diff --git a/.vs/Test Multiplayer.slnx/DesignTimeBuild/.dtbcache.v2 b/.vs/Test Multiplayer.slnx/DesignTimeBuild/.dtbcache.v2 index 41a820c3..8c0effa7 100644 Binary files a/.vs/Test Multiplayer.slnx/DesignTimeBuild/.dtbcache.v2 and b/.vs/Test Multiplayer.slnx/DesignTimeBuild/.dtbcache.v2 differ diff --git a/.vs/Test Multiplayer.slnx/v18/.suo b/.vs/Test Multiplayer.slnx/v18/.suo index ee870996..8ffb2d4a 100644 Binary files a/.vs/Test Multiplayer.slnx/v18/.suo and b/.vs/Test Multiplayer.slnx/v18/.suo differ diff --git a/.vs/Test Multiplayer.slnx/v18/DocumentLayout.backup.json b/.vs/Test Multiplayer.slnx/v18/DocumentLayout.backup.json index 5aab6158..2cab4305 100644 --- a/.vs/Test Multiplayer.slnx/v18/DocumentLayout.backup.json +++ b/.vs/Test Multiplayer.slnx/v18/DocumentLayout.backup.json @@ -3,24 +3,28 @@ "WorkspaceRootPath": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\", "Documents": [ { - "AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\charactermovement.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}", - 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"WhenOpened": "2026-01-14T18:27:16.926Z", - "EditorCaption": "" + "WhenOpened": "2026-01-14T18:27:16.926Z" }, { "$type": "Document", - "DocumentIndex": 0, + "DocumentIndex": 1, "Title": "Player.cs", "DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs", "RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\Player.cs", "ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs", "RelativeToolTip": "Assets\\Scripts\\Chat\\Player.cs", - "ViewState": "AgIAAAAAAAAAAAAAAAAAAAwAAAAAAAAAAAAAAA==", + "ViewState": "AgIAAAAAAAAAAAAAAAAAAAMAAAAHAAAAAAAAAA==", "Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|", "WhenOpened": "2026-01-14T18:10:48.877Z", "EditorCaption": "" }, { "$type": "Document", - "DocumentIndex": 1, + "DocumentIndex": 2, "Title": "ChatNetworkManager.cs", "DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatNetworkManager.cs", "RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs", @@ -93,12 +95,11 @@ "RelativeToolTip": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs", "ViewState": "AgIAABMAAAAAAAAAAAAswAwAAAAsAAAAAAAAAA==", "Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|", - 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m_Volume: 1 + m_Volume: 0.831 m_Pitch: 0.71 Loop: 1 Mute: 0 diff --git a/Assets/Scripts/CharacterMovement.cs b/Assets/Scripts/CharacterMovement.cs index 403cce16..2b15ba8d 100644 --- a/Assets/Scripts/CharacterMovement.cs +++ b/Assets/Scripts/CharacterMovement.cs @@ -81,6 +81,12 @@ public class CharacterMovement : NetworkBehaviour if (kb.dKey.isPressed) keyboardMovement.x += 1f; } + // Disable keyboard WASD while typing in chat input + if (ChatUI.IsInputFieldFocused) + { + keyboardMovement = Vector2.zero; + } + // combine input action movement and keyboard movement combinedMovement = currentMovement + keyboardMovement; // prevent faster diagonal movement diff --git a/Assets/Scripts/Chat/ChatUI.cs b/Assets/Scripts/Chat/ChatUI.cs index d8328158..0d5b0dbb 100644 --- a/Assets/Scripts/Chat/ChatUI.cs +++ b/Assets/Scripts/Chat/ChatUI.cs @@ -15,11 +15,16 @@ public class ChatUI : MonoBehaviour internal static string localPlayerName; + // Instance reference so static callers can check focus state safely + internal static ChatUI Instance; + private readonly List lines = new(); private Player localPlayer; void Awake() { + Instance = this; + if (chatMessage != null) { chatMessage.onValueChanged.AddListener(ToggleButton); @@ -27,6 +32,9 @@ public class ChatUI : MonoBehaviour } } + // Expose whether the chat input is focused so other systems can disable input/movement + public static bool IsInputFieldFocused => Instance != null && Instance.chatMessage != null && Instance.chatMessage.isFocused; + // Called by Player.OnStartLocalPlayer to connect the UI to the player's network methods. public void Initialize(Player player) { @@ -102,6 +110,12 @@ public class ChatUI : MonoBehaviour void OnDestroy() { if (chatMessage != null) + { chatMessage.onValueChanged.RemoveListener(ToggleButton); + chatMessage.onSubmit.RemoveListener(OnInputSubmit); + } + + // Clear static instance reference + if (Instance == this) Instance = null; } } diff --git a/Assets/Scripts/PlayerScript.cs b/Assets/Scripts/PlayerScript.cs index cc328186..5800d4f8 100644 --- a/Assets/Scripts/PlayerScript.cs +++ b/Assets/Scripts/PlayerScript.cs @@ -90,6 +90,15 @@ namespace QuickStart return; } + // If the chat input is focused, skip movement input to avoid moving while typing. + // Still keep the floating info facing the camera for readability. + if (ChatUI.IsInputFieldFocused) + { + if (Camera.main != null) + floatingInfo.transform.LookAt(Camera.main.transform); + return; + } + float rotationDelta = 0f; float forwardDelta = 0f; diff --git a/Builds/Client/Client.rar b/Builds/Client/Client.rar index d29713f6..730372ca 100644 Binary files a/Builds/Client/Client.rar and b/Builds/Client/Client.rar differ diff --git a/Builds/Client/Test Multiplayer_Data/Managed/Assembly-CSharp.dll b/Builds/Client/Test Multiplayer_Data/Managed/Assembly-CSharp.dll index 1f303076..e9efbb3a 100644 Binary files a/Builds/Client/Test Multiplayer_Data/Managed/Assembly-CSharp.dll and b/Builds/Client/Test Multiplayer_Data/Managed/Assembly-CSharp.dll differ diff --git a/Builds/Client/Test Multiplayer_Data/boot.config b/Builds/Client/Test Multiplayer_Data/boot.config index 6d7be762..948c04f2 100644 --- a/Builds/Client/Test Multiplayer_Data/boot.config +++ b/Builds/Client/Test Multiplayer_Data/boot.config @@ -3,4 +3,4 @@ gfx-threading-mode=6 wait-for-native-debugger=0 hdr-display-enabled=0 gc-max-time-slice=3 -build-guid=fda00738fd724e288c3056f3b6306186 +build-guid=95e1597f192b4bc19e1622fbe9303474 diff --git a/Logs/AssetImportWorker0-prev.log b/Logs/AssetImportWorker0-prev.log deleted file mode 100644 index 373e40f4..00000000 --- a/Logs/AssetImportWorker0-prev.log +++ /dev/null @@ -1,897 +0,0 @@ -[Licensing::Module] Trying to connect to existing licensing client channel... -Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' -OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" at "2026-01-16T09:56:54.3582746Z" -BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 -Date: 2026-01-16T09:56:54Z - 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"memorysetup-temp-allocator-size-audio-worker=65536" - "memorysetup-temp-allocator-size-cloud-worker=32768" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gfx=262144" -Player connection [1472] Target information: - -Player connection [1472] * "[IP] 192.168.1.14 [Port] 0 [Flags] 2 [Guid] 1768886138 [EditorId] 1768886138 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" - -Player connection [1472] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [1472] Host joined alternative multi-casting on [225.0.0.222:34997]... -JobSystem: Creating JobQueue using job-worker-count value 7 -Input System module state changed to: Initialized. -[Physics::Module] Initialized