Files
AR-Menu/Library/PackageCache/com.needle.engine-exporter@8c046140a1d9/ProjectBundle/Editor/Assets.cs
2025-11-30 08:35:03 +02:00

25 lines
522 B
C#

using UnityEditor;
using UnityEngine;
namespace Needle.Engine.ProjectBundle
{
internal static class Assets
{
private const string _iconGuid = "accb597a5beb7504bb67dea37d8dff40";
private static Texture2D _icon;
public static Texture2D Icon
{
get
{
if (_icon) return _icon;
var path = AssetDatabase.GUIDToAssetPath(_iconGuid);
if (path != null)
{
return _icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
}
_icon = Texture2D.blackTexture;
return _icon;
}
}
}
}