Chat Refactor + Spawn Points Y Axis Fix

This commit is contained in:
pelpanagiotis
2026-01-16 08:19:14 +02:00
parent bc6989bf05
commit 71f1523dc7
63 changed files with 17493 additions and 1491 deletions

View File

@@ -1,25 +0,0 @@
using Mirror;
using UnityEngine;
public class ChatNetworkManager : NetworkManager
{
[SerializeField] private GameObject chatPrefab;
public override void OnClientConnect()
{
base.OnClientConnect();
// no client-side Instantiate here when using server-spawned approach
}
public override void OnServerAddPlayer(NetworkConnectionToClient conn)
{
// keep default player spawn
base.OnServerAddPlayer(conn);
if (chatPrefab != null)
{
var chatInstance = Instantiate(chatPrefab);
NetworkServer.Spawn(chatInstance, conn);
}
}
}