fallback backend. -[Physics::Module] Id: 0xdecafbad -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 28252, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Handshaking with LicensingClient: - Version: 1.17.4+4293ba1 - Session Id: 7bc4c002ea0942c58f6964d83a5f7e6e - Correlation Id: bde9ddb25c0891e9869905bf488d5579 - External correlation Id: 4344480070588395321 - Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" (connect: 0.00s, validation: 0.00s, handshake: 0.03s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU-notifications" at "2026-01-16T09:56:54.388176Z" -[Licensing::Module] Licensing Background thread has ended after 0.03s -Library Redirect Path: Library/ -FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000 -[Physics::Module] Selected backend. -[Physics::Module] Name: PhysX -[Physics::Module] Id: 0xf2b8ea05 -[Physics::Module] SDK Version: 4.1.2 -[Physics::Module] Integration Version: 1.0.0 -[Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Initialize engine version: 6000.2.9f1 (e0c4e791ab71) -[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems -[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets -GfxDevice: creating device client; kGfxThreadingModeNonThreaded -Direct3D: - Version: Direct3D 11.0 [level 11.1] - Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04) - Vendor: NVIDIA - VRAM: 15961 MB - Driver: 32.0.15.7688 -Initialize mono -Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' -Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' -Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56476 -Begin MonoManager ReloadAssembly -Registering precompiled unity dll's ... -Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll -Registered in 0.001675 seconds. -- Loaded All Assemblies, in 0.342 seconds -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.361 seconds -Domain Reload Profiling: 702ms - BeginReloadAssembly (108ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (0ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (1ms) - RebuildCommonClasses (41ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (41ms) - LoadAllAssembliesAndSetupDomain (140ms) - LoadAssemblies (106ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (138ms) - TypeCache.Refresh (136ms) - TypeCache.ScanAssembly (123ms) - BuildScriptInfoCaches (0ms) - ResolveRequiredComponents (0ms) - FinalizeReload (362ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (317ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (85ms) - SetLoadedEditorAssemblies (3ms) - BeforeProcessingInitializeOnLoad (60ms) - ProcessInitializeOnLoadAttributes (118ms) - ProcessInitializeOnLoadMethodAttributes (51ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (0ms) -======================================================================== -Worker process is ready to serve import requests -Import Worker Mode flag is 0x00 -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: 6871967295323-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.873 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -Package Manager log level set to [2] -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mirror | mirror-networking.com | discord.gg/N9QVxbM -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.064 seconds -Domain Reload Profiling: 1933ms - BeginReloadAssembly (170ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (8ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (28ms) - RebuildCommonClasses (33ms) - RebuildNativeTypeToScriptingClass (9ms) - initialDomainReloadingComplete (37ms) - LoadAllAssembliesAndSetupDomain (619ms) - LoadAssemblies (371ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (341ms) - TypeCache.Refresh (248ms) - TypeCache.ScanAssembly (231ms) - BuildScriptInfoCaches (74ms) - ResolveRequiredComponents (14ms) - FinalizeReload (1064ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (843ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (15ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (131ms) - ProcessInitializeOnLoadAttributes (594ms) - ProcessInitializeOnLoadMethodAttributes (93ms) - AfterProcessingInitializeOnLoad (4ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (8ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds -Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 190 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8623 unused Assets / (42.2 MB). Loaded Objects now: 9337. -Memory consumption went from 228.4 MB to 186.2 MB. -Total: 30.638200 ms (FindLiveObjects: 1.953700 ms CreateObjectMapping: 2.431600 ms MarkObjects: 9.443100 ms DeleteObjects: 16.808200 ms) - -======================================================================== -Received Import Request. - Time since last request: 903.748835 seconds. - path: Assets/Player.prefab - artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '72b76a22c1a97f3695a3d56b7727a5ad') in 1.4472377 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 1.152 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.041 seconds -Domain Reload Profiling: 2181ms - BeginReloadAssembly (346ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (43ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (117ms) - RebuildCommonClasses (86ms) - RebuildNativeTypeToScriptingClass (21ms) - initialDomainReloadingComplete (78ms) - LoadAllAssembliesAndSetupDomain (608ms) - LoadAssemblies (506ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (210ms) - TypeCache.Refresh (6ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (187ms) - ResolveRequiredComponents (13ms) - FinalizeReload (1042ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (828ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (131ms) - ProcessInitializeOnLoadAttributes (574ms) - ProcessInitializeOnLoadMethodAttributes (97ms) - AfterProcessingInitializeOnLoad (8ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (31ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 3.89 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8621 unused Assets / (36.9 MB). Loaded Objects now: 9390. -Memory consumption went from 242.1 MB to 205.2 MB. -Total: 52.899100 ms (FindLiveObjects: 5.495900 ms CreateObjectMapping: 4.586300 ms MarkObjects: 22.304100 ms DeleteObjects: 20.511500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.815 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.922 seconds -Domain Reload Profiling: 1738ms - BeginReloadAssembly (273ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (15ms) - initialDomainReloadingComplete (25ms) - LoadAllAssembliesAndSetupDomain (470ms) - LoadAssemblies (413ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (220ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (197ms) - ResolveRequiredComponents (12ms) - FinalizeReload (923ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (743ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (128ms) - ProcessInitializeOnLoadAttributes (511ms) - ProcessInitializeOnLoadMethodAttributes (82ms) - AfterProcessingInitializeOnLoad (6ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (28ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (27.6 MB). Loaded Objects now: 9393. -Memory consumption went from 242.0 MB to 214.3 MB. -Total: 21.940200 ms (FindLiveObjects: 1.619800 ms CreateObjectMapping: 1.771000 ms MarkObjects: 8.775100 ms DeleteObjects: 9.772300 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.938 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.047 seconds -Domain Reload Profiling: 1987ms - BeginReloadAssembly (217ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (57ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (29ms) - LoadAllAssembliesAndSetupDomain (651ms) - LoadAssemblies (370ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (360ms) - TypeCache.Refresh (191ms) - TypeCache.ScanAssembly (177ms) - BuildScriptInfoCaches (149ms) - ResolveRequiredComponents (15ms) - FinalizeReload (1047ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (838ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (13ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (163ms) - ProcessInitializeOnLoadAttributes (564ms) - ProcessInitializeOnLoadMethodAttributes (80ms) - AfterProcessingInitializeOnLoad (10ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (27ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (30.7 MB). Loaded Objects now: 9396. -Memory consumption went from 242.1 MB to 211.5 MB. -Total: 161.163100 ms (FindLiveObjects: 60.069400 ms CreateObjectMapping: 64.310900 ms MarkObjects: 24.805300 ms DeleteObjects: 11.975300 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8612 unused Assets / (49.2 MB). Loaded Objects now: 9396. -Memory consumption went from 242.4 MB to 193.2 MB. -Total: 157.468800 ms (FindLiveObjects: 33.420600 ms CreateObjectMapping: 13.002500 ms MarkObjects: 38.168600 ms DeleteObjects: 72.875300 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 308.160409 seconds. - path: Assets/Scripts/PlayerScript.cs - artifactKey: Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/PlayerScript.cs using Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6bc8a362963a6ac48ec56d926c0564f4') in 0.1354101 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8612 unused Assets / (28.6 MB). Loaded Objects now: 9396. -Memory consumption went from 242.4 MB to 213.8 MB. -Total: 26.440000 ms (FindLiveObjects: 1.612900 ms CreateObjectMapping: 1.494800 ms MarkObjects: 11.470000 ms DeleteObjects: 11.859900 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.868 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.063 seconds -Domain Reload Profiling: 1933ms - BeginReloadAssembly (232ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (7ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (67ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (27ms) - LoadAllAssembliesAndSetupDomain (570ms) - LoadAssemblies (416ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (249ms) - TypeCache.Refresh (11ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (220ms) - ResolveRequiredComponents (14ms) - FinalizeReload (1064ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (869ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (171ms) - ProcessInitializeOnLoadAttributes (592ms) - ProcessInitializeOnLoadMethodAttributes (82ms) - AfterProcessingInitializeOnLoad (7ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (24ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (29.3 MB). Loaded Objects now: 9399. -Memory consumption went from 242.2 MB to 212.9 MB. -Total: 28.746700 ms (FindLiveObjects: 2.158200 ms CreateObjectMapping: 2.297000 ms MarkObjects: 12.894700 ms DeleteObjects: 11.395700 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 32.453294 seconds. - path: Assets/Scripts/PlayerScript.cs - artifactKey: Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Scripts/PlayerScript.cs using Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '379c17ba068d8ce85d05083f87dd2627') in 0.0450578 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.783 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.945 seconds -Domain Reload Profiling: 1729ms - BeginReloadAssembly (200ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (28ms) - LoadAllAssembliesAndSetupDomain (515ms) - LoadAssemblies (365ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (231ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (205ms) - ResolveRequiredComponents (13ms) - FinalizeReload (945ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (763ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (131ms) - ProcessInitializeOnLoadAttributes (521ms) - ProcessInitializeOnLoadMethodAttributes (87ms) - AfterProcessingInitializeOnLoad (7ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (28ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (28.8 MB). Loaded Objects now: 9402. -Memory consumption went from 242.3 MB to 213.5 MB. -Total: 47.573300 ms (FindLiveObjects: 16.897500 ms CreateObjectMapping: 7.038500 ms MarkObjects: 11.747300 ms DeleteObjects: 11.888200 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 43.581721 seconds. - path: Assets/Player.prefab - artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8ff4a4e64b6ce165f467d2ac78f4bf2f') in 0.6038924 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343 - -======================================================================== -Received Prepare -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8613 unused Assets / (40.2 MB). Loaded Objects now: 9546. -Memory consumption went from 248.0 MB to 207.7 MB. -Total: 59.269300 ms (FindLiveObjects: 1.810000 ms CreateObjectMapping: 1.894000 ms MarkObjects: 31.027200 ms DeleteObjects: 24.536000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.764 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.883 seconds -Domain Reload Profiling: 1647ms - BeginReloadAssembly (212ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (21ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (61ms) - RebuildCommonClasses (29ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (26ms) - LoadAllAssembliesAndSetupDomain (486ms) - LoadAssemblies (343ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (221ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (195ms) - ResolveRequiredComponents (12ms) - FinalizeReload (883ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (711ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (134ms) - ProcessInitializeOnLoadAttributes (488ms) - ProcessInitializeOnLoadMethodAttributes (66ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (25ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (27.8 MB). Loaded Objects now: 9425. -Memory consumption went from 242.5 MB to 214.7 MB. -Total: 27.558800 ms (FindLiveObjects: 1.803300 ms CreateObjectMapping: 3.205400 ms MarkObjects: 11.437500 ms DeleteObjects: 11.110800 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.745 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.874 seconds -Domain Reload