Files
AR-Menu/Library/PackageCache/com.unity.cloud.gltfast@db5a82ec0b47/Runtime/Scripts/Schema/MeshGpuInstancing.cs
2025-11-30 08:35:03 +02:00

54 lines
1.4 KiB
C#

// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using UnityEngine;
namespace GLTFast.Schema
{
/// <summary>
/// Extension for enabling GPU instancing, rendering many copies of a
/// single mesh at once using a small number of draw calls.
/// </summary>
/// <seealso href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_mesh_gpu_instancing"/>
[System.Serializable]
public class MeshGpuInstancing
{
/// <summary>
/// Per-instance attributes collection
/// </summary>
[System.Serializable]
public class Attributes
{
// ReSharper disable InconsistentNaming
/// <summary>
/// Instance positions accessor index
/// </summary>
public int TRANSLATION = -1;
/// <summary>
/// Instance rotations accessor index
/// </summary>
public int ROTATION = -1;
/// <summary>
/// Instance scales accessor index
/// </summary>
public int SCALE = -1;
// ReSharper restore InconsistentNaming
}
/// <inheritdoc cref="Attributes"/>
public Attributes attributes;
internal void GltfSerialize(JsonWriter writer)
{
throw new System.NotImplementedException();
}
}
}