Audio Source Changes
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28
Assets/Scripts/AudioPlayer.cs
Normal file
28
Assets/Scripts/AudioPlayer.cs
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using UnityEngine;
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public class MyAudioPlayer : MonoBehaviour
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{
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private AudioSource audioSource;
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void Awake()
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{
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// Try to get it from the current object first
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audioSource = GetComponent<AudioSource>();
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// Fallback: search the scene (safer than lazy Find at Play)
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if (audioSource == null)
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{
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GameObject go = GameObject.Find("AudioSource");
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if (go != null)
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{
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audioSource = go.GetComponent<AudioSource>();
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}
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}
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// Final safety check
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if (audioSource == null)
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{
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Debug.LogError("AudioSource not found!");
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}
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}
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}
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