50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
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// SPDX-License-Identifier: Apache-2.0
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.PackageManager;
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using UnityEditor.PackageManager.Requests;
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namespace GLTFast
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{
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static class OnScriptsReloadHandler
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{
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// Only run this check if glTFast is in Packages/manifest.json testables
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// (which indicates you're developing it)
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#if UNITY_INCLUDE_TESTS
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static ListRequest s_Request;
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[UnityEditor.Callbacks.DidReloadScripts]
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static void OnScriptsReloaded() {
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s_Request = Client.List();
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EditorApplication.update += Progress;
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}
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static void Progress()
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{
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if (s_Request.IsCompleted)
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{
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if (s_Request.Status == StatusCode.Success) {
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foreach (var package in s_Request.Result) {
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if (package.name == GltfGlobals.GltfPackageName) {
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var version = package.version;
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if (Export.Constants.version != version) {
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Debug.LogWarning($"Version mismatch in Constants.cs (is {Export.Constants.version}, should be {version}). Please update!");
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}
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}
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}
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}
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else if (s_Request.Status >= StatusCode.Failure) {
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Debug.Log(s_Request.Error.message);
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}
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EditorApplication.update -= Progress;
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}
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}
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#endif
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}
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}
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