Profiling: 1620ms - BeginReloadAssembly (188ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (29ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (27ms) - LoadAllAssembliesAndSetupDomain (492ms) - LoadAssemblies (346ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (223ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (199ms) - ResolveRequiredComponents (12ms) - FinalizeReload (874ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (702ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (13ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (123ms) - ProcessInitializeOnLoadAttributes (487ms) - ProcessInitializeOnLoadMethodAttributes (67ms) - AfterProcessingInitializeOnLoad (6ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (27ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (35.8 MB). Loaded Objects now: 9428. -Memory consumption went from 242.4 MB to 206.6 MB. -Total: 35.766200 ms (FindLiveObjects: 1.840200 ms CreateObjectMapping: 1.469600 ms MarkObjects: 13.539200 ms DeleteObjects: 18.916100 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8612 unused Assets / (39.0 MB). Loaded Objects now: 9428. -Memory consumption went from 242.5 MB to 203.6 MB. -Total: 36.005000 ms (FindLiveObjects: 2.135500 ms CreateObjectMapping: 4.400300 ms MarkObjects: 9.994800 ms DeleteObjects: 19.472700 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.921 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.965 seconds -Domain Reload Profiling: 1889ms - BeginReloadAssembly (226ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (57ms) - RebuildCommonClasses (36ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (34ms) - LoadAllAssembliesAndSetupDomain (615ms) - LoadAssemblies (430ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (286ms) - TypeCache.Refresh (14ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (253ms) - ResolveRequiredComponents (14ms) - FinalizeReload (966ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (778ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (137ms) - ProcessInitializeOnLoadAttributes (543ms) - ProcessInitializeOnLoadMethodAttributes (74ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (29ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 2.57 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (47.0 MB). Loaded Objects now: 9431. -Memory consumption went from 242.4 MB to 195.4 MB. -Total: 69.330800 ms (FindLiveObjects: 2.469300 ms CreateObjectMapping: 2.569600 ms MarkObjects: 33.341400 ms DeleteObjects: 30.948700 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.767 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.933 seconds -Domain Reload Profiling: 1701ms - BeginReloadAssembly (190ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (5ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (28ms) - LoadAllAssembliesAndSetupDomain (508ms) - LoadAssemblies (355ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (234ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (207ms) - ResolveRequiredComponents (13ms) - FinalizeReload (934ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (750ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (128ms) - ProcessInitializeOnLoadAttributes (523ms) - ProcessInitializeOnLoadMethodAttributes (76ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (25ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.82 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (38.3 MB). Loaded Objects now: 9434. -Memory consumption went from 242.4 MB to 204.2 MB. -Total: 36.174800 ms (FindLiveObjects: 1.655800 ms CreateObjectMapping: 2.271000 ms MarkObjects: 13.807600 ms DeleteObjects: 18.438800 ms) - -Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/AssetImportWorker1-prev.log b/Logs/AssetImportWorker1-prev.log deleted file mode 100644 index d73938d1..00000000 --- a/Logs/AssetImportWorker1-prev.log +++ /dev/null @@ -1,881 +0,0 @@ -[Licensing::Module] Trying to connect to existing licensing client channel... -Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' -OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" at "2026-01-16T09:56:55.3287791Z" -BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 -Date: 2026-01-16T09:56:55Z - -COMMAND LINE ARGUMENTS: -C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe --adb2 --batchMode --noUpm --name -AssetImportWorker1 --projectPath -C:/Users/pelpa/Desktop/Test Multiplayer --logFile -Logs/AssetImportWorker1.log --srvPort -57733 --licensingIpc -LicenseClient-OyYaak7RU_tTfHjpJA-eU --job-worker-count -7 --background-job-worker-count -8 --gc-helper-count -1 --name -AssetImport -Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer -C:/Users/pelpa/Desktop/Test Multiplayer -[UnityMemory] Configuration Parameters - Can be set up in boot.config - "memorysetup-allocator-temp-initial-block-size-main=262144" - "memorysetup-allocator-temp-initial-block-size-worker=262144" - "memorysetup-bucket-allocator-granularity=16" - "memorysetup-bucket-allocator-bucket-count=8" - "memorysetup-bucket-allocator-block-size=33554432" - "memorysetup-bucket-allocator-block-count=8" - "memorysetup-main-allocator-block-size=16777216" - "memorysetup-thread-allocator-block-size=16777216" - "memorysetup-gfx-main-allocator-block-size=16777216" - "memorysetup-gfx-thread-allocator-block-size=16777216" - "memorysetup-cache-allocator-block-size=4194304" - "memorysetup-typetree-allocator-block-size=2097152" - "memorysetup-profiler-bucket-allocator-granularity=16" - "memorysetup-profiler-bucket-allocator-bucket-count=8" - "memorysetup-profiler-bucket-allocator-block-size=33554432" - "memorysetup-profiler-bucket-allocator-block-count=8" - "memorysetup-profiler-allocator-block-size=16777216" - "memorysetup-profiler-editor-allocator-block-size=1048576" - "memorysetup-temp-allocator-size-main=16777216" - "memorysetup-job-temp-allocator-block-size=2097152" - "memorysetup-job-temp-allocator-block-size-background=1048576" - "memorysetup-job-temp-allocator-reduction-small-platforms=262144" - "memorysetup-temp-allocator-size-background-worker=32768" - "memorysetup-temp-allocator-size-job-worker=262144" - "memorysetup-temp-allocator-size-preload-manager=33554432" - "memorysetup-temp-allocator-size-nav-mesh-worker=65536" - "memorysetup-temp-allocator-size-audio-worker=65536" - "memorysetup-temp-allocator-size-cloud-worker=32768" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gi-baking-worker=262144" - "memorysetup-temp-allocator-size-gfx=262144" -Player connection [11892] Target information: - -Player connection [11892] * "[IP] 192.168.1.14 [Port] 0 [Flags] 2 [Guid] 2740017016 [EditorId] 2740017016 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" - -Player connection [11892] Host joined multi-casting on [225.0.0.222:54997]... -Player connection [11892] Host joined alternative multi-casting on [225.0.0.222:34997]... -JobSystem: Creating JobQueue using job-worker-count value 7 -Input System module state changed to: Initialized. -[Physics::Module] Initialized