Files
AR-Menu/Library/PackageCache/com.unity.shadergraph@0e6324a629e1/Editor/Generation/Data/FieldCondition.cs
2025-11-30 08:35:03 +02:00

16 lines
351 B
C#

namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal class FieldCondition
{
public FieldDescriptor field { get; }
public bool condition { get; }
public FieldCondition(FieldDescriptor field, bool condition)
{
this.field = field;
this.condition = condition;
}
}
}