[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-12-15T13:33:02Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker1.log -srvPort 50582 -licensingIpc LicenseClient-pelpa -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer C:/Users/pelpa/Desktop/Test Multiplayer [Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa" at "2025-12-15T13:33:02.9466278Z" [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [38288] Target information: Player connection [38288] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 1134478311 [EditorId] 1134478311 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [38288] * "[IP] 172.19.176.1 [Port] 0 [Flags] 2 [Guid] 1134478311 [EditorId] 1134478311 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [38288] Host joined multi-casting on [225.0.0.222:54997]... Player connection [38288] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29592, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: bf0956a9164a458bb4d81e8dde39d3d5 Correlation Id: 8be08713a6a00ac8fe9ffa91a9356934 External correlation Id: 7274153096172841527 Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-pelpa" (connect: 0.00s, validation: 0.00s, handshake: 0.03s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa-notifications" at "2025-12-15T13:33:02.9775434Z" [Licensing::Module] Licensing Background thread has ended after 0.04s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04) Vendor: NVIDIA VRAM: 15961 MB Driver: 32.0.15.7688 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56484 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.001990 seconds. - Loaded All Assemblies, in 0.329 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.326 seconds Domain Reload Profiling: 654ms BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (33ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (135ms) LoadAssemblies (107ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (132ms) TypeCache.Refresh (130ms) TypeCache.ScanAssembly (118ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (327ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (294ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (76ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (57ms) ProcessInitializeOnLoadAttributes (111ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 6871967295323-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.811 seconds Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.059 seconds Domain Reload Profiling: 1866ms BeginReloadAssembly (163ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (32ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (567ms) LoadAssemblies (342ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (310ms) TypeCache.Refresh (234ms) TypeCache.ScanAssembly (214ms) BuildScriptInfoCaches (54ms) ResolveRequiredComponents (16ms) FinalizeReload (1059ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (836ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (21ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (159ms) ProcessInitializeOnLoadAttributes (560ms) ProcessInitializeOnLoadMethodAttributes (83ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 1.58 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6740 unused Assets / (4.9 MB). Loaded Objects now: 7467. Memory consumption went from 143.5 MB to 138.6 MB. Total: 15.699700 ms (FindLiveObjects: 1.369000 ms CreateObjectMapping: 1.527600 ms MarkObjects: 8.671300 ms DeleteObjects: 4.130400 ms) ======================================================================== Received Import Request. Time since last request: 471647.942227 seconds. path: Assets/Y Bot@Idle.prefab artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b8ad2317a281b70f75bc06ea9abeedbc') in 2.5688077 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 305 ======================================================================== Received Import Request. Time since last request: 0.000034 seconds. path: Assets/Mixamo/Y Bot@Standard Run.fbx artifactKey: Guid(777248c0bb8d70b4d9b4c17292948d65) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Mixamo/Y Bot@Standard Run.fbx using Guid(777248c0bb8d70b4d9b4c17292948d65) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c6ed8c7884c9677116975e62827e45fe') in 0.1006972 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 147 ======================================================================== Received Import Request. Time since last request: 0.000048 seconds. path: Assets/Mixamo/Y Bot@Standard Walk.fbx artifactKey: Guid(749787b6b992fdf45a2cc6d0ac4a62b2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Mixamo/Y Bot@Standard Walk.fbx using Guid(749787b6b992fdf45a2cc6d0ac4a62b2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '71a772d230ed65eadfd485b5d44390cd') in 0.0460518 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 147 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.756 seconds Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.924 seconds Domain Reload Profiling: 1682ms BeginReloadAssembly (234ms) ExecutionOrderSort (0ms) DisableScriptedObjects (24ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (77ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (458ms) LoadAssemblies (350ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (188ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (160ms) ResolveRequiredComponents (14ms) FinalizeReload (925ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (753ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (153ms) ProcessInitializeOnLoadAttributes (496ms) ProcessInitializeOnLoadMethodAttributes (75ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (31ms) Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6737 unused Assets / (4.8 MB). Loaded Objects now: 7552. Memory consumption went from 163.1 MB to 158.4 MB. Total: 16.273500 ms (FindLiveObjects: 1.459000 ms CreateObjectMapping: 1.587200 ms MarkObjects: 9.115700 ms DeleteObjects: 4.110200 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0