Attach Camera to Player
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@@ -3,8 +3,20 @@
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@@ -13,18 +25,6 @@
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@@ -34,7 +34,7 @@
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"$type": "Bookmark",
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@@ -50,15 +50,16 @@
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"$type": "Document",
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"DocumentIndex": 4,
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"Title": "CharacterMovement.cs",
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"Title": "CharacterMovement.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\CharacterMovement.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\CharacterMovement.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\CharacterMovement.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\CharacterMovement.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\CharacterMovement.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\CharacterMovement.cs",
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"RelativeToolTip": "Assets\\Scripts\\CharacterMovement.cs",
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"RelativeToolTip": "Assets\\Scripts\\CharacterMovement.cs",
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"$type": "Document",
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"$type": "Document",
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@@ -70,11 +71,12 @@
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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"ViewState": "AgIAAAAAAAAAAAAAAAAAAGsAAAAuAAAAAAAAAA==",
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"ViewState": "AgIAAAAAAAAAAAAAAAAAAGsAAAAuAAAAAAAAAA==",
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"$type": "Document",
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"$type": "Document",
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"DocumentIndex": 1,
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"DocumentIndex": 4,
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"Title": "Player.cs",
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"Title": "Player.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\Player.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\Player.cs",
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@@ -87,7 +89,7 @@
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"$type": "Document",
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"$type": "Document",
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"DocumentIndex": 2,
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"DocumentIndex": 5,
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"Title": "ChatNetworkManager.cs",
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"Title": "ChatNetworkManager.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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@@ -99,25 +101,26 @@
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{
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{
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"$type": "Document",
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"$type": "Document",
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"DocumentIndex": 5,
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"DocumentIndex": 1,
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"Title": "ChatUI.cs",
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"Title": "ChatUI.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatUI.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatUI.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatUI.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatUI.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatUI.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatUI.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatUI.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatUI.cs",
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"ViewState": "AgIAAEUAAAAAAAAAAAAmwFUAAAAIAAAAAAAAAA==",
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"$type": "Document",
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"$type": "Document",
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"DocumentIndex": 0,
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"DocumentIndex": 2,
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"Title": "PlayerScript.cs",
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"Title": "PlayerScript.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\PlayerScript.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\PlayerScript.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\PlayerScript.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\PlayerScript.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\PlayerScript.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\PlayerScript.cs",
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"RelativeToolTip": "Assets\\Scripts\\PlayerScript.cs",
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"RelativeToolTip": "Assets\\Scripts\\PlayerScript.cs",
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Binary file not shown.
@@ -20,6 +20,16 @@ public class CharacterMovement : NetworkBehaviour
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bool lastSentWalking;
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bool lastSentWalking;
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bool lastSentRunning;
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bool lastSentRunning;
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// assign this in the player prefab to an empty child transform positioned where the camera should sit (e.g. head)
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public Transform cameraMount;
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// camera follow settings
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Camera mainCamera;
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Vector3 cameraLocalOffsetStable = new Vector3(0f, 2f, -4f); // fallback offset (local)
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public float followSpeed = 5f;
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public float idleFollowSpeed = 0.5f; // slower smoothing while idle (keeps camera stable)
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public Vector3 cameraLookOffset = new Vector3(0f, 1.5f, 0f); // where camera looks relative to player root
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void Awake()
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void Awake()
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{
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{
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input = new PlayerInput();
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input = new PlayerInput();
