77ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (31ms) Refreshing native plugins compatible for Editor in 3.39 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6736 unused Assets / (4.7 MB). Loaded Objects now: 7483. Memory consumption went from 148.1 MB to 143.4 MB. Total: 19.248800 ms (FindLiveObjects: 1.959200 ms CreateObjectMapping: 1.868900 ms MarkObjects: 11.226200 ms DeleteObjects: 4.193100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 13 unused Assets / (1.8 MB). Loaded Objects now: 7483. Memory consumption went from 142.3 MB to 140.5 MB. Total: 13.973400 ms (FindLiveObjects: 0.728100 ms CreateObjectMapping: 0.335200 ms MarkObjects: 12.323900 ms DeleteObjects: 0.584600 ms) Prepare: number of updated asset objects reloaded= 109 AssetImportParameters requested are different than current active one (requested -> active): buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0 graphicsApiMask: 262148 -> 2228224 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 13 unused Assets / (1.8 MB). Loaded Objects now: 7483. Memory consumption went from 141.1 MB to 139.3 MB. Total: 12.340700 ms (FindLiveObjects: 0.668400 ms CreateObjectMapping: 0.298100 ms MarkObjects: 10.724300 ms DeleteObjects: 0.648600 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportParameters requested are different than current active one (requested -> active): buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0 graphicsApiMask: 262148 -> 2228224 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.832 seconds Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.869 seconds Domain Reload Profiling: 1701ms BeginReloadAssembly (211ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (551ms) LoadAssemblies (381ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (258ms) TypeCache.Refresh (123ms) TypeCache.ScanAssembly (108ms) BuildScriptInfoCaches (121ms) ResolveRequiredComponents (11ms) FinalizeReload (869ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (692ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (158ms) ProcessInitializeOnLoadAttributes (450ms) ProcessInitializeOnLoadMethodAttributes (61ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (24ms) Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6736 unused Assets / (4.8 MB). Loaded Objects now: 7486. Memory consumption went from 145.8 MB to 141.0 MB. Total: 17.987300 ms (FindLiveObjects: 1.661900 ms CreateObjectMapping: 1.578900 ms MarkObjects: 9.988300 ms DeleteObjects: 4.756800 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportParameters requested are different than current active one (requested -> active): buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0 graphicsApiMask: 262148 -> 2228224