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AR-Menu/Library/PackageCache/com.needle.engine-exporter@8c046140a1d9/Shaders/Editor/Assets/CubemapFlip.shader
2025-11-30 08:35:03 +02:00

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Shader "Hidden/Needle/CubemapAlignment"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
float _FlipY;
float _ShiftX;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
o.uv.x -= _ShiftX;
o.uv.y = _FlipY > 0 ? saturate(1 - o.uv.y) : o.uv.y;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
return col;
}
ENDCG
}
}
}