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@@ -56,6 +66,32 @@ public class CharacterMovement : NetworkBehaviour
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HandleRotation();
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HandleRotation();
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}
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}
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// Camera follow should be in LateUpdate so it follows the final character pose for the frame
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void LateUpdate()
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{
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if (!isLocalPlayer) return;
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if (mainCamera == null) return;
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// Desired world position based on the stable local offset (relative to player root)
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Vector3 desiredWorld = transform.TransformPoint(cameraLocalOffsetStable);
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if (movementPressed)
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{
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// while moving: follow the player (smooth)
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mainCamera.transform.position = Vector3.Lerp(mainCamera.transform.position, desiredWorld, Time.deltaTime * followSpeed);
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}
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else
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{
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// while idle: keep camera stable behind the player (don't follow micro animation bobbing)
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// Update only XZ to remain behind, preserve camera's current Y (height) to avoid vertical bob
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Vector3 idleTarget = new Vector3(desiredWorld.x, mainCamera.transform.position.y, desiredWorld.z);
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mainCamera.transform.position = Vector3.Lerp(mainCamera.transform.position, idleTarget, Time.deltaTime * idleFollowSpeed);
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}
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// Always look at the player (with an offset so we look near the torso/head)
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mainCamera.transform.LookAt(transform.position + cameraLookOffset);
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}
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void HandleRotation()
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void HandleRotation()
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{
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{
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Vector3 currentPosition = transform.position;
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Vector3 currentPosition = transform.position;
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@@ -142,11 +178,46 @@ public class CharacterMovement : NetworkBehaviour
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{
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{
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Debug.Log("Local player started: " + netId);
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Debug.Log("Local player started: " + netId);
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input.CharacterControls.Enable();
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input.CharacterControls.Enable();
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// Setup camera for local player (do not parent to animated mount to avoid animation bobbing)
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mainCamera = Camera.main;
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if (mainCamera == null)
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{
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Debug.LogWarning("No Camera.main found in scene to attach to player.");
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return;
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}
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// compute a stable local offset based on cameraMount, but use player root as the reference so animated child motion is ignored
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if (cameraMount != null)
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{
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cameraLocalOffsetStable = transform.InverseTransformPoint(cameraMount.position);
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}
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else
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{
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// fallback to a sensible offset if no mount assigned
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cameraLocalOffsetStable = new Vector3(0f, 2f, -4f);
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Debug.LogWarning("cameraMount not assigned on player prefab. Using fallback offset.");
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}
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// unparent camera so we control world position directly
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mainCamera.transform.SetParent(null, true);
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// ensure only the local player's camera has an active AudioListener
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var audio = mainCamera.GetComponent<AudioListener>();
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if (audio != null) audio.enabled = true;
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}
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}
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public override void OnStopLocalPlayer()
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public override void OnStopLocalPlayer()
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{
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{
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input.CharacterControls.Disable();
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input.CharacterControls.Disable();
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// optionally disable audio listener to avoid duplicates
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if (mainCamera != null)
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{
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var audio = mainCamera.GetComponent<AudioListener>();
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if (audio != null) audio.enabled = false;
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}
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mainCamera = null;
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}
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}
