Files
AR-Menu/Library/PackageCache/com.unity.shadergraph@0e6324a629e1/Editor/Generation/Targets/Fullscreen/FullscreenMetaData.cs
2025-11-30 08:35:03 +02:00

20 lines
430 B
C#

using System;
using UnityEngine;
using UnityEditor.Rendering.BuiltIn;
namespace UnityEditor.Rendering.Fullscreen.ShaderGraph
{
[Serializable]
sealed class FullscreenMetaData : ScriptableObject
{
[SerializeField]
FullscreenMode m_FullscreenMode;
public FullscreenMode fullscreenMode
{
get => m_FullscreenMode;
set => m_FullscreenMode = value;
}
}
}