47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
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// SPDX-License-Identifier: Apache-2.0
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace GLTFast.Editor
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{
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[CustomEditor(typeof(ImportSettings))]
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class ImportSettingsEditor : UnityEditor.Editor
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{
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VisualElement m_Container;
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public override VisualElement CreateInspectorGUI()
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{
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m_Container = new VisualElement();
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CreateUI(serializedObject, m_Container);
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return m_Container;
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}
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internal static void CreateUI(SerializedObject serializedObject, VisualElement container, string pathPrefix = "", bool importerContext = false)
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{
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Utils.CreateProperty(container, serializedObject.FindProperty($"{pathPrefix}nodeNameMethod"));
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if (!importerContext)
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{
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Utils.CreateProperty(container, serializedObject.FindProperty($"{pathPrefix}animationMethod"));
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}
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// Group texture related properties in a foldout
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var properties = new[] {
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serializedObject.FindProperty($"{pathPrefix}generateMipMaps"),
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serializedObject.FindProperty($"{pathPrefix}texturesReadable"),
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serializedObject.FindProperty($"{pathPrefix}defaultMinFilterMode"),
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serializedObject.FindProperty($"{pathPrefix}defaultMagFilterMode"),
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serializedObject.FindProperty($"{pathPrefix}anisotropicFilterLevel"),
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};
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var foldout = new Foldout { text = "Textures", value = true };
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Utils.CreateProperties(foldout, properties);
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container.Add(foldout);
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}
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}
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}
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