Files
AR-Menu/Library/PackageCache/com.unity.shadergraph@0e6324a629e1/Editor/Data/Legacy/ILegacyTarget.cs
2025-11-30 08:35:03 +02:00

10 lines
245 B
C#

using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Legacy
{
internal interface ILegacyTarget
{
bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap);
}
}