# Use a script to access the active multiplayer role You can access the multiplayer role that the Unity Editor or the current build uses in Play mode in a script. This allows you to write custom logic that runs only on the server or only on the client. The example below demonstrates custom logic that exists when a process runs on the server or as a client. ```csharp using UnityEngine; using UnityEngine.SceneManagement; using Unity.Multiplayer; public class SceneBootstrap : MonoBehaviour { void Start() { var role = MultiplayerRolesManager.ActiveMultiplayerRoleMask; if (role == MultiplayerRoleFlags.Server) { Debug.Log("Running SceneBootstrap in the server"); SceneManager.LoadScene("ServerScene"); } else if (role == MultiplayerRoleFlags.Client) { Debug.Log("Running SceneBootstrap in a client"); SceneManager.LoadScene("LobbyScene"); } } } ```