fallback backend. -[Physics::Module] Id: 0xdecafbad -[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 28252, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") -[Licensing::Module] LicensingClient has failed validation; ignoring -[Licensing::Client] Handshaking with LicensingClient: - Version: 1.17.4+4293ba1 - Session Id: 5354145c422647dda0bbf2078246b715 - Correlation Id: bde9ddb25c0891e9869905bf488d5579 - External correlation Id: 8812329071580457654 - Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= -[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" (connect: 0.00s, validation: 0.00s, handshake: 0.03s) -[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU-notifications" at "2026-01-16T09:56:55.3633797Z" -[Licensing::Module] Licensing Background thread has ended after 0.03s -Library Redirect Path: Library/ -FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000 -[Physics::Module] Selected backend. -[Physics::Module] Name: PhysX -[Physics::Module] Id: 0xf2b8ea05 -[Physics::Module] SDK Version: 4.1.2 -[Physics::Module] Integration Version: 1.0.0 -[Physics::Module] Threading Mode: Multi-Threaded -Refreshing native plugins compatible for Editor in 1.82 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Initialize engine version: 6000.2.9f1 (e0c4e791ab71) -[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems -[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets -GfxDevice: creating device client; kGfxThreadingModeNonThreaded -Direct3D: - Version: Direct3D 11.0 [level 11.1] - Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04) - Vendor: NVIDIA - VRAM: 15961 MB - Driver: 32.0.15.7688 -Initialize mono -Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' -Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' -Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' -Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56060 -Begin MonoManager ReloadAssembly -Registering precompiled unity dll's ... -Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll -Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll -Registered in 0.001834 seconds. -- Loaded All Assemblies, in 0.352 seconds -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.360 seconds -Domain Reload Profiling: 711ms - BeginReloadAssembly (111ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (0ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (1ms) - RebuildCommonClasses (36ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (42ms) - LoadAllAssembliesAndSetupDomain (151ms) - LoadAssemblies (109ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (148ms) - TypeCache.Refresh (147ms) - TypeCache.ScanAssembly (129ms) - BuildScriptInfoCaches (0ms) - ResolveRequiredComponents (0ms) - FinalizeReload (360ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (314ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (77ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (62ms) - ProcessInitializeOnLoadAttributes (117ms) - ProcessInitializeOnLoadMethodAttributes (53ms) - AfterProcessingInitializeOnLoad (0ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (0ms) -======================================================================== -Worker process is ready to serve import requests -Import Worker Mode flag is 0x00 -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -[Licensing::Module] License group: - Id: 6871967295323-UnityPersXXXX - Product: Unity Personal - Type: Assigned - Expiration: Unlimited -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.857 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -Package Manager log level set to [2] -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mirror | mirror-networking.com | discord.gg/N9QVxbM -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.392 seconds -Domain Reload Profiling: 2246ms - BeginReloadAssembly (160ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (30ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (12ms) - initialDomainReloadingComplete (36ms) - LoadAllAssembliesAndSetupDomain (614ms) - LoadAssemblies (359ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (340ms) - TypeCache.Refresh (256ms) - TypeCache.ScanAssembly (238ms) - BuildScriptInfoCaches (65ms) - ResolveRequiredComponents (15ms) - FinalizeReload (1393ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (1174ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (134ms) - ProcessInitializeOnLoadAttributes (879ms) - ProcessInitializeOnLoadMethodAttributes (139ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (12ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds -Refreshing native plugins compatible for Editor in 2.12 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 190 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8623 unused Assets / (38.2 MB). Loaded Objects now: 9337. -Memory consumption went from 230.4 MB to 192.2 MB. -Total: 194.863600 ms (FindLiveObjects: 8.595700 ms CreateObjectMapping: 10.626900 ms MarkObjects: 60.096500 ms DeleteObjects: 115.541900 ms) - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 1.137 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.041 seconds -Domain Reload Profiling: 2170ms - BeginReloadAssembly (293ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (11ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (107ms) - RebuildCommonClasses (95ms) - RebuildNativeTypeToScriptingClass (29ms) - initialDomainReloadingComplete (77ms) - LoadAllAssembliesAndSetupDomain (635ms) - LoadAssemblies (508ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (211ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (187ms) - ResolveRequiredComponents (12ms) - FinalizeReload (1041ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (834ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (129ms) - ProcessInitializeOnLoadAttributes (581ms) - ProcessInitializeOnLoadMethodAttributes (100ms) - AfterProcessingInitializeOnLoad (6ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (31ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 14.88 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9353. -Memory consumption went from 237.8 MB to 188.3 MB. -Total: 113.540500 ms (FindLiveObjects: 3.475900 ms CreateObjectMapping: 4.343300 ms MarkObjects: 24.789700 ms DeleteObjects: 80.930000 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.789 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.925 seconds -Domain Reload Profiling: 1716ms - BeginReloadAssembly (266ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (29ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (25ms) - LoadAllAssembliesAndSetupDomain (461ms) - LoadAssemblies (407ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (212ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (187ms) - ResolveRequiredComponents (12ms) - FinalizeReload (926ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (748ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (4ms) - BeforeProcessingInitializeOnLoad (132ms) - ProcessInitializeOnLoadAttributes (507ms) - ProcessInitializeOnLoadMethodAttributes (86ms) - AfterProcessingInitializeOnLoad (6ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (29ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 4.70 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (45.8 MB). Loaded Objects now: 9356. -Memory consumption went from 237.5 MB to 191.8 MB. -Total: 99.754400 ms (FindLiveObjects: 3.519900 ms CreateObjectMapping: 3.839500 ms MarkObjects: 21.171800 ms DeleteObjects: 71.221700 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.896 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.987 seconds -Domain Reload Profiling: 1884ms - BeginReloadAssembly (210ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (9ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (50ms) - RebuildCommonClasses (32ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (28ms) - LoadAllAssembliesAndSetupDomain (618ms) - LoadAssemblies (359ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (341ms) - TypeCache.Refresh (167ms) - TypeCache.ScanAssembly (150ms) - BuildScriptInfoCaches (156ms) - ResolveRequiredComponents (14ms) - FinalizeReload (987ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (800ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (151ms) - ProcessInitializeOnLoadAttributes (549ms) - ProcessInitializeOnLoadMethodAttributes (76ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (27ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 7.85 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9359. -Memory consumption went from 237.7 MB to 188.2 MB. -Total: 169.999400 ms (FindLiveObjects: 3.267600 ms CreateObjectMapping: 8.996200 ms MarkObjects: 68.747400 ms DeleteObjects: 88.986600 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 11.76 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8612 unused Assets / (48.0 MB). Loaded Objects now: 9359. -Memory consumption went from 237.9 MB to 189.9 MB. -Total: 165.174300 ms (FindLiveObjects: 11.029000 ms CreateObjectMapping: 30.147600 ms MarkObjects: 66.461100 ms DeleteObjects: 57.534800 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 5.08 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8612 unused Assets / (44.8 MB). Loaded Objects now: 9359. -Memory consumption went from 237.9 MB to 193.0 MB. -Total: 260.972000 ms (FindLiveObjects: 3.708900 ms CreateObjectMapping: 169.380400 ms MarkObjects: 43.314600 ms DeleteObjects: 44.565900 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.872 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 1.096 seconds -Domain Reload Profiling: 1968ms - BeginReloadAssembly (226ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (58ms) - RebuildCommonClasses (35ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (28ms) - LoadAllAssembliesAndSetupDomain (573ms) - LoadAssemblies (407ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (267ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (233ms) - ResolveRequiredComponents (16ms) - FinalizeReload (1096ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (886ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (15ms) - SetLoadedEditorAssemblies (7ms) - BeforeProcessingInitializeOnLoad (176ms) - ProcessInitializeOnLoadAttributes (597ms) - ProcessInitializeOnLoadMethodAttributes (85ms) - AfterProcessingInitializeOnLoad (7ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (29ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (36.2 MB). Loaded Objects now: 9362. -Memory consumption went from 237.7 MB to 201.5 MB. -Total: 49.286900 ms (FindLiveObjects: 1.987500 ms CreateObjectMapping: 14.549900 ms MarkObjects: 13.929500 ms DeleteObjects: 18.818300 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.767 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.947 seconds -Domain Reload Profiling: 1716ms - BeginReloadAssembly (203ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (54ms) - RebuildCommonClasses (30ms) - RebuildNativeTypeToScriptingClass (10ms) - initialDomainReloadingComplete (28ms) - LoadAllAssembliesAndSetupDomain (497ms) - LoadAssemblies (362ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (217ms) - TypeCache.Refresh (7ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (193ms) - ResolveRequiredComponents (12ms) - FinalizeReload (948ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (766ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (130ms) - ProcessInitializeOnLoadAttributes (523ms) - ProcessInitializeOnLoadMethodAttributes (90ms) - AfterProcessingInitializeOnLoad (7ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (30ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 2.82 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (32.5 MB). Loaded Objects now: 9365. -Memory consumption went from 237.7 MB to 205.3 MB. -Total: 37.605700 ms (FindLiveObjects: 2.011300 ms CreateObjectMapping: 4.371300 ms MarkObjects: 15.850100 ms DeleteObjects: 15.371300 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8612 unused Assets / (32.9 MB). Loaded Objects now: 9365. -Memory consumption went from 237.9 MB to 205.0 MB. -Total: 30.101900 ms (FindLiveObjects: 2.107900 ms CreateObjectMapping: 2.019600 ms MarkObjects: 11.896100 ms DeleteObjects: 14.076800 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 1531.004182 seconds. - path: Assets/Y Bot@Idle.prefab - artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd9ef13d544cc483440ca5cf7c2fd8862') in 2.094568 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.812 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.883 seconds -Domain Reload Profiling: 1692ms - BeginReloadAssembly (237ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (24ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (77ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (27ms) - LoadAllAssembliesAndSetupDomain (504ms) - LoadAssemblies (364ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (221ms) - TypeCache.Refresh (10ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (195ms) - ResolveRequiredComponents (12ms) - FinalizeReload (883ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (712ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (12ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (129ms) - ProcessInitializeOnLoadAttributes (494ms) - ProcessInitializeOnLoadMethodAttributes (67ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (23ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.58 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8621 unused Assets / (27.1 MB). Loaded Objects now: 9401. -Memory consumption went from 249.0 MB to 221.9 MB. -Total: 22.320300 ms (FindLiveObjects: 1.895400 ms CreateObjectMapping: 1.553300 ms MarkObjects: 8.906200 ms DeleteObjects: 9.963900 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.739 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.891 seconds -Domain Reload Profiling: 1631ms - BeginReloadAssembly (190ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (55ms) - RebuildCommonClasses (30ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (26ms) - LoadAllAssembliesAndSetupDomain (483ms) - LoadAssemblies (344ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (217ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (191ms) - ResolveRequiredComponents (13ms) - FinalizeReload (892ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (715ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (122ms) - ProcessInitializeOnLoadAttributes (497ms) - ProcessInitializeOnLoadMethodAttributes (75ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (1ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (24ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (29.8 MB). Loaded Objects now: 9404. -Memory consumption went from 248.9 MB to 219.0 MB. -Total: 32.636700 ms (FindLiveObjects: 3.815300 ms CreateObjectMapping: 2.401500 ms MarkObjects: 12.024700 ms DeleteObjects: 14.392300 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8612 unused Assets / (46.6 MB). Loaded Objects now: 9404. -Memory consumption went from 249.1 MB to 202.5 MB. -Total: 90.449500 ms (FindLiveObjects: 2.592900 ms CreateObjectMapping: 3.054400 ms MarkObjects: 13.426600 ms DeleteObjects: 71.373300 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -[Licensing::Client] Successfully resolved entitlement details -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.919 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.986 seconds -Domain Reload Profiling: 1908ms - BeginReloadAssembly (238ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (6ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (59ms) - RebuildCommonClasses (41ms) - RebuildNativeTypeToScriptingClass (16ms) - initialDomainReloadingComplete (35ms) - LoadAllAssembliesAndSetupDomain (591ms) - LoadAssemblies (424ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (269ms) - TypeCache.Refresh (13ms) - TypeCache.ScanAssembly (1ms) - BuildScriptInfoCaches (234ms) - ResolveRequiredComponents (16ms) - FinalizeReload (987ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (795ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (6ms) - BeforeProcessingInitializeOnLoad (145ms) - ProcessInitializeOnLoadAttributes (551ms) - ProcessInitializeOnLoadMethodAttributes (76ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (27ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8619 unused Assets / (31.9 MB). Loaded Objects now: 9407. -Memory consumption went from 249.0 MB to 217.1 MB. -Total: 76.186400 ms (FindLiveObjects: 2.003700 ms CreateObjectMapping: 2.761400 ms MarkObjects: 11.319800 ms DeleteObjects: 60.098500 ms) - -Prepare: number of updated asset objects reloaded= 0 -======================================================================== -Received Import Request. - Time since last request: 161.201983 seconds. - path: Assets/Y Bot@Idle.prefab - artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '807236c579d3348be09cf915bff7a388') in 1.5552117 seconds -Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633 - -======================================================================== -Received Prepare -Begin MonoManager ReloadAssembly -Symbol file LoadedFromMemory is not a mono symbol file -- Loaded All Assemblies, in 0.815 seconds -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects -Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins. -Native extension for LinuxStandalone target not found -Native extension for WindowsStandalone target not found -[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument -[Package Manager] Unable to send message (not connected to server process). -[Package Manager] Cannot connect to Unity Package Manager local server -Mono: successfully reloaded assembly -- Finished resetting the current domain, in 0.935 seconds -Domain Reload Profiling: 1753ms - BeginReloadAssembly (231ms) - ExecutionOrderSort (0ms) - DisableScriptedObjects (21ms) - BackupInstance (0ms) - ReleaseScriptingObjects (0ms) - CreateAndSetChildDomain (74ms) - RebuildCommonClasses (31ms) - RebuildNativeTypeToScriptingClass (11ms) - initialDomainReloadingComplete (34ms) - LoadAllAssembliesAndSetupDomain (511ms) - LoadAssemblies (352ms) - RebuildTransferFunctionScriptingTraits (0ms) - AnalyzeDomain (235ms) - TypeCache.Refresh (8ms) - TypeCache.ScanAssembly (0ms) - BuildScriptInfoCaches (204ms) - ResolveRequiredComponents (16ms) - FinalizeReload (936ms) - ReleaseScriptCaches (0ms) - RebuildScriptCaches (0ms) - SetupLoadedEditorAssemblies (757ms) - LogAssemblyErrors (0ms) - InitializePlatformSupportModulesInManaged (11ms) - SetLoadedEditorAssemblies (5ms) - BeforeProcessingInitializeOnLoad (136ms) - ProcessInitializeOnLoadAttributes (523ms) - ProcessInitializeOnLoadMethodAttributes (75ms) - AfterProcessingInitializeOnLoad (5ms) - EditorAssembliesLoaded (0ms) - ExecutionOrderSort2 (0ms) - AwakeInstancesAfterBackupRestoration (25ms) -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed -WARNING: Shader Did you use #pragma only_renderers and omit this platform? -WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? -Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins. -Preloading 0 native plugins for Editor in 0.00 ms. -Unloading 185 Unused Serialized files (Serialized files now loaded: 0) -Unloading 8621 unused Assets / (31.2 MB). Loaded Objects now: 9430. -Memory consumption went from 249.2 MB to 218.0 MB. -Total: 29.770700 ms (FindLiveObjects: 1.691600 ms CreateObjectMapping: 3.136500 ms MarkObjects: 11.020500 ms DeleteObjects: 13.920600 ms) - -Prepare: number of updated asset objects reloaded= 0 diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe-0.log b/Logs/shadercompiler-UnityShaderCompiler.exe-0.log index e4b6d26e..11d2b463 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe-0.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe-0.log @@ -3,4 +3,3 @@ Cmd: initializeCompiler Cmd: initializeCompiler -Cmd: shutdown diff --git a/UserSettings/Layouts/default-6000.dwlt b/UserSettings/Layouts/default-6000.dwlt index b9a2bf32..cc2bcee7 100644 --- a/UserSettings/Layouts/default-6000.dwlt +++ b/UserSettings/Layouts/default-6000.dwlt @@ -14,16 +14,16 @@ MonoBehaviour: m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.ContainerWindow m_PixelRect: serializedVersion: 2 - x: -2560 - y: 43 - width: 2560 - height: 989 + x: 8 + y: 51 + width: 1904 + height: 973 m_ShowMode: 4 - m_Title: Game + m_Title: Hierarchy m_RootView: {fileID: 7} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} - m_Maximized: 1 + m_Maximized: 0 --- !u!114 &2 MonoBehaviour: m_ObjectHideFlags: 52 @@ -39,12 +39,12 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 1171 + x: 871 y: 0 - width: 965 - height: 652 - m_MinSize: {x: 200, y: 200} - m_MaxSize: {x: 4000, y: 4000} + width: 718 + height: 641 + m_MinSize: {x: 202, y: 226} + m_MaxSize: {x: 4002, y: 4026} m_ActualView: {fileID: 18} m_Panes: - {fileID: 18} @@ -69,12 +69,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 36 - width: 2560 - height: 933 + width: 1904 + height: 917 m_MinSize: {x: 400, y: 100} m_MaxSize: {x: 32384, y: 16192} vertical: 0 - controlID: 121 + controlID: 40 draggingID: 0 --- !u!114 &4 MonoBehaviour: @@ -91,12 +91,12 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 2136 + x: 1589 y: 0 - width: 424 - height: 933 - m_MinSize: {x: 275, y: 50} - m_MaxSize: {x: 4000, y: 4000} + width: 315 + height: 917 + m_MinSize: {x: 276, y: 76} + m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 15} m_Panes: - {fileID: 15} @@ -119,8 +119,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 342 - height: 652 + width: 254 + height: 641 m_MinSize: {x: 201, y: 226} m_MaxSize: {x: 4001, y: 4026} m_ActualView: {fileID: 16} @@ -144,9 +144,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 652 - width: 2136 - height: 281 + y: 641 + width: 1589 + height: 276 m_MinSize: {x: 231, y: 276} m_MaxSize: {x: 10001, y: 10026} m_ActualView: {fileID: 14} @@ -175,8 +175,8 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 2560 - height: 989 + width: 1904 + height: 973 m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} m_UseTopView: 1 @@ -200,7 +200,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 2560 + width: 1904 height: 36 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} @@ -221,8 +221,8 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 969 - width: 2560 + y: 953 + width: 1904 height: 20 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} @@ -245,12 +245,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 2136 - height: 933 + width: 1589 + height: 917 m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 51 + controlID: 41 draggingID: 0 --- !u!114 &11 MonoBehaviour: @@ -272,12 +272,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 2136 - height: 652 + width: 1589 + height: 641 m_MinSize: {x: 300, y: 50} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 52 + controlID: 42 draggingID: 0 --- !u!114 &12 MonoBehaviour: @@ -294,12 +294,12 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 342 + x: 254 y: 0 - width: 829 - height: 652 - m_MinSize: {x: 200, y: 200} - m_MaxSize: {x: 4000, y: 4000} + width: 617 + height: 641 + m_MinSize: {x: 202, y: 226} + m_MaxSize: {x: 4002, y: 4026} m_ActualView: {fileID: 17} m_Panes: - {fileID: 17} @@ -416,10 +416,10 @@ MonoBehaviour: m_TextWithWhitespace: "Project\u200B" m_Pos: serializedVersion: 2 - x: -2560 - y: 731 - width: 2135 - height: 255 + x: 0 + y: 665 + width: 1588 + height: 250 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -442,7 +442,7 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Scripts/Chat + - Assets m_Globs: [] m_ProductIds: m_AnyWithAssetOrigin: 0 @@ -452,16 +452,16 @@ MonoBehaviour: m_ViewMode: 1 m_StartGridSize: 88 m_LastFolders: - - Assets/Scripts/Chat + - Assets m_LastFoldersGridSize: 88 m_LastProjectPath: C:\Users\pelpa\Desktop\Test Multiplayer m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 53} - m_SelectedIDs: f4dc0000 - m_LastClickedID: 56564 - m_ExpandedIDs: 000000006adc00006cdc00006edc0000e8dc000000ca9a3b + scrollPos: {x: 0, y: 0} + m_SelectedIDs: 68dc0000 + m_LastClickedID: 56424 + m_ExpandedIDs: 0000000068dc00006adc0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -490,7 +490,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 000000006adc00006cdc00006edc0000 + m_ExpandedIDs: 0000000068dc00006adc0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -518,7 +518,7 @@ MonoBehaviour: m_ListAreaState: m_SelectedInstanceIDs: m_LastClickedInstanceID: 0 - m_HadKeyboardFocusLastEvent: 1 + m_HadKeyboardFocusLastEvent: 0 m_ExpandedInstanceIDs: c623000000000000 m_RenameOverlay: m_UserAcceptedRename: 0 @@ -544,7 +544,7 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_NewAssetIndexInList: -1 - m_ScrollPosition: {x: 0, y: 0} + m_ScrollPosition: {x: 0, y: 52} m_GridSize: 88 m_SkipHiddenPackages: 0 m_DirectoriesAreaWidth: 241 @@ -569,10 +569,10 @@ MonoBehaviour: m_TextWithWhitespace: "Inspector\u200B" m_Pos: serializedVersion: 2 - x: -424 - y: 79 - width: 423 - height: 907 + x: 1590 + y: 24 + width: 314 + height: 891 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -618,10 +618,10 @@ MonoBehaviour: m_TextWithWhitespace: "Hierarchy\u200B" m_Pos: serializedVersion: 2 - x: -2560 - y: 79 - width: 341 - height: 626 + x: 0 + y: 24 + width: 253 + height: 615 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -636,23 +636,23 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: a2ee0000 - m_LastClickedID: 61090 - m_ExpandedIDs: 90d3ffffa8d3ffffbcd8fffff0faffff + m_SelectedIDs: + m_LastClickedID: 0 + m_ExpandedIDs: fcfaffff m_RenameOverlay: m_UserAcceptedRename: 0 - m_Name: Alpha_Joints - m_OriginalName: Alpha_Joints + m_Name: + m_OriginalName: m_EditFieldRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 - m_UserData: -16548 + m_UserData: 0 m_IsWaitingForDelay: 0 m_IsRenaming: 0 - m_OriginalEventType: 0 + m_OriginalEventType: 11 m_IsRenamingFilename: 0 m_TrimLeadingAndTrailingWhitespace: 0 m_ClientGUIView: {fileID: 5} @@ -684,10 +684,10 @@ MonoBehaviour: m_TextWithWhitespace: "Scene\u200B" m_Pos: serializedVersion: 2 - x: -2218 - y: 79 - width: 827 - height: 626 + x: 255 + y: 24 + width: 615 + height: 615 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1306,7 +1306,7 @@ MonoBehaviour: m_Rotation: m_Target: {x: 0.012097208, y: 0.1849107, z: -0.0022767063, w: 0.9826799} speed: 2 - m_Value: {x: 0.012097187, y: 0.18491039, z: -0.0022767026, w: 0.98267823} + m_Value: {x: -0.012097208, y: -0.1849107, z: 0.0022767063, w: -0.9826799} m_Size: m_Target: 10 speed: 2 @@ -1365,10 +1365,10 @@ MonoBehaviour: m_TextWithWhitespace: "Game\u200B" m_Pos: serializedVersion: 2 - x: -1389 - y: 79 - width: 963 - height: 626 + x: 872 + y: 24 + width: 716 + height: 615 m_SerializedDataModeController: m_DataMode: 0 m_PreferredDataMode: 0 @@ -1386,7 +1386,7 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 963, y: 605} + m_TargetSize: {x: 716, y: 594} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 @@ -1401,10 +1401,10 @@ MonoBehaviour: m_VRangeLocked: 0 hZoomLockedByDefault: 0 vZoomLockedByDefault: 0 - m_HBaseRangeMin: -481.5 - m_HBaseRangeMax: 481.5 - m_VBaseRangeMin: -302.5 - m_VBaseRangeMax: 302.5 + m_HBaseRangeMin: -358 + m_HBaseRangeMax: 358 + m_VBaseRangeMin: -297 + m_VBaseRangeMax: 297 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ -1422,23 +1422,23 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 21 - width: 963 - height: 605 + width: 716 + height: 594 m_Scale: {x: 1, y: 1} - m_Translation: {x: 481.5, y: 302.5} + m_Translation: {x: 358, y: 297} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 m_MarginBottom: 0 m_LastShownAreaInsideMargins: serializedVersion: 2 - x: -481.5 - y: -302.5 - width: 963 - height: 605 + x: -358 + y: -297 + width: 716 + height: 594 m_MinimalGUI: 1 m_defaultScale: 1 - m_LastWindowPixelSize: {x: 963, y: 626} + m_LastWindowPixelSize: {x: 716, y: 615} m_ClearInEditMode: 1 m_NoCameraWarning: 1 m_LowResolutionForAspectRatios: 01000000000000000000