97 lines
4.3 KiB
XML
97 lines
4.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>GLTF</RootNamespace>
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<AssemblyName>GLTFSerialization</AssemblyName>
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<StartupObject />
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<TargetFrameworks>net35;netstandard1.3</TargetFrameworks>
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<OutputType>Library</OutputType>
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<OutputPath>..\..\UnityGLTF\Assets\UnityGLTF\Runtime\Plugins\</OutputPath>
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<WarningLevel>4</WarningLevel>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Authors>Khronos Group</Authors>
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<Copyright></Copyright>
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<Description>C# glTF Serializer</Description>
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<Company></Company>
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<Product>GLTFSerialization</Product>
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<PackageId>GLTFSerialization</PackageId>
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<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
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<PackageProjectUrl>https://github.com/KhronosGroup/UnityGLTF/blob/master/README.md</PackageProjectUrl>
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<PackageLicenseUrl>https://github.com/KhronosGroup/UnityGLTF/blob/master/LICENSE</PackageLicenseUrl>
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<RepositoryUrl>https://github.com/KhronosGroup/UnityGLTF</RepositoryUrl>
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<PackageIconUrl>https://github.com/KhronosGroup/glTF/blob/master/specification/figures/gltf.png</PackageIconUrl>
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<PackageTags>glTF 3D C#</PackageTags>
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<RootNamespace>GLTF</RootNamespace>
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<Version>1.0.0-alpha</Version>
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<IsUAPTargetFramework Condition="$(TargetFramework.ToLower().StartsWith('uap10.0'))">true</IsUAPTargetFramework>
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<IsNETStandardTargetFramework Condition="$(TargetFramework.ToLower().StartsWith('netstandard'))">true</IsNETStandardTargetFramework>
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<IsNETTargetFramework Condition="'$(IsNETStandardTargetFramework)' != 'true' and $(TargetFramework.ToLower().StartsWith('net'))">true</IsNETTargetFramework>
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<ErrorReport>prompt</ErrorReport>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
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<DebugType>full</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Release'">
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<DebugType>pdbonly</DebugType>
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<DebugSymbols>false</DebugSymbols>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<Choose>
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<When Condition="'$(IsUAPTargetFramework)' == 'true'">
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<PropertyGroup>
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<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.14393.0</TargetPlatformVersion>
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<TargetPlatformMinVersion>10.0.10586.0</TargetPlatformMinVersion>
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<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
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<TargetFrameworkIdentifier>.NETCore</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v5.0</TargetFrameworkVersion>
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<DefineConstants>$(DefineConstants);NETFX_CORE;WINDOWS_UWP</DefineConstants>
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<UnityPlayer>UAP</UnityPlayer>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform" Version="6.1.9" />
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</ItemGroup>
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</When>
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<When Condition="'$(IsNETTargetFramework)' == 'true'">
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<PropertyGroup>
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<ExcludedUnityPlayers>UAP</ExcludedUnityPlayers>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Net.Compilers" Version="2.7.0">
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<IncludeAssets>all</IncludeAssets>
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<ExcludeAssets>contentFiles</ExcludeAssets>
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<PrivateAssets>contentFiles;analyzers</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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</When>
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<When Condition="'$(IsNETStandardTargetFramework)' == 'true'">
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<PropertyGroup>
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<!-- The .NET or .NETStandard can be used in the Unity project, but only one at a time. To avoid duplicate definition errors only one is output to the project at a time. -->
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<ExcludedUnityPlayers>UAP</ExcludedUnityPlayers>
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</PropertyGroup>
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</When>
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</Choose>
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<ItemGroup>
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<PackageReference Include="MSBuildForUnity" Version="0.8.3">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" ExcludeAssets="runtime"/>
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</ItemGroup>
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</Project>
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