Chat Refactor + Spawn Points Y Axis Fix
This commit is contained in:
@@ -1,25 +0,0 @@
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChatNetworkManager : NetworkManager
|
||||
{
|
||||
[SerializeField] private GameObject chatPrefab;
|
||||
|
||||
public override void OnClientConnect()
|
||||
{
|
||||
base.OnClientConnect();
|
||||
// no client-side Instantiate here when using server-spawned approach
|
||||
}
|
||||
|
||||
public override void OnServerAddPlayer(NetworkConnectionToClient conn)
|
||||
{
|
||||
// keep default player spawn
|
||||
base.OnServerAddPlayer(conn);
|
||||
|
||||
if (chatPrefab != null)
|
||||
{
|
||||
var chatInstance = Instantiate(chatPrefab);
|
||||
NetworkServer.Spawn(chatInstance, conn);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user