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AR-Menu/Library/PackageCache/com.unity.cloud.gltfast@db5a82ec0b47/Runtime/Scripts/Schema/FakeSchema/Accessor.cs
2025-11-30 08:35:03 +02:00

18 lines
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C#

// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
#if GLTFAST_SAFE
using UnityEngine;
namespace GLTFast.FakeSchema {
[System.Serializable]
class Accessor {
/// <summary>
/// Sparse storage of attributes that deviate from their initialization value.
/// </summary>
public AccessorSparse sparse;
}
}
#endif