Files
AR-Menu/Library/PackageCache/com.unity.shadergraph@0e6324a629e1/Editor/Data/Interfaces/IMayRequireCameraOpaqueTexture.cs
2025-11-30 08:35:03 +02:00

19 lines
611 B
C#

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireCameraOpaqueTexture
{
bool RequiresCameraOpaqueTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireCameraOpaqueTextureExtensions
{
public static bool RequiresCameraOpaqueTexture(this MaterialSlot slot)
{
var mayRequireCameraOpaqueTexture = slot as IMayRequireCameraOpaqueTexture;
return mayRequireCameraOpaqueTexture != null && mayRequireCameraOpaqueTexture.RequiresCameraOpaqueTexture();
}
}
}