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// Called on the server when client issues the command
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// Called on the server when client issues the command
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@@ -124,7 +124,7 @@ public class Player : NetworkBehaviour
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if (nameTagPrefab != null)
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if (nameTagPrefab != null)
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{
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{
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nameTagInstance = Instantiate(nameTagPrefab, transform);
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nameTagInstance = Instantiate(nameTagPrefab, transform);
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nameTagInstance.transform.localPosition = new Vector3(0f, nameTagHeight, 0f);
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nameTagInstance.transform.localPosition = new Vector3(0f, 2.0f, 0f);
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nameTagInstance.transform.localRotation = Quaternion.identity;
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nameTagInstance.transform.localRotation = Quaternion.identity;
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// try to find either a TextMesh or legacy TextMesh in the prefab
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// try to find either a TextMesh or legacy TextMesh in the prefab
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nameTagTextMesh = nameTagInstance.GetComponentInChildren<TextMesh>();
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nameTagTextMesh = nameTagInstance.GetComponentInChildren<TextMesh>();
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@@ -134,7 +134,7 @@ public class Player : NetworkBehaviour
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// create a simple 3D text (TextMesh) so no extra UI package is required
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// create a simple 3D text (TextMesh) so no extra UI package is required
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nameTagInstance = new GameObject("NameTag");
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nameTagInstance = new GameObject("NameTag");
|
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m_IsRenamingFilename: 0
|
m_IsRenamingFilename: 0
|
||||||
m_TrimLeadingAndTrailingWhitespace: 0
|
m_TrimLeadingAndTrailingWhitespace: 0
|
||||||
m_ClientGUIView: {fileID: 5}
|
m_ClientGUIView: {fileID: 0}
|
||||||
m_SearchString:
|
m_SearchString:
|
||||||
m_ExpandedScenes: []
|
m_ExpandedScenes: []
|
||||||
m_CurrenRootInstanceID: 0
|
m_CurrenRootInstanceID: 0
|
||||||
@@ -684,10 +684,10 @@ MonoBehaviour:
|
|||||||
m_TextWithWhitespace: "Scene\u200B"
|
m_TextWithWhitespace: "Scene\u200B"
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 255
|
x: -2229
|
||||||
y: 24
|
y: 79
|
||||||
width: 615
|
width: 837
|
||||||
height: 615
|
height: 601
|
||||||
m_SerializedDataModeController:
|
m_SerializedDataModeController:
|
||||||
m_DataMode: 0
|
m_DataMode: 0
|
||||||
m_PreferredDataMode: 0
|
m_PreferredDataMode: 0
|
||||||
@@ -1256,9 +1256,9 @@ MonoBehaviour:
|
|||||||
m_AudioPlay: 0
|
m_AudioPlay: 0
|
||||||
m_DebugDrawModesUseInteractiveLightBakingData: 0
|
m_DebugDrawModesUseInteractiveLightBakingData: 0
|
||||||
m_Position:
|
m_Position:
|
||||||
m_Target: {x: 6.951852, y: 0.2686872, z: 13.243528}
|
m_Target: {x: 18.998749, y: -2.2667222, z: -13.916144}
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 6.951852, y: 0.2686872, z: 13.243528}
|
m_Value: {x: 18.998749, y: -2.2667222, z: -13.916144}
|
||||||
m_RenderMode: 0
|
m_RenderMode: 0
|
||||||
m_CameraMode:
|
m_CameraMode:
|
||||||
drawMode: 0
|
drawMode: 0
|
||||||
@@ -1304,9 +1304,9 @@ MonoBehaviour:
|
|||||||
m_GridAxis: 1
|
m_GridAxis: 1
|
||||||
m_gridOpacity: 0.5
|
m_gridOpacity: 0.5
|
||||||
m_Rotation:
|
m_Rotation:
|
||||||
m_Target: {x: 0.012097208, y: 0.1849107, z: -0.0022767063, w: 0.9826799}
|
m_Target: {x: 0.03521548, y: 0.91418284, z: -0.081402756, w: 0.39548633}
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: -0.012097208, y: -0.1849107, z: 0.0022767063, w: -0.9826799}
|
m_Value: {x: 0.03521537, y: 0.91418, z: -0.0814025, w: 0.3954851}
|
||||||
m_Size:
|
m_Size:
|
||||||
m_Target: 10
|
m_Target: 10
|
||||||
speed: 2
|
speed: 2
|
||||||
@@ -1365,10 +1365,10 @@ MonoBehaviour:
|
|||||||
m_TextWithWhitespace: "Game\u200B"
|
m_TextWithWhitespace: "Game\u200B"
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 872
|
x: -1390
|
||||||
y: 24
|
y: 79
|
||||||
width: 716
|
width: 949
|
||||||
height: 615
|
height: 601
|
||||||
m_SerializedDataModeController:
|
m_SerializedDataModeController:
|
||||||
m_DataMode: 0
|
m_DataMode: 0
|
||||||
m_PreferredDataMode: 0
|
m_PreferredDataMode: 0
|
||||||
@@ -1386,7 +1386,7 @@ MonoBehaviour:
|
|||||||
m_ShowGizmos: 0
|
m_ShowGizmos: 0
|
||||||
m_TargetDisplay: 0
|
m_TargetDisplay: 0
|
||||||
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
m_TargetSize: {x: 716, y: 594}
|
m_TargetSize: {x: 949, y: 580}
|
||||||
m_TextureFilterMode: 0
|
m_TextureFilterMode: 0
|
||||||
m_TextureHideFlags: 61
|
m_TextureHideFlags: 61
|
||||||
m_RenderIMGUI: 1
|
m_RenderIMGUI: 1
|
||||||
@@ -1401,10 +1401,10 @@ MonoBehaviour:
|
|||||||
m_VRangeLocked: 0
|
m_VRangeLocked: 0
|
||||||
hZoomLockedByDefault: 0
|
hZoomLockedByDefault: 0
|
||||||
vZoomLockedByDefault: 0
|
vZoomLockedByDefault: 0
|
||||||
m_HBaseRangeMin: -358
|
m_HBaseRangeMin: -474.5
|
||||||
m_HBaseRangeMax: 358
|
m_HBaseRangeMax: 474.5
|
||||||
m_VBaseRangeMin: -297
|
m_VBaseRangeMin: -290
|
||||||
m_VBaseRangeMax: 297
|
m_VBaseRangeMax: 290
|
||||||
m_HAllowExceedBaseRangeMin: 1
|
m_HAllowExceedBaseRangeMin: 1
|
||||||
m_HAllowExceedBaseRangeMax: 1
|
m_HAllowExceedBaseRangeMax: 1
|
||||||
m_VAllowExceedBaseRangeMin: 1
|
m_VAllowExceedBaseRangeMin: 1
|
||||||
@@ -1422,23 +1422,23 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 21
|
y: 21
|
||||||
width: 716
|
width: 949
|
||||||
height: 594
|
height: 580
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Translation: {x: 358, y: 297}
|
m_Translation: {x: 474.5, y: 290}
|
||||||
m_MarginLeft: 0
|
m_MarginLeft: 0
|
||||||
m_MarginRight: 0
|
m_MarginRight: 0
|
||||||
m_MarginTop: 0
|
m_MarginTop: 0
|
||||||
m_MarginBottom: 0
|
m_MarginBottom: 0
|
||||||
m_LastShownAreaInsideMargins:
|
m_LastShownAreaInsideMargins:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: -358
|
x: -474.5
|
||||||
y: -297
|
y: -290
|
||||||
width: 716
|
width: 949
|
||||||
height: 594
|
height: 580
|
||||||
m_MinimalGUI: 1
|
m_MinimalGUI: 1
|
||||||
m_defaultScale: 1
|
m_defaultScale: 1
|
||||||
m_LastWindowPixelSize: {x: 716, y: 615}
|
m_LastWindowPixelSize: {x: 949, y: 601}
|
||||||
m_ClearInEditMode: 1
|
m_ClearInEditMode: 1
|
||||||
m_NoCameraWarning: 1
|
m_NoCameraWarning: 1
|
||||||
m_LowResolutionForAspectRatios: 01000000000000000000
|
m_LowResolutionForAspectRatios: 01000000000000000000
|
||||||
|
|||||||
Reference in New Issue
Block a user