20 lines
371 B
C#
20 lines
371 B
C#
using GLTF.Schema;
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using Unity.Collections;
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namespace GLTF
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{
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public class AttributeAccessor
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{
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public AccessorId AccessorId { get; set; }
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public NumericArray AccessorContent { get; set; }
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public NativeArray<byte> bufferData { get; set; }
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public uint Offset { get; set; }
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public AttributeAccessor()
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{
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AccessorContent = new NumericArray();
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}
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}
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}
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