17 lines
510 B
C#
17 lines
510 B
C#
using GLTF.Schema;
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namespace UnityGLTF.Plugins
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{
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public class VisibilityImport: GLTFImportPlugin
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{
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public override string DisplayName => KHR_node_visibility_Factory.EXTENSION_NAME;
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public override string Description => "Imports visibility of objects";
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public override bool AlwaysEnabled => true;
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public override GLTFImportPluginContext CreateInstance(GLTFImportContext context)
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{
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// always enabled
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return null;
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}
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}
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} |