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AR-Menu/Library/PackageCache/com.unity.cloud.gltfast@db5a82ec0b47/Runtime/Scripts/Schema/Skin.cs
2025-11-30 08:35:03 +02:00

54 lines
1.3 KiB
C#

// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
namespace GLTFast.Schema
{
/// <summary>
/// Joints and matrices defining a skinned mesh.
/// </summary>
[System.Serializable]
public class Skin : NamedObject
{
/// <summary>
/// The index of the accessor containing the
/// floating-point 4x4 inverse-bind matrices.
/// </summary>
public int inverseBindMatrices = -1;
/// <summary>
/// The index of the node used as a skeleton root.
/// </summary>
public int skeleton = -1;
/// <summary>
/// Indices of skeleton nodes, used as joints in this skin.
/// </summary>
public uint[] joints;
internal void GltfSerialize(JsonWriter writer)
{
writer.AddObject();
GltfSerializeName(writer);
if (inverseBindMatrices != -1)
{
writer.AddProperty("inverseBindMatrices", inverseBindMatrices);
}
if (skeleton != -1)
{
writer.AddProperty("skeleton", skeleton);
}
if (joints != null)
{
writer.AddArrayProperty("joints", joints);
}
writer.Close();
}
}
}