Files
AR-Menu/Library/PackageCache/com.unity.cloud.gltfast@db5a82ec0b47/Runtime/Scripts/Schema/Image.cs
2025-11-30 08:35:03 +02:00

51 lines
1.4 KiB
C#

// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
namespace GLTFast.Schema
{
/// <summary>
/// Image data used to create a texture.
/// </summary>
[System.Serializable]
public class Image : NamedObject
{
/// <summary>
/// The uri of the image. Relative paths are relative to the .gltf file.
/// Instead of referencing an external file, the uri can also be a data-uri.
/// The image format must be jpg, png, bmp, or gif.
/// </summary>
public string uri;
/// <summary>
/// The image's MIME type.
/// </summary>
public string mimeType;
/// <summary>
/// The index of the bufferView that contains the image.
/// Use this instead of the image's uri property.
/// </summary>
public int bufferView = -1;
internal void GltfSerialize(JsonWriter writer)
{
writer.AddObject();
GltfSerializeName(writer);
if (!string.IsNullOrEmpty(uri))
{
writer.AddPropertySafe("uri", uri);
}
if (!string.IsNullOrEmpty(mimeType))
{
writer.AddProperty("mimeType", mimeType);
}
if (bufferView >= 0)
{
writer.AddProperty("bufferView", bufferView);
}
writer.Close();
}
}
}