using Mirror; using System; using UnityEngine; public class SpawnScript : NetworkBehaviour { public GameObject chatPrefab; public static event Action OnMessage; [Command] public void CmdSendMessage(string message) { RpcHandleMessage($"[{connectionToClient.connectionId}]: {message}"); } [ClientRpc] private void RpcHandleMessage(string message) { OnMessage?.Invoke($"\n{message